Difference between revisions of "Anti-Engineer strategy"
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==General== | ==General== | ||
− | * | + | *Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage. |
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== Weapon Specific == | == Weapon Specific == | ||
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===[[Frontier Justice]]=== | ===[[Frontier Justice]]=== | ||
{{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}} | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}} | ||
− | * | + | *An Engineer that dies before his Sentry Gun will not receive his Revenge Crits. |
=== [[Pistol]] / [[Lugermorph]] === | === [[Pistol]] / [[Lugermorph]] === | ||
Line 28: | Line 25: | ||
===[[Wrangler]]=== | ===[[Wrangler]]=== | ||
{{Icon weapon|weapon=Wrangler|icon-size=100x100px}} | {{Icon weapon|weapon=Wrangler|icon-size=100x100px}} | ||
− | *The Wrangler | + | *The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield. |
− | * | + | *Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear. |
− | |||
===[[Wrench]] / [[Golden Wrench]]=== | ===[[Wrench]] / [[Golden Wrench]]=== | ||
Line 37: | Line 33: | ||
===[[Gunslinger]]=== | ===[[Gunslinger]]=== | ||
{{Icon weapon|weapon=Gunslinger|icon-size=100x100px}} | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}} | ||
− | * | + | *The Gunslinger must chain hits rapidly for the three-punch combo to take effect. If the Engineer misses, the combo will cancel out. |
===[[Southern Hospitality]]=== | ===[[Southern Hospitality]]=== | ||
{{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}} | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}} | ||
− | + | *Engineers are more susceptible to burn damage when using the Southern Hospitality | |
− | * | ||
===[[Jag]]=== | ===[[Jag]]=== | ||
{{Icon weapon|weapon=Jag|icon-size=100x100px}} | {{Icon weapon|weapon=Jag|icon-size=100x100px}} | ||
− | * | + | *The Jag has reduced melee damage, but is still capable of critical damage. |
==Buildings== | ==Buildings== | ||
− | *Engineers will automatically vocalize when their buildings are being sapped. | + | *Engineers will often leave their buildings in search of metal, giving the enemy team an opportunity to destroy them. |
− | + | *Engineers will automatically vocalize when their buildings are being sapped. This cue can encourage a push from the enemy team. | |
− | + | *Buildings will go down faster if damaged while being sapped. | |
− | * | ||
===Sentry Guns=== | ===Sentry Guns=== | ||
− | * | + | *Sentry Guns are the highest priority when deciding which building to destroy. |
− | * | + | *An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side. |
− | + | *Sentry Guns can be damaged from around corners without having a chance to (fully) lock on to the attacker. | |
− | + | *Engineers that switch to their shotgun or pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage. | |
− | * | + | *Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage. |
− | * | ||
− | |||
− | |||
− | *Sentry Guns are slow to turn. If | ||
===Dispenser=== | ===Dispenser=== | ||
− | * | + | *Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance. |
+ | *Dispensers are the second highest priority when facing a defensive team. | ||
===Teleporter=== | ===Teleporter=== | ||
− | * | + | *Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them. |
− | * | + | *Teleporters are the second highest priority when facing an offensive team. |
− | |||
==See also== | ==See also== | ||
*[[Engineer strategy]] | *[[Engineer strategy]] | ||
*[[Community Engineer strategy]] | *[[Community Engineer strategy]] | ||
− | *[[Sentry Gun]] | + | *[[Sentry Gun]] |
*[[Engineer match-ups]] | *[[Engineer match-ups]] | ||
*[[Team strategy]] | *[[Team strategy]] |
Revision as of 22:39, 28 December 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | Did ze Fräuleins have zeir Mittelschmerz?
Click to listen
— The Medic
|
” |
The Engineer has a sturdy built, but a poor amount of health. He is average at self-defense, requiring the firepower of his Sentry Guns and assistance from his Dispensers.
Contents
General
- Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage.
Weapon Specific
A list of useful tidbits about the Engineer's weaponry, and how to best counter them.
Shotgun
Frontier Justice
- An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.
Pistol / Lugermorph
Wrangler
- The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
- Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear.
Wrench / Golden Wrench
Gunslinger
- The Gunslinger must chain hits rapidly for the three-punch combo to take effect. If the Engineer misses, the combo will cancel out.
Southern Hospitality
- Engineers are more susceptible to burn damage when using the Southern Hospitality
Jag
- The Jag has reduced melee damage, but is still capable of critical damage.
Buildings
- Engineers will often leave their buildings in search of metal, giving the enemy team an opportunity to destroy them.
- Engineers will automatically vocalize when their buildings are being sapped. This cue can encourage a push from the enemy team.
- Buildings will go down faster if damaged while being sapped.
Sentry Guns
- Sentry Guns are the highest priority when deciding which building to destroy.
- An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
- Sentry Guns can be damaged from around corners without having a chance to (fully) lock on to the attacker.
- Engineers that switch to their shotgun or pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
- Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
Dispenser
- Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
- Dispensers are the second highest priority when facing a defensive team.
Teleporter
- Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
- Teleporters are the second highest priority when facing an offensive team.
See also
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