Difference between revisions of "Item levels"

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Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|''Sniper vs. Spy'' Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 [[Ambassador]] or Level 69 [[Huntsman]] would be considered quite rare).
 
Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|''Sniper vs. Spy'' Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 [[Ambassador]] or Level 69 [[Huntsman]] would be considered quite rare).
  
Random leveling is no longer a feature as of a patch implemented shortly after the "Sniper vs. Spy" Update. <!-- fix this with appropriate patch date or blog post --> All new items receive a standard level. However, it appears that [[hats]] will still receive random levels (which can only be seen in a backpack viewing website), and all existing items with random levels will still retain them.
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Random leveling is no longer a feature as of a patch implemented shortly after the "Sniper vs. Spy" Update. <!-- fix this with appropriate patch date or blog post --> All new items receive a standard level. However, it appears that most [[hats]] will still receive random levels (which can only be seen in a backpack viewing website), and all existing items with random levels will still retain them.
  
 
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Revision as of 19:26, 2 January 2011

File:GUI Loadout with level.png
The loadout menu showing the item level of a community weapon.

The majority of items in Team Fortress 2 have levels associated with them. Levels, viewed with the item name in the loadout menu, are purely cosmetic and do not modify the effectiveness of any weapon or item.

Originally, when the Backpack was first implemented in the Sniper vs. Spy Update, item levels were added by the developers to test if level functionality could be included in the item drop system. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 Ambassador or Level 69 Huntsman would be considered quite rare).

Random leveling is no longer a feature as of a patch implemented shortly after the "Sniper vs. Spy" Update. All new items receive a standard level. However, it appears that most hats will still receive random levels (which can only be seen in a backpack viewing website), and all existing items with random levels will still retain them.

List of item levels

Weapons

Level Items
1 Dalokohs Bar – Direct Hit – Rocket Jumper – Sandvich – Shortstop – Sticky Jumper – Sydney Sleeper – Your Eternal Reward – Buffalo Steak Sandvich
5 Ambassador – Battalion's Backup – Black Box – Big Kill – Blutsauger – Bonk! Atomic Punch – Buff Banner – Bushwacka – Crit-a-Cola – Enthusiast's Timepiece – Eyelander – Frontier Justice – Frying Pan – Homewrecker – Iron Curtain – Jarate – L'Etranger – Lugermorph – Mad Milk – Natascha – Pain Train – Powerjack – Scotsman's Skullcutter – Scottish Resistance – Tribalman's Shiv – Vita-Saw – Wrangler – Ullapool Caber – Claidheamohmor – Brass Beast
7 Killing Gloves of Boxing – Warrior's Spirit
8 Kritzkrieg
10 Axtinguisher – Backburner – Chargin' Targe – Darwin's Danger Shield – Degreaser – Equalizer – Flare Gun – Force-A-Nature – Gloves of Running Urgently – Gunboats – Huntsman – Razorback – Übersaw – Fists of Steel – Back Scratcher – Loch-n-Load – Fists of Steel
15 Gunslinger – Sandman – Jag – Crusader's Crossbow – Amputator
20 Southern Hospitality
25 Golden Wrench – Candy Cane – Boston Basher
42 Holy Mackerel
50 Community weapons – Self-Made
1-100 Horseless Headless Horsemann's Headtaker, Weapons prior to the release of the standard level patch.
100 Valve weapons

Hats and misc. items

Level Items
1 Cheater's Lament – Ghastly Gibus – Ghastlier Gibus – Mildly Disturbing Halloween Mask – Polycount Pin – Foster's Facade – Stockbroker's Scarf
5 Mercenary
10 Bill's Hat – Ellis' Cap – Halloween Masks – Mann Co. Cap – Saxton Hale Mask – Soldier of Fortune
15 Grizzled Veteran, Treasure Hat
20 Alien Swarm Parasite – Dangeresque, Too? – License to Maim – Primeval Warrior – Wiki Cap
1-24 Bronze Dueling Badge
25-49 Silver Dueling Badge
28 Hat of Undeniable Wealth And Respect
30 Bounty Hat
31 Cadaver's Cranium – Horseless Headless Horsemann's Head – Horrific Headsplitter – Spine-Chilling Skull – Voodoo Juju
50 Dealer's Visor
50-74 Gold Dueling Badge
0-100 All other hats and Miscellaneous items
75-100 Platinum Dueling Badge
100 Gentle Manne's Service Medal

Other items

Level Items
1 Description Tag – Name Tag – Scrap Metal – Secret Saxton – Standard (default) weapons
2 Reclaimed Metal
3 Refined Metal
4 Unusual Haunted Metal Scrap
5 Dueling Mini-Game – Gift Wrap – Mann Co. Supply Crate Key – Noise Makers – Paint Can
10 Mann Co. Supply Crate
23 Pile o' Gifts
50 Map Stamps Collection – Box of Fancy Hats – Pile of Nasty Weapons – Polycount Pack – Winter Update Pack – The Special Delivery – The Tank Buster – The Gas Jockey's Gear – The Expert's Ordnance – The Hibernating Bear – The Medieval Medic – The Croc-o-style Kit – The Saharan Spy
59 Backpack Expander
75 A Bargaining Manne's Bundle of Bargains