Difference between revisions of "Medieval Mode"
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[[Image:Gette it Onne!.png|thumb|right|300px|Promotional Logo For the Medieval Gamemode]] | [[Image:Gette it Onne!.png|thumb|right|300px|Promotional Logo For the Medieval Gamemode]] | ||
− | Medieval Mode is a mode added to TF2 with the [[Australian Christmas]] update. It is a new game mode which in only melee weapons can be used. | + | Medieval Mode is a mode added to TF2 with the [[Australian Christmas]] update. It is a new game mode which in only melee weapons can be used with the exception of some weapons which are listed below. |
− | All text chat is modified to sound like "Olde English"(ex.lol=lolery). | + | All text chat is modified to sound like "Olde English"(ex.lol=lolery). Players drop small medkits instead of weapons opon death. Braziers are also placed throughout the map and can be used to light Huntsman arrows on fire. |
== Allowed Weapons == | == Allowed Weapons == |
Revision as of 05:19, 18 December 2010
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Medieval Mode is a mode added to TF2 with the Australian Christmas update. It is a new game mode which in only melee weapons can be used with the exception of some weapons which are listed below. All text chat is modified to sound like "Olde English"(ex.lol=lolery). Players drop small medkits instead of weapons opon death. Braziers are also placed throughout the map and can be used to light Huntsman arrows on fire.
Allowed Weapons
- All Melee weapons.
- Chargin' Targe
- Buff Banner & Battalion's Backup
- Bonk, Crit-a-Cola and Mad Milk
- Huntsman
- Razorback & Danger Shield (but not Jarate!)
- All Heavy lunch items
- Crusader's Crossbow
- All Spy watches
Maps
The Medieval Mode is currently only availabe on the map cp_degrootkeep.