Difference between revisions of "Classes (Classic)"
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+ | [[Image:Team_Fortress_Classic_original_models.jpg|thumb|500px|right|Group picture of all ''combat'' classes (from left to right): the [[Spy (Classic)|Spy]], [[Scout (Classic)|Scout]], [[Pyro (Classic)|Pyro]], [[Sniper (Classic)|Sniper]], [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy Weapons Guy]], [[Engineer (Classic)|Engineer]], and [[Demoman (Classic)|Demoman]].]] | ||
+ | [[Image:Allclassportrait.png|thumb|130px|right|The "All Class" portrait.]] | ||
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There are ten '''classes''' that can be used in the classic Team Fortress games. | There are ten '''classes''' that can be used in the classic Team Fortress games. | ||
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While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense and some classes are even good at both. | While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense and some classes are even good at both. | ||
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===Offensive=== | ===Offensive=== | ||
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Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman. | Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman. | ||
− | + | ===Defense=== | |
Defensive classes are the backbone of a good base defense. They combine firepower with great [[Armor]], but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman. | Defensive classes are the backbone of a good base defense. They combine firepower with great [[Armor]], but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman. | ||
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The classic Team Fortress games use a mixture of [[Health (Classic)|health]] and [[Armor (Classic)|armor]] to determine how long a class can live. A chart showing how much health and armor each class has is seen below. | The classic Team Fortress games use a mixture of [[Health (Classic)|health]] and [[Armor (Classic)|armor]] to determine how long a class can live. A chart showing how much health and armor each class has is seen below. | ||
− | == Class Health and Armor chart== | + | ===Class Health and Armor chart=== |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Class Name | ! class="header" | Class Name |
Revision as of 22:23, 13 January 2011
There are ten classes that can be used in the classic Team Fortress games.
Contents
Class roles
While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense and some classes are even good at both.
Offensive
Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman.
Defense
Defensive classes are the backbone of a good base defense. They combine firepower with great Armor, but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman.
Health and Armor
The classic Team Fortress games use a mixture of health and armor to determine how long a class can live. A chart showing how much health and armor each class has is seen below.
Class Health and Armor chart
Class Name | Health | Maximum Adrenalised Health | Armor Points | Armor Type | Speed |
---|---|---|---|---|---|
Scout | 75 | 125 | 50 | Light | Very Fast |
Sniper | 90 | 140 | 50 | Light | Medium |
Soldier | 100 | 150 | 200 | Heavy | Slow |
Demoman | 90 | 140 | 120 | Medium | Medium-Slow |
Medic | 90 | 140 | 100 | Medium | Fast |
Heavy | 100 | 150 | 200 | Heavy | Very Slow |
Pyro | 100 | 150 | 150 | Medium | Medium |
Spy | 90 | 140 | 100 | Medium | Medium |
Engineer | 90 | 140 | 50 | Medium | Medium |
Civilian | 75 | 125 | 0 | None | Medium |