Difference between revisions of "Medieval Mode"
N2existance (talk | contribs) (→Allowed Weapons) |
Warriorccc0 (talk | contribs) m (Changed the wording - Seriously, it said three different things for what weapons were allowed and just made it look confusing as hell) |
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[[Image:Gette it Onne!.png|thumb|right|300px|Promotional Logo For the Medieval Gamemode]] | [[Image:Gette it Onne!.png|thumb|right|300px|Promotional Logo For the Medieval Gamemode]] | ||
− | Medieval Mode is a mode added to TF2 with the [[Australian Christmas]] update | + | Medieval Mode is a mode added to TF2 with the [[Australian Christmas]] update. |
− | All text chat is modified to sound like "Olde English"(ex.lol=lolery) | + | All text chat is modified to sound like "Olde English"(ex.lol=lolery). Players drop small medkits instead of weapons upon death. Braziers are also placed throughout the map and can be used to light Huntsman arrows on fire. |
== Allowed Weapons == | == Allowed Weapons == |
Revision as of 05:22, 18 December 2010
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Medieval Mode is a mode added to TF2 with the Australian Christmas update. All text chat is modified to sound like "Olde English"(ex.lol=lolery). Players drop small medkits instead of weapons upon death. Braziers are also placed throughout the map and can be used to light Huntsman arrows on fire.
Allowed Weapons
- All Melee weapons.
- Chargin' Targe
- Buff Banner & Battalion's Backup
- Bonk, Crit-a-Cola and Mad Milk
- Huntsman
- Razorback & Danger Shield (but not Jarate)
- All Heavy lunch items
- Crusader's Crossbow
- All Spy Watches
Maps
The Medieval Mode is currently only availabe on the map cp_degrootkeep.