Difference between revisions of "Template:Class weapons table engineer primary"
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(Added Turkish translations) |
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{{Con}}Har bara hälften av ammunitionen det vanliga hagelgeväret har.<br /> | {{Con}}Har bara hälften av ammunitionen det vanliga hagelgeväret har.<br /> | ||
{{Con}}Inga slumpmässiga kritiska träffar.<br /> | {{Con}}Inga slumpmässiga kritiska träffar.<br /> | ||
+ | | tr = | ||
+ | {{Pro}}Taretinin aldığı her leş için 2 kritik vuruş alırsın.<br /> | ||
+ | {{Pro}}Taretinin aldığı her asist için 1 kritik vuruş alırsın.<br /> | ||
+ | {{Info}}Tutulan kritik vuruşlar(en fazla 35 tane) sadece taretin yok edilmesi sonucunda alınır.<br /> | ||
+ | {{Con}}-%50 şarjör boyutu.<br /> | ||
+ | {{Con}}Rastgele Kritik Vuruşlar yok.<br /> | ||
+ | {{Con}}Tutulan kritik vuruşlar öldüğünde yok olur.<br /> | ||
| zh-hant = | | zh-hant = | ||
{{Pro}}步哨被破壞時,每一步哨殺敵可得2發。<br /> | {{Pro}}步哨被破壞時,每一步哨殺敵可得2發。<br /> | ||
Line 151: | Line 158: | ||
| ja = 弾薬の補給無しに打てる発射数の上限。詳細は武器ページを参照 | | ja = 弾薬の補給無しに打てる発射数の上限。詳細は武器ページを参照 | ||
| pl = Liczba strzałów, zanim broń wyczerpie swoje źródło amunicji. Szczegółowe informacje można znaleźć na stronie broni. | | pl = Liczba strzałów, zanim broń wyczerpie swoje źródło amunicji. Szczegółowe informacje można znaleźć na stronie broni. | ||
+ | | tr = Cephane kaynağı bitene kadar yapılabilecek isabetsiz atışlar. Daha fazla bilgi için silahın sayfasına bakınız. | ||
| zh-hant = 金屬消耗完時武器也會沒有子彈可射。詳見武器個別頁面 | | zh-hant = 金屬消耗完時武器也會沒有子彈可射。詳見武器個別頁面 | ||
| zh-hans = 在用完金属之前所可有的空射数。详情请见武器的页面。 | | zh-hans = 在用完金属之前所可有的空射数。详情请见武器的页面。 | ||
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| ja = 1発毎にプレイヤーのメタル(200)を30消費する。詳細は武器ページを参照 | | ja = 1発毎にプレイヤーのメタル(200)を30消費する。詳細は武器ページを参照 | ||
| pl = Używa 30 jednostek metalu z rezerwy amunicji gracza (200). Szczegółowe informacje można znaleźć na stronie broni. | | pl = Używa 30 jednostek metalu z rezerwy amunicji gracza (200). Szczegółowe informacje można znaleźć na stronie broni. | ||
+ | | tr = Oyuncunun metal rezervinden (200) 30 metal kullanır. Daha fazla bilgi için silahın sayfasına bakınız. | ||
| zh-hant = 每一發攻擊會從攜帶的金屬中消耗 30 單位金屬。詳見武器個別頁面 | | zh-hant = 每一發攻擊會從攜帶的金屬中消耗 30 單位金屬。詳見武器個別頁面 | ||
| zh-hans = 每一次攻击将会耗费 30 单位金属 (玩家总共 200 单位金属)。详情请见武器的页面。 | | zh-hans = 每一次攻击将会耗费 30 单位金属 (玩家总共 200 单位金属)。详情请见武器的页面。 | ||
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{{Con}}Использует металл в качестве патронов.<br /> | {{Con}}Использует металл в качестве патронов.<br /> | ||
{{Con}}При выстреле: -30 металла.<br /> | {{Con}}При выстреле: -30 металла.<br /> | ||
+ | | tr = | ||
+ | {{Pro}}İsabet halinde: verilen hasar cephane olarak geri döner.<br /> | ||
+ | {{Pro}}Taretinin hedefine saldırırsan silah %10 daha fazla hasar verir.<br /> | ||
+ | {{Pro}}Silahın yeniden doldurulmasına gerek yok.<br /> | ||
+ | {{Con}}Metali cephane olarak kullanır.<br /> | ||
+ | {{Con}}Her vuruşta 30 metal kullanır.<br /> | ||
| zh-hant = | | zh-hant = | ||
{{Pro}}命中時:將傷害值轉為自己的彈藥補充。<br /> | {{Pro}}命中時:將傷害值轉為自己的彈藥補充。<br /> | ||
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{{Con}}Наносится только 20% урона по постройкам.<br /> | {{Con}}Наносится только 20% урона по постройкам.<br /> | ||
{{Con}}Размер обоймы -33%.<br /> | {{Con}}Размер обоймы -33%.<br /> | ||
+ | | tr = | ||
+ | {{Info}}Kurşun yerine elektrikli bir cisim ateşler.<br /> | ||
+ | {{Pro}}Cephaneye ihtiyaç duymaz.<br /> | ||
+ | {{Pro}}Ateşlenen cisim geri püskürtülemez.<br /> | ||
+ | {{Pro}}İsabet halinde: Kurban Überşarjının en fazla %10'unu kaybeder.<br /> | ||
+ | {{Pro}}İsabet halinde: Kurban görünmezlik süresinin en fazla %20'sini kaybeder.<br /> | ||
+ | {{Con}}Yapılara %20 daha az hasar verir.<br /> | ||
+ | {{Con}}-%33 şarjör boyutu.<br /> | ||
| zh-hant = | | zh-hant = | ||
{{Pro}}不需要彈藥補給。<br /> | {{Pro}}不需要彈藥補給。<br /> | ||
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{{Con}}Метка смерти при переносе построек.<br /> | {{Con}}Метка смерти при переносе построек.<br /> | ||
{{Con}}Починка тратит 4 единицы металла на 1 единицу здоровья постройки.<br /> | {{Con}}Починка тратит 4 единицы металла на 1 единицу здоровья постройки.<br /> | ||
+ | | tr = | ||
+ | {{Pro}}İkincil Ateş: Hedefindeki yapını 100 metal ile uzaktan eline al.<br /> | ||
+ | {{Pro}}Dost yapıları onarabilen bir vida ateşler.<br /> | ||
+ | {{Con}}-%34 şarjör boyutu.<br /> | ||
+ | {{Con}}Kuşanana -%50 azami birincil cephane<br /> | ||
+ | {{Con}}Yapılarını taşırken hasar alıcak şekilde işaretlenirsin.<br /> | ||
+ | {{Con}}Yapı onarırken 4:1 sağlık:metal oranı kullanır.<br /> | ||
| zh-hant = | | zh-hant = | ||
{{Pro}}次要攻擊:消耗100單位金屬搬運遠方的自有建築物。<br /> | {{Pro}}次要攻擊:消耗100單位金屬搬運遠方的自有建築物。<br /> | ||
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{{Con}}Урон: -20%.<br /> | {{Con}}Урон: -20%.<br /> | ||
{{Con}}Каждое успешное попадание увеличивает разброс пуль.<br /> | {{Con}}Каждое успешное попадание увеличивает разброс пуль.<br /> | ||
+ | | tr = | ||
+ | {{Pro}}Her atışta %50 daha fazla kurşun vardır.<br /> | ||
+ | {{Pro}}%50 daha hızlı ateşe hazır olma süresi.<br /> | ||
+ | {{Pro}}Saçılma deseni kesin ve değişmezdir.<br /> | ||
+ | {{Con}}Her kurşun %20 daha az hasar verir.<br /> | ||
+ | {{Con}}Her isabetli vuruş, sonraki vuruşun isabetini azaltır.<br /> | ||
| zh-hant = | | zh-hant = | ||
{{Info}}只要持續按住主要開火鍵,工程師就會開始將子彈填入槍中,直到填滿為止或放開按鍵。<br /> | {{Info}}只要持續按住主要開火鍵,工程師就會開始將子彈填入槍中,直到填滿為止或放開按鍵。<br /> | ||
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[[Category:Formatting templates]] | [[Category:Formatting templates]] | ||
− | {{translation switching|en, de, fr, ja, pl, zh-hant, zh-hans}} | + | {{translation switching|en, de, fr, ja, pl, tr, zh-hant, zh-hans}} |
[[Category:Class Weapons Tables|E]] | [[Category:Class Weapons Tables|E]] | ||
</noinclude> | </noinclude> |
Revision as of 15:06, 19 August 2020
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Frontier Justice |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun kill assist. | |
Promotional / Craft Widowmaker |
∞ / 6 | 6 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. +10% damage to the same target as your sentry. | |
Craft Pomson 6000 |
4 | ∞ | Base: 60 Crit: 180 |
Shoots an electric projectile instead of shotgun pellets. Does not require ammo (replaced with an ammo meter). | |
Craft Rescue Ranger |
4 | 16 | Base: 40 Crit: 120 |
Alt-Fire: Use 100 metal to pick up buildings from long range. Fires a special bolt that can repair friendly buildings. | |
Craft Panic Attack |
6 | 32 | Base: 72 Crit: 216 [4.8 damage × 15 pellets] |
+50% bullets per shot. +50% faster weapon deploy time. |
This template is meant to be used in localized versions of the Engineer article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table engineer primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, fr, ja, pl, tr, zh-hant, zh-hans (add) |