Difference between revisions of "Anti-Engineer strategy"

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m (moved Anti Engineer Strategy to Anti-Engineer Strategy over redirect: More formal)
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[[Image:Engineerhumiliation.png|right|150px]]
 
[[Image:Engineerhumiliation.png|right|150px]]
 
The [[Engineer]] has a sturdy built, but a poor amount of health. He is average at self-defense, requiring the firepower of his [[Sentry Gun]]s and assistance from his [[Dispenser]]s.
 
  
 
==General==
 
==General==
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
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! class="header" colspan="1" width="200"| Attributes
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! class="header" colspan="1" width="800"| Anti Engineer Strategy
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Role]]
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|
 
*Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage.
 
*Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage.
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]]
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|
  
== Weapon Specific ==
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|-
A list of useful tidbits about the Engineer's weaponry, and how to best counter them.
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]]
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|
  
===[[Shotgun]]===
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|-
{{Icon weapon|weapon=Shotgun|icon-size=100x100px}}
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]]
*Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings. 
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|
  
===[[Frontier Justice]]===
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|}
{{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}
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 +
==Weapon Specific==
 +
 
 +
A list of useful tidbits about the Engineer's tools, and how to counter them.
 +
<br>
 +
===Primary Weapons===
 +
 
 +
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 +
! class="header" colspan="1" width="200"| Weapon
 +
! class="header" colspan="1" width="800"| Anti Engineer Strategy
 +
|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br>[[Shotgun]]
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|
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*Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings
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|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br>[[Frontier Justice]]
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|
 
*An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.
 
*An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.
 +
|}
 +
<br>
 +
===Secondary Weapons===
  
=== [[Pistol]] / [[Lugermorph]] ===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
{{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}
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! class="header" colspan="1" width="200"| Weapon
 
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! class="header" colspan="1" width="800"| Anti Engineer Strategy
===[[Wrangler]]===
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|-
{{Icon weapon|weapon=Wrangler|icon-size=100x100px}}
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}
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<br>[[Pistol]] / [[Lugermorph]]
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|
 +
|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}
 +
<br>[[Wrangler]]
 +
|
 
*The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
 
*The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
 
*Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear.
 
*Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear.
 +
|}
  
===[[Wrench]] / [[Golden Wrench]]===
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<br>
{{Icon weapon|weapon=Wrench|icon-size=100x100px}}{{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}
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===Melee Weapons===
  
===[[Gunslinger]]===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
{{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}
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! class="header" colspan="1" width="200"| Weapon
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! class="header" colspan="1" width="800"| Anti Engineer Strategy
 +
|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrench|icon-size=100x100px}}{{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}
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<br>[[Wrench]] / [[Golden Wrench]]
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|
 +
|-
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}
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<br>[[Gunslinger]]
 +
|
 
*The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo.
 
*The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo.
 
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|-
===[[Southern Hospitality]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}
{{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}
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<br>[[Southern Hospitality]]
 +
|
 
*Engineers are more susceptible to burn damage when using the Southern Hospitality.
 
*Engineers are more susceptible to burn damage when using the Southern Hospitality.
 
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|-
===[[Jag]]===
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Jag|icon-size=100x100px}}
{{Icon weapon|weapon=Jag|icon-size=100x100px}}
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<br>[[Jag]]
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|
 
*The Jag has reduced melee damage, but is still capable of critical damage.
 
*The Jag has reduced melee damage, but is still capable of critical damage.
 
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|}
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<br>
 
==Buildings==
 
==Buildings==
*Engineers will often leave their buildings in search of metal, giving the enemy team an opportunity to destroy them.
 
*Engineers will automatically vocalize when their buildings are being sapped. This cue can encourage a push from the enemy team.
 
*Buildings will go down faster if damaged while being sapped.
 
  
===Sentry Guns===
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{| class="wikitable grid" cellpadding="0" cellspacing="0"
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! class="header" colspan="1" width="200"| Set
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! class="header" colspan="1" width="800"| Anti Engineer Strategy
 +
|-
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1sentry.png|100px|Sentry Guns]]
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<br>[[Sentry Gun|Sentry Guns]]
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|
 
*Sentry Guns are the highest priority when deciding which building to destroy.
 
*Sentry Guns are the highest priority when deciding which building to destroy.
 
*An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
 
*An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
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*Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
 
*Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
 
*Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
 
*Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
 
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|-
===Dispenser===
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:lvl1dispenser.png|100px|Dispenser]]
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<br>[[Dispenser]]
 +
|
 
*Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
 
*Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
 
*Dispensers are the second highest priority when facing a defensive team.
 
*Dispensers are the second highest priority when facing a defensive team.
 
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|-
===Teleporter===
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:RED Teleporter.png|100px|Teleporters]]
 +
<br>[[Teleporter]]
 +
|
 
*Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
 
*Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
 
*Teleporters are the second highest priority when facing an offensive team.
 
*Teleporters are the second highest priority when facing an offensive team.
 +
|}
  
 
==See also==
 
==See also==

Revision as of 03:17, 31 December 2010

Did ze Fräuleins have zeir Mittelschmerz?
The Medic
Engineerhumiliation.png

General

Attributes Anti Engineer Strategy
Scout emblem RED.png Role
  • Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage.
Leaderboard class medic.png Health
Leaderboard class scout.png Speed
Leaderboard class soldier.png Power

Weapon Specific

A list of useful tidbits about the Engineer's tools, and how to counter them.

Primary Weapons

Weapon Anti Engineer Strategy
Item icon Shotgun.png
Shotgun
  • Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings
Item icon Frontier Justice.png
Frontier Justice
  • An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.


Secondary Weapons

Weapon Anti Engineer Strategy
Item icon Pistol.pngItem icon Lugermorph.png


Pistol / Lugermorph

Item icon Wrangler.png


Wrangler

  • The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
  • Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear.


Melee Weapons

Weapon Anti Engineer Strategy
Item icon Wrench.pngItem icon Golden Wrench.png


Wrench / Golden Wrench

Item icon Gunslinger.png


Gunslinger

  • The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo.
Item icon Southern Hospitality.png


Southern Hospitality

  • Engineers are more susceptible to burn damage when using the Southern Hospitality.
Item icon Jag.png


Jag

  • The Jag has reduced melee damage, but is still capable of critical damage.


Buildings

Set Anti Engineer Strategy
Sentry Guns


Sentry Guns

  • Sentry Guns are the highest priority when deciding which building to destroy.
  • An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
  • Sentry Guns can be damaged from around corners without having a chance to (fully) lock on to the attacker.
  • Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
  • Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
Dispenser


Dispenser

  • Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
  • Dispensers are the second highest priority when facing a defensive team.
Teleporters


Teleporter

  • Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
  • Teleporters are the second highest priority when facing an offensive team.

See also