Difference between revisions of "Metal/zh-hans"

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m (Updated.)
m (Uses: Updated repair metal use (1 metal per 3 hp, not per 5 hp) based on Gun Mettle's patch notes for the Wrench, minor update to Ranger)
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{{DISPLAYTITLE:金属}}
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{{hatnote|For the crafting material, see [[Crafting#Metal|Crafting]].}}
 
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{{update}}
{{hatnote|如果是想了解有关合成中使用的金属,请查看[[Crafting#Metal/zh-hans|合成]]}}
 
  
 
{{Pickup infobox
 
{{Pickup infobox
| pickup-type  = [[Building/zh-hans|建筑]] & [[Ammo/zh-hans|弹药]]
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  | pickup-type  = [[Building]] & [[Ammo]]
| pickup-image = Ico metal.png
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  | pickup-image = Ico metal.png
 
}}
 
}}
  
{{quotation|'''工程师'''|抄家伙,兄弟们,它们来了!|sound=Engineer_mvm_wave_start01.wav}}
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{{quotation|'''The Engineer'''|Grab some steel boys, they're comin'!|sound=Engineer_mvm_wave_start01.wav}}
  
'''金属'''[[Engineer/zh-hans|工程师]]特有的一种资源补给,用以建造、升级以及维修[[building/zh-hans|建筑]],也作为[[Widowmaker/zh-hans|寡妇制造者]][[Short Circuit/zh-hans|短路发生器]]的弹药使用。工程师在重生时其金属会补满,共200单位金属。金属可以通过许多方式获得,包括捡起弹药盒、武器以及被摧毁的建筑所掉落的碎片。
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'''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade, repair of [[building]]s, and as ammunition for the [[Widowmaker]] and [[Short Circuit]]. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
  
== 金属来源 ==
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== Sources ==
; 弹药盒
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; Ammo boxes
游戏中的[[ammo/zh-hans|弹药盒]]刷新时间为10秒,除非有特殊设置。
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All [[ammo|ammo crates]] have a 10 second respawn time.
* 小型弹药盒:恢复'''40'''点金属。
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* Small Ammo Pickup: '''40''' Metal
* 中型弹药盒:恢复'''100'''点金属。
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* Medium Ammo Pickup: '''100''' Metal
* 大型弹药盒:恢复'''200'''点金属。
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* Large Ammo Pickup: '''200''' Metal
  
; 碎片
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; Debris
* 被摧毁的[[Sapper/zh-hans|电子工兵]]:一共会掉落'''3'''块碎片,每块碎片恢复'''3'''点金属,总恢复量为'''9'''点金属;注意,只限从补给器上摧毁的电子工兵。
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* Broken [[Sapper]] parts: '''3''' Metal each, '''3''' parts per Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal.
* 被摧毁的[[Red-Tape Recorder/zh-hans|官僚式录音机]]:一共会掉落'''4'''块碎片,每块碎片恢复'''3'''点金属,总恢复量为'''12'''点金属;注意,只限从补给器上摧毁的电子工兵。
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* Broken [[Red-Tape Recorder]] parts: '''3''' Metal each, '''4''' parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of '''12''' Metal.
* [[Dispenser/zh-hans|补给器]]碎片:一共会掉落'''5'''块碎片,每块碎片恢复'''10'''点金属,和'''1'''总恢复量为'''50'''点金属。
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* Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
* [[Teleporter/zh-hans|传送装置]]碎片:一共会掉落'''4'''块碎片:'''3'''块碎片恢复'''6'''点金属,'''1'''块碎片恢复'''7'''点金属,总恢复量为'''25'''点金属。
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* Broken [[Teleporter]] parts: 3 parts '''6''' Metal each, 1 part '''7''' Metal, per Teleporter, total of '''25''' Metal.
* [[Sentry Gun/zh-hans|步哨枪]]碎片:一共会掉落'''4'''块碎片:'''3'''块碎片恢复'''16'''点金属,'''1'''块碎片恢复'''17'''点金属,总恢复量为'''65'''点金属。
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* Broken [[Sentry Gun]] parts: 3 parts '''16''' Metal each, 1 part '''17''' Metal, per Sentry Gun, total of '''65''' Metal.
* [[Sentry Gun#Combat Mini-Sentry Gun/zh-hans|迷你步哨枪]]碎片不会恢复金属。
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* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry Gun]] will not return any Metal.
  
; 掉落物品
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; Dropped items
* 工程师死亡时掉落的武器(包括工建筑工具箱):恢复量与工程师死亡时身上所剩金属数目相同的金属量,最少恢复'''5'''点金属。
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* Fallen weapon from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death, with a minimum of '''5''' Metal.
** 工程师的工具箱([[Hauling/zh-hans|搬运]]建筑时):恢复'''200'''点金属。
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** If the toolbox contained a building being [[haul]]ed, always '''200''' Metal.
** 机枪手的[[lunchbox/zh-hans|饭盒]]类物品只恢复生命值,不会恢复金属量。
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** The Heavy's [[lunchbox]] items provide health instead of metal.
** [[Spy/zh-hans|间谍]]假身([[Dead Ringer/zh-hans|死亡之铃]]假死效果)掉落的武器不会提供任何金属。
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** Fallen [[ammo|ammo crates]] from a [[Spy]] feigning death with the [[Dead Ringer]] will not provide any metal.
* 其他玩家掉落的武器:恢复'''100'''点金属。
 
  
; 其他来源
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; Other sources
* [[Dispenser/zh-hans|补给器]]:一个补给器一次最多可以存储'''400'''点金属;每6秒钟补给器会生产出一定量的金属;当取用时,每1秒钟可以获得与补给器当前等级生产量相同的金属。
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* [[Dispenser]]s: can hold a maximum of '''400''' metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
** 1级补给器 – 一次生产'''40'''点金属,每秒可获取'''40'''点金属。
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** Level 1 – produces '''40''' Metal at once
** 2级补给器 – 一次生产'''50'''点金属,每秒可获取'''50'''点金属。
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** Level 2 – produces '''50''' Metal at once
** 3级补给器 – 一次生产'''60'''点金属,每秒可获取'''60'''点金属。
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** Level 3 – produces '''60''' Metal at once
* [[Payload#Carts/zh-hans|战车]]:同1级补给器,每秒可获取'''40'''点金属,金属量无限。
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* [[Payload#Carts|Payload carts]]: produces '''40''' Metal at once; has an infinite supply
* [[Respawn#Resupply/zh-hans|补给柜]]:补满'''200'''点金属。
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* [[Respawn#Resupply|Resupply lockers]]: Refills to maximum of '''200''' Metal
* [[Widowmaker/zh-hans|寡妇制造者]]:每次对敌人攻击后,会获得与造成的伤害值相同数量的金属。
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* [[Widowmaker]]: Metal gained equivalent to damage dealt
* [[Upgrade Station/zh-hans|金属恢复升级]]:每 5 秒恢复 '''5 * (升级等级)''' 金属。
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* [[Upgrade Station|Metal Regen upgrade]]: regenerates '''5 * (upgrade level)''' Metal every 5 seconds
* [[Upgrade Station/zh-hans|金属持有量上限升级]]:金属持有量上限增加 '''100 * (升级等级)''',从弹药箱和掉落的武器得到的金属也会增加。
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* [[Upgrade Station|Max Metal Capacity upgrade]]: increases maximum Metal capacity by '''100 * (upgrade level)''', Metal gained from ammo pickups and dropped weapons increases proportionally
  
== 金属用途 ==
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== Uses ==
; 建筑搭建
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; Buildings
* [[Sentry Gun/zh-hans|步哨枪]]:花费'''130'''点金属来搭建。
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* [[Sentry Gun]]: '''130''' Metal to build
* [[Combat Mini-Sentry/zh-hans|迷你步哨枪]]:花费'''100'''点金属来搭建。
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* [[Combat Mini-Sentry]]: '''100''' Metal to build
* [[Dispenser/zh-hans|补给器]]:花费'''100'''点金属来搭建。
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* [[Dispenser]]: '''100''' Metal to build
* [[Teleporter/zh-hans|传送装置]]:花费'''50'''点金属来搭建(入口与出口均需耗费那么多金属)。使用[[Eureka Effect/zh-hans|传送扳手]],只需花费 '''25''' 金属。
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* [[Teleporter]]: '''50''' Metal to build on both entrance and exit (25 Metal with the [[Eureka Effect]])
  
; 建筑维护
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; Building maintenance
* 维修:每'''1'''点金属修复建筑'''5'''点生命值。
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* Repairs: '''1''' Metal for every 3 health points repaired rounded up, max of '''33''' per swing (100 health)
* 补充弹药(步哨枪):每'''1'''点金属补充'''1'''颗子弹,每'''2'''点金属补充'''1'''发火箭。
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* Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket, max of '''56''' per swing ('''40''' for bullets, '''16''' for rockets)
* 升级:每升一级需要耗费'''200'''点金属,升级时每次敲击耗费'''25'''点金属。
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* Upgrades: '''200''' per level, max of '''25''' per swing
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** The prioritization for this is repairing, reloading, then upgrading.
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*** You will only ever do two of these properties with 1 swing of the Wrench.
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*** If your Sentry Gun's HP is full, but it does not have ammo, you can upgrade the sentry to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.
  
; 武器消耗
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; Weapons
* [[Widowmaker/zh-hans|寡妇制造者]]:每次开火需要'''30'''点金属。
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* [[Widowmaker]]: uses '''30''' Metal per shot
* [[Short Circuit/zh-hans|短路发生器]]:每次主要开火需要'''5'''点金属。每次辅助开火需要'''10'''点金属 + '''5'''金属乘于摧毁的飞行物数量。
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* [[Short Circuit]]: uses '''5''' Metal per shot, '''10''' Metal + '''5''' Metal for each additional projectile destroyed per alt-fire shot
* [[Rescue Ranger/zh-hans|火线救兵]]:花费'''100'''点金属可让工程师从远距离搬起建筑。
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* [[Rescue Ranger]]: uses '''100''' Metal to haul buildings
  
== 相关成就 ==
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== Related achievements ==
 
=== {{Class link|Engineer}} ===
 
=== {{Class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
Line 72: Line 73:
 
}}
 
}}
  
== 图片展示 ==
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== Gallery ==
===弹药盒===
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===Ammo Boxes===
 
<gallery>
 
<gallery>
File:Smallammo.png|小型弹药盒
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File:Smallammo.png|Small Ammo Pickup
File:Mediumammo.png|中型弹药盒
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File:Mediumammo.png|Medium Ammo Pickup
File:Largeammo.png|大型弹药盒
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File:Largeammo.png|Large Ammo Pickup
File:Bday ammopack small.png|小型弹药盒([[Birthday mode/zh-hans|生日模式]][[Pyroland/zh-hans|火焰兵幻境]]
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File:Bday ammopack small.png|Small Ammo Pickup ([[Birthday mode]], [[Pyroland]])
File:Bday ammopack medium.png|中型弹药盒([[Birthday mode/zh-hans|生日模式]]、[[Pyroland/zh-hans|火焰兵幻境]])
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File:Bday ammopack medium.png|Medium Ammo Pickup (Birthday mode, Pyroland)
File:Bday ammopack large.png|大型弹药盒([[Birthday mode/zh-hans|生日模式]]、[[Pyroland/zh-hans|火焰兵幻境]])
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File:Bday ammopack large.png|Large Ammo Pickup (Birthday mode, Pyroland)
 
</gallery>
 
</gallery>
  
===碎片===
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===Debris===
 
<gallery>
 
<gallery>
File:Sentry lvl1.png|1级[[Sentry Gun/zh-hans|步哨枪]]碎片
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File:Sentry lvl1.png|Broken Level 1 [[Sentry Gun]] parts
File:Sentry lvl2.png|2级步哨枪碎片
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File:Sentry lvl2.png|Broken Level 2 Sentry Gun parts
File:Sentry lvl3.png|3级步哨枪碎片
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File:Sentry lvl3.png|Broken Level 3 Sentry Gun parts
File:Dispenser.png|[[Dispenser/zh-hans|补给器]]碎片
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File:Dispenser.png|Broken [[Dispenser]] parts
File:Teleporter.png|[[Teleporter/zh-hans|传送装置]]碎片
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File:Teleporter.png|Broken [[Teleporter]] parts
File:Sapper.png|[[Sapper/zh-hans|电子工兵]]碎片
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File:Sapper.png|Broken [[Sapper]] parts
File:RTR Debris.png|[[Red-Tape Recorder/zh-hans|官僚式录音机]]碎片
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File:RTR Debris.png|Broken [[Red-Tape Recorder]] parts
 
</gallery>
 
</gallery>
  
===掉落物品===
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===Dropped Items===
 
<gallery>
 
<gallery>
File:Toolboxengineer cropped.png|[[Toolbox/zh-hans|工具箱]]
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File:Toolboxengineer cropped.png|[[Toolbox]]
 
</gallery>
 
</gallery>
  
===其他===
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===Other Sources===
 
<gallery>
 
<gallery>
File:Resupplylocker.png|[[Respawn#Resupply/zh-hans|补给柜]]
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File:Resupplylocker.png|[[Respawn#Resupply|Resupply lockers]]
File:Lvl1dispenser.png|1级补给器
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File:Lvl1dispenser.png|Level 1 Dispenser
File:Lvl2dispenser.png|2级补给器
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File:Lvl2dispenser.png|Level 2 Dispenser
File:Lvl3dispenser.png|3级补给器
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File:Lvl3dispenser.png|Level 3 Dispenser
File:BLU_Bombcart.png|[[BLU/zh-hans|蓝队]][[Payload#Carts/zh-hans|战车]]
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File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
File:RED_Bombcart.png|[[RED/zh-hans|红队]]战车
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File:RED_Bombcart.png|[[RED]] Payload Cart
 
</gallery>
 
</gallery>
  
== 相关文章 ==
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== See also ==
* [[Engineer/zh-hans|工程师]]
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* [[Engineer]]
* [[Buildings/zh-hans|建筑物]]
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* [[Buildings]]
  
 
{{Pickup Nav}}
 
{{Pickup Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Revision as of 02:06, 3 September 2017

For the crafting material, see Crafting.
Metal
Metal
拾取物类型: Building & Ammo
Grab some steel boys, they're comin'!
The Engineer

Metal is a resource unique to the Engineer and is used in the construction, upgrade, repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.

Sources

Ammo boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: 40 Metal
  • Medium Ammo Pickup: 100 Metal
  • Large Ammo Pickup: 200 Metal
Debris
  • Broken Sapper parts: 3 Metal each, 3 parts per Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
  • Broken Red-Tape Recorder parts: 3 Metal each, 4 parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of 12 Metal.
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 3 parts 6 Metal each, 1 part 7 Metal, per Teleporter, total of 25 Metal.
  • Broken Sentry Gun parts: 3 parts 16 Metal each, 1 part 17 Metal, per Sentry Gun, total of 65 Metal.
  • Broken Mini-Sentry Gun will not return any Metal.
Dropped items
  • Fallen weapon from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death, with a minimum of 5 Metal.
    • If the toolbox contained a building being hauled, always 200 Metal.
    • The Heavy's lunchbox items provide health instead of metal.
    • Fallen ammo crates from a Spy feigning death with the Dead Ringer will not provide any metal.
Other sources
  • Dispensers: can hold a maximum of 400 metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
    • Level 1 – produces 40 Metal at once
    • Level 2 – produces 50 Metal at once
    • Level 3 – produces 60 Metal at once
  • Payload carts: produces 40 Metal at once; has an infinite supply
  • Resupply lockers: Refills to maximum of 200 Metal
  • Widowmaker: Metal gained equivalent to damage dealt
  • Metal Regen upgrade: regenerates 5 * (upgrade level) Metal every 5 seconds
  • Max Metal Capacity upgrade: increases maximum Metal capacity by 100 * (upgrade level), Metal gained from ammo pickups and dropped weapons increases proportionally

Uses

Buildings
Building maintenance
  • Repairs: 1 Metal for every 3 health points repaired rounded up, max of 33 per swing (100 health)
  • Reloading: 1 Metal for every bullet, 2 Metal for every rocket, max of 56 per swing (40 for bullets, 16 for rockets)
  • Upgrades: 200 per level, max of 25 per swing
    • The prioritization for this is repairing, reloading, then upgrading.
      • You will only ever do two of these properties with 1 swing of the Wrench.
      • If your Sentry Gun's HP is full, but it does not have ammo, you can upgrade the sentry to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.
Weapons
  • Widowmaker: uses 30 Metal per shot
  • Short Circuit: uses 5 Metal per shot, 10 Metal + 5 Metal for each additional projectile destroyed per alt-fire shot
  • Rescue Ranger: uses 100 Metal to haul buildings

Related achievements

Leaderboard class engineer.png 工程师

修理工
修理工
修复队友的建筑物,累计修复 50000 点伤害。


好帮手
好帮手
当友方工程师正在使用遥控手柄操作步哨时,帮助修复他的步哨枪,或者帮助他的步哨枪补充弹药50次。
死亡金属
死亡金属
从被摧毁的建筑碎片中累积获得 10000 点金属


沉默的伙计
沉默的伙计
帮助队友升级他的建筑 50 次。

Gallery

Ammo Boxes

Debris

Dropped Items

Other Sources

See also