Difference between revisions of "Medieval Mode"
m (hopefully this will remain on all translations) |
(→Allowed Weapons: Sniper Weapons) |
||
Line 17: | Line 17: | ||
* [[Bonk]], [[Crit-a-Cola]] and [[Mad Milk]] | * [[Bonk]], [[Crit-a-Cola]] and [[Mad Milk]] | ||
* [[Huntsman]] | * [[Huntsman]] | ||
− | * [[Razorback]] & [[Danger Shield]] | + | * [[Razorback]] & [[Darwin's Danger Shield]] |
* All Heavy lunch items | * All Heavy lunch items | ||
* [[Crusader's Crossbow]] | * [[Crusader's Crossbow]] |
Revision as of 09:46, 18 December 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Medieval Mode is a mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.
All text chat is modified to sound like Ye Olde English. Examples of this include adding words such as "Anon!" or "Milady" at the end of sentences and changing words such as "won't" to "shall not" or "lol" to "lollery".
Players drop small medkits instead of weapons upon death.
Using the Übersaw does not build the Medic's ÜberCharge meter.
Allowed Weapons
- All Melee weapons.
- Chargin' Targe
- Buff Banner & Battalion's Backup
- Bonk, Crit-a-Cola and Mad Milk
- Huntsman
- Razorback & Darwin's Danger Shield
- All Heavy lunch items
- Crusader's Crossbow
- All Spy Watches
Maps
The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.
Map | File Name | |
---|---|---|
[[File: |100px|link=Degroot Keep]] | Degroot Keep | cp_degrootkeep |