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Line 30: |
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| ##Soaking the victim in [[Jarate]]. | | ##Soaking the victim in [[Jarate]]. |
| ##Soaking the victim in [[Mad Milk]]. | | ##Soaking the victim in [[Mad Milk]]. |
− | ##Marking the victim for death. | + | ##Marking the victim for death with the [[Fan O' War]]. |
| ##Soaking the victim with the [[Gas Passer]]. | | ##Soaking the victim with the [[Gas Passer]]. |
| #Healing | | #Healing |
Revision as of 16:41, 28 August 2020
A kill assist is awarded to a player dealing a fair amount of damage to an enemy before another team member finishes the enemy off.
Participating in a kill assist will give the player half a point, and may sometimes produce a special class-specific audio response.
Example
- Consider the example demonstrated in the image
- A BLU Pyro called Assister is using a Flamethrower on a RED Scout called Target.
- Assister stops attacking. Target has suffered direct damage from the Flamethrower and is now on fire.
- A BLU Demoman called Killer places Stickybombs beneath Target and then detonates them.
- The Stickybombs kill Target.
- Result
- Killer is awarded a kill because the Stickybombs dealt the last damage to Target.
- Assister is awarded a kill assist for damaging Target prior to Killer.
- Assister is not awarded a kill because his attack was not the one that killed Target.
- The killfeed notification for a kill with a kill assist: Killer + Assister (Killer's Weapon) Target. A zoomed-in view of the notification is featured at the bottom of the image.
Gaining kill assists
Only one player can assist in a kill. The game determines the identity of that player based on a list of priorities.
- Debuffs
- Stunning the victim.
- Soaking the victim in Jarate.
- Soaking the victim in Mad Milk.
- Marking the victim for death with the Fan O' War.
- Soaking the victim with the Gas Passer.
- Healing
- Healing the killer at the time of the kill (this includes healing disguised enemy Spies, even if the healing beam breaks upon kill). If two Medics are healing a target, the first to have healed him gets the assist. If the second Medic deploys any type of ÜberCharge to their target, all the assists will go to the first Medic instead. Healing via Dispenser does not count.
- Buffs
- Boosting the killer with the Buff Banner.
- Boosting the killer with the Battalion's Backup.
- Boosting the killer with the Concheror.
- Damage
- Wounding the victim within the past 3 seconds. The player who dealt damage most recently gets the assist.
- Repairing the teammate's Sentry Gun that gets the kill within the past 3 seconds.
- Provided that none of the above have happened, a kill assist will be awarded to select cosmetic items for any users in Pyroland.
Notes
- Kill assists are worth half a point and will only give the player a point once they get two of them.
- If the person who receives a kill assist is being dominated by the victim, they will get a revenge kill. Similarly, assist kills count as one of the four kills needed to dominate a player, or as a point while using a Dueling Mini Game.
- A Medic will only receive a kill assist if the player is being actively healed. Overheal, at any stage of decay, does not count.
- A suicide due to self-action or environmental damage has no effect on kill assists.
- Stunning, Airblasts, Fire, and the Fan O'War have no additional priority beyond damage.
- A Medic can assist with killing himself if he's backstabbed by a disguised enemy Spy that the Medic is currently healing.
Bugs
- Sometimes assists will fail to register.
- This tends to happen very often for assisters who sets an enemy player on fire.
- Weapons that have hit counters on the killfeed (such as the Holy Mackerel and the Hot Hand) will not show highlighted for who assisted on the final blow.
Related achievements
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Strike Zone Kill or assist kill 50 enemies while they are stunned or slowed.
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Brothers in Harms Kill 10 enemies while assisting or being assisted by another Soldier.
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Second Degree Burn Kill a burning enemy who was ignited by another Pyro.
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Well Plaid! Kill 10 enemies while assisting or being assisted by another Demoman.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Soviet Union Get 25 enemy kills where you either assist or are assisted by another Heavy.
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Spyalectical Materialism Kill or assist in killing 10 cloaked Spies.
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Deputized Get 10 assists with another Engineer where a sentry gun was involved in the kill.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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Number One Assistant Score 5 Assists with the Jarate in a single round.
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Update history
September 15, 2011 Patch
- Fixed a rare server crash related to assists.
January 8, 2013 Patch
- Fixed being able to score assists with yourself in certain situations.