Difference between revisions of "Template:Class weapons table engineer primary"

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(Added Turkish translations)
Line 123: Line 123:
 
{{Con}}Har bara hälften av ammunitionen det vanliga hagelgeväret har.<br />
 
{{Con}}Har bara hälften av ammunitionen det vanliga hagelgeväret har.<br />
 
{{Con}}Inga slumpmässiga kritiska träffar.<br />
 
{{Con}}Inga slumpmässiga kritiska träffar.<br />
 +
  | tr =
 +
{{Pro}}Taretinin aldığı her leş için 2 kritik vuruş alırsın.<br />
 +
{{Pro}}Taretinin aldığı her asist için 1 kritik vuruş alırsın.<br />
 +
{{Info}}Tutulan kritik vuruşlar(en fazla 35 tane) sadece taretin yok edilmesi sonucunda alınır.<br />
 +
{{Con}}-%50 şarjör boyutu.<br />
 +
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 +
{{Con}}Tutulan kritik vuruşlar öldüğünde yok olur.<br />
 
   | zh-hant =  
 
   | zh-hant =  
 
{{Pro}}步哨被破壞時,每一步哨殺敵可得2發。<br />
 
{{Pro}}步哨被破壞時,每一步哨殺敵可得2發。<br />
Line 151: Line 158:
 
   | ja = 弾薬の補給無しに打てる発射数の上限。詳細は武器ページを参照
 
   | ja = 弾薬の補給無しに打てる発射数の上限。詳細は武器ページを参照
 
   | pl = Liczba strzałów, zanim broń wyczerpie swoje źródło amunicji. Szczegółowe informacje można znaleźć na stronie broni.
 
   | pl = Liczba strzałów, zanim broń wyczerpie swoje źródło amunicji. Szczegółowe informacje można znaleźć na stronie broni.
 +
  | tr = Cephane kaynağı bitene kadar yapılabilecek isabetsiz atışlar. Daha fazla bilgi için silahın sayfasına bakınız.
 
   | zh-hant = 金屬消耗完時武器也會沒有子彈可射。詳見武器個別頁面
 
   | zh-hant = 金屬消耗完時武器也會沒有子彈可射。詳見武器個別頁面
 
   | zh-hans = 在用完金属之前所可有的空射数。详情请见武器的页面。
 
   | zh-hans = 在用完金属之前所可有的空射数。详情请见武器的页面。
Line 165: Line 173:
 
   | ja = 1発毎にプレイヤーのメタル(200)を30消費する。詳細は武器ページを参照
 
   | ja = 1発毎にプレイヤーのメタル(200)を30消費する。詳細は武器ページを参照
 
   | pl = Używa 30 jednostek metalu z rezerwy amunicji gracza (200). Szczegółowe informacje można znaleźć na stronie broni.
 
   | pl = Używa 30 jednostek metalu z rezerwy amunicji gracza (200). Szczegółowe informacje można znaleźć na stronie broni.
 +
  | tr = Oyuncunun metal rezervinden (200) 30 metal kullanır. Daha fazla bilgi için silahın sayfasına bakınız.
 
   | zh-hant = 每一發攻擊會從攜帶的金屬中消耗 30 單位金屬。詳見武器個別頁面
 
   | zh-hant = 每一發攻擊會從攜帶的金屬中消耗 30 單位金屬。詳見武器個別頁面
 
   | zh-hans = 每一次攻击将会耗费 30 单位金属 (玩家总共 200 单位金属)。详情请见武器的页面。
 
   | zh-hans = 每一次攻击将会耗费 30 单位金属 (玩家总共 200 单位金属)。详情请见武器的页面。
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{{Con}}Использует металл в качестве патронов.<br />
 
{{Con}}Использует металл в качестве патронов.<br />
 
{{Con}}При выстреле: -30 металла.<br />
 
{{Con}}При выстреле: -30 металла.<br />
 +
  | tr =
 +
{{Pro}}İsabet halinde: verilen hasar cephane olarak geri döner.<br />
 +
{{Pro}}Taretinin hedefine saldırırsan silah %10 daha fazla hasar verir.<br />
 +
{{Pro}}Silahın yeniden doldurulmasına gerek yok.<br />
 +
{{Con}}Metali cephane olarak kullanır.<br />
 +
{{Con}}Her vuruşta 30 metal kullanır.<br />
 
   | zh-hant =  
 
   | zh-hant =  
 
{{Pro}}命中時:將傷害值轉為自己的彈藥補充。<br />
 
{{Pro}}命中時:將傷害值轉為自己的彈藥補充。<br />
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{{Con}}Наносится только 20% урона по постройкам.<br />
 
{{Con}}Наносится только 20% урона по постройкам.<br />
 
{{Con}}Размер обоймы -33%.<br />
 
{{Con}}Размер обоймы -33%.<br />
 +
  | tr =
 +
{{Info}}Kurşun yerine elektrikli bir cisim ateşler.<br />
 +
{{Pro}}Cephaneye ihtiyaç duymaz.<br />
 +
{{Pro}}Ateşlenen cisim geri püskürtülemez.<br />
 +
{{Pro}}İsabet halinde: Kurban Überşarjının en fazla %10'unu kaybeder.<br />
 +
{{Pro}}İsabet halinde: Kurban görünmezlik süresinin en fazla %20'sini kaybeder.<br />
 +
{{Con}}Yapılara %20 daha az hasar verir.<br />
 +
{{Con}}-%33 şarjör boyutu.<br />
 
   | zh-hant =  
 
   | zh-hant =  
 
{{Pro}}不需要彈藥補給。<br />
 
{{Pro}}不需要彈藥補給。<br />
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{{Con}}Метка смерти при переносе построек.<br />
 
{{Con}}Метка смерти при переносе построек.<br />
 
{{Con}}Починка тратит 4 единицы металла на 1 единицу здоровья постройки.<br />
 
{{Con}}Починка тратит 4 единицы металла на 1 единицу здоровья постройки.<br />
 +
  | tr =
 +
{{Pro}}İkincil Ateş: Hedefindeki yapını 100 metal ile uzaktan eline al.<br />
 +
{{Pro}}Dost yapıları onarabilen bir vida ateşler.<br />
 +
{{Con}}-%34 şarjör boyutu.<br />
 +
{{Con}}Kuşanana -%50 azami birincil cephane<br />
 +
{{Con}}Yapılarını taşırken hasar alıcak şekilde işaretlenirsin.<br />
 +
{{Con}}Yapı onarırken 4:1 sağlık:metal oranı kullanır.<br />
 
   | zh-hant =  
 
   | zh-hant =  
 
{{Pro}}次要攻擊:消耗100單位金屬搬運遠方的自有建築物。<br />
 
{{Pro}}次要攻擊:消耗100單位金屬搬運遠方的自有建築物。<br />
Line 570: Line 600:
 
{{Con}}Урон: -20%.<br />
 
{{Con}}Урон: -20%.<br />
 
{{Con}}Каждое успешное попадание увеличивает разброс пуль.<br />
 
{{Con}}Каждое успешное попадание увеличивает разброс пуль.<br />
 +
  | tr =
 +
{{Pro}}Her atışta %50 daha fazla kurşun vardır.<br />
 +
{{Pro}}%50 daha hızlı ateşe hazır olma süresi.<br />
 +
{{Pro}}Saçılma deseni kesin ve değişmezdir.<br />
 +
{{Con}}Her kurşun %20 daha az hasar verir.<br />
 +
{{Con}}Her isabetli vuruş, sonraki vuruşun isabetini azaltır.<br />
 
   | zh-hant =  
 
   | zh-hant =  
 
{{Info}}只要持續按住主要開火鍵,工程師就會開始將子彈填入槍中,直到填滿為止或放開按鍵。<br />
 
{{Info}}只要持續按住主要開火鍵,工程師就會開始將子彈填入槍中,直到填滿為止或放開按鍵。<br />
Line 591: Line 627:
  
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
{{translation switching|en, de, fr, ja, pl, zh-hant, zh-hans}}
+
{{translation switching|en, de, fr, ja, pl, tr, zh-hant, zh-hans}}
 
[[Category:Class Weapons Tables|E]]
 
[[Category:Class Weapons Tables|E]]
 
</noinclude>
 
</noinclude>

Revision as of 15:06, 19 August 2020

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png Has half the normal clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Widowmaker
Promotional / Craft
Widowmaker
Killicon widowmaker.png ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png On hit: damage dealt is returned as ammo.

Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 Base: 60

Crit: 180

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png Projectile cannot be deflected.
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 Base: 40

Crit: 120

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.

Pictogram plus.png Fires a special bolt that can repair friendly buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

This template is meant to be used in localized versions of the Engineer article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.