Difference between revisions of "Anti-Engineer strategy"
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===[[Shotgun]]=== | ===[[Shotgun]]=== | ||
{{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | ||
+ | *Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings. | ||
===[[Frontier Justice]]=== | ===[[Frontier Justice]]=== |
Revision as of 00:29, 31 December 2010
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— The Medic
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” |
The Engineer has a sturdy built, but a poor amount of health. He is average at self-defense, requiring the firepower of his Sentry Guns and assistance from his Dispensers.
Contents
General
- Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage.
Weapon Specific
A list of useful tidbits about the Engineer's weaponry, and how to best counter them.
Shotgun
- Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings.
Frontier Justice
- An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.
Pistol / Lugermorph
Wrangler
- The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
- Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear.
Wrench / Golden Wrench
Gunslinger
- The Gunslinger must chain hits rapidly for the three-punch combo to take effect. If the Engineer misses, the combo will cancel out.
Southern Hospitality
- Engineers are more susceptible to burn damage when using the Southern Hospitality.
Jag
- The Jag has reduced melee damage, but is still capable of critical damage.
Buildings
- Engineers will often leave their buildings in search of metal, giving the enemy team an opportunity to destroy them.
- Engineers will automatically vocalize when their buildings are being sapped. This cue can encourage a push from the enemy team.
- Buildings will go down faster if damaged while being sapped.
Sentry Guns
- Sentry Guns are the highest priority when deciding which building to destroy.
- An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
- Sentry Guns can be damaged from around corners without having a chance to (fully) lock on to the attacker.
- Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
- Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
Dispenser
- Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
- Dispensers are the second highest priority when facing a defensive team.
Teleporter
- Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
- Teleporters are the second highest priority when facing an offensive team.
See also
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