Difference between revisions of "Voice commands"
m (Edit due to incorrect information (provided by myself)) |
m (I was dicking around with a friend, we found out you can use the melee battle cries even if disguised as spy.) |
||
Line 7: | Line 7: | ||
Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default {{Key|E}}). Teammates (and [[disguised]] [[Spy|Spies]]) calling for healing will have a speech bubble with a [[Healing#"Medic!" Icons|red cross]] appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls and will have an on-screen indicator pointing to the player of origin when it is not in front of you. | Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default {{Key|E}}). Teammates (and [[disguised]] [[Spy|Spies]]) calling for healing will have a speech bubble with a [[Healing#"Medic!" Icons|red cross]] appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls and will have an on-screen indicator pointing to the player of origin when it is not in front of you. | ||
− | The "help" call is context-sensitive; if the player using it is standing on an enemy [[control point (objective)|control point]] or pushing a [[Payload#Carts|Payload cart]], he will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a [[Pyro]]). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the [[Scout]], [[Soldier]], [[Heavy]], [[Engineer]], [[Sniper]], and [[Spy]]: Pointing at the Medic and using the Medic command as any of these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. | + | The "help" call is context-sensitive; if the player using it is standing on an enemy [[control point (objective)|control point]] or pushing a [[Payload#Carts|Payload cart]], he will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a [[Pyro]]). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the [[Scout]], [[Soldier]], [[Heavy]], [[Engineer]], [[Sniper]], and [[Spy]]: Pointing at the Medic and using the Medic command as any of these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. This also works if you're disguised as an enemy as Spy. So using it can blow your cover instantly. |
Voice commands used by disguised Spies behave differently; to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal. | Voice commands used by disguised Spies behave differently; to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal. |
Revision as of 21:41, 15 February 2018
“ | I require assistance!
Click to listen
— The Medic
|
” |
Voice commands are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character class, and may also include a hand gesture (not visible to the player himself). The voice commands are divided into three separate menus (default Z, X, C). Some, but not all, of the commands. are also printed on-screen alongside typed messages.
Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default E). Teammates (and disguised Spies) calling for healing will have a speech bubble with a red cross appear over their heads. When playing as a Medic, these bubbles are additionally visible through walls and will have an on-screen indicator pointing to the player of origin when it is not in front of you.
The "help" call is context-sensitive; if the player using it is standing on an enemy control point or pushing a Payload cart, he will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a Pyro). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the Scout, Soldier, Heavy, Engineer, Sniper, and Spy: Pointing at the Medic and using the Medic command as any of these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. This also works if you're disguised as an enemy as Spy. So using it can blow your cover instantly.
Voice commands used by disguised Spies behave differently; to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal.
It is to be noted, that when trying to use voice commands in a script, that each of the menus has a different number that must be used. For example, voice menu 1 would be voice menu 0 when trying to script. More information can be found in the Wiki's Scripting page.
List of voice commands | ||
---|---|---|
Voice Menu 1 | Voice Menu 2 | Voice Menu 3 |
Default key: Z | Default key: X | Default key: C |
|
|
|
Voice commands
- Scout voice commands
- Soldier voice commands
- Pyro voice commands
- Demoman voice commands
- Heavy voice commands
- Engineer voice commands
- Medic voice commands
- Sniper voice commands
- Spy voice commands
Update history
- [Undocumented] Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
April 14, 2011 Patch (Hatless Update)
- Updated the Equalizer to suppress the Medic call effect while active.
- Added community submitted voice commands.
- Fixed the Escape Plan allowing Medic calls.
- [Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands.
See also
|