Difference between revisions of "Anti-Engineer strategy"
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[[Image:Engineerhumiliation.png|right|150px]] | [[Image:Engineerhumiliation.png|right|150px]] | ||
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==General== | ==General== | ||
+ | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
+ | ! class="header" colspan="1" width="200"| Attributes | ||
+ | ! class="header" colspan="1" width="800"| Anti Engineer Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Role]] | ||
+ | | | ||
*Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage. | *Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | ||
+ | | | ||
− | == | + | |- |
− | + | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | |
+ | | | ||
− | ===[[ | + | |- |
− | + | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | |
− | + | | | |
− | ===[[ | + | |} |
− | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}} | + | |
+ | ==Weapon Specific== | ||
+ | |||
+ | A list of useful tidbits about the Engineer's tools, and how to counter them. | ||
+ | <br> | ||
+ | ===Primary Weapons=== | ||
+ | |||
+ | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
+ | ! class="header" colspan="1" width="200"| Weapon | ||
+ | ! class="header" colspan="1" width="800"| Anti Engineer Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br>[[Shotgun]] | ||
+ | | | ||
+ | *Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br>[[Frontier Justice]] | ||
+ | | | ||
*An Engineer that dies before his Sentry Gun will not receive his Revenge Crits. | *An Engineer that dies before his Sentry Gun will not receive his Revenge Crits. | ||
+ | |} | ||
+ | <br> | ||
+ | ===Secondary Weapons=== | ||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}} | + | ! class="header" colspan="1" width="200"| Weapon |
− | + | ! class="header" colspan="1" width="800"| Anti Engineer Strategy | |
− | + | |- | |
− | {{Icon weapon|weapon=Wrangler|icon-size=100x100px}} | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}} |
+ | <br>[[Pistol]] / [[Lugermorph]] | ||
+ | | | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrangler|icon-size=100x100px}} | ||
+ | <br>[[Wrangler]] | ||
+ | | | ||
*The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield. | *The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield. | ||
*Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear. | *Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear. | ||
+ | |} | ||
− | === | + | <br> |
− | + | ===Melee Weapons=== | |
− | ===[[ | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}} | + | ! class="header" colspan="1" width="200"| Weapon |
+ | ! class="header" colspan="1" width="800"| Anti Engineer Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrench|icon-size=100x100px}}{{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}} | ||
+ | <br>[[Wrench]] / [[Golden Wrench]] | ||
+ | | | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}} | ||
+ | <br>[[Gunslinger]] | ||
+ | | | ||
*The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo. | *The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}} | + | <br>[[Southern Hospitality]] |
+ | | | ||
*Engineers are more susceptible to burn damage when using the Southern Hospitality. | *Engineers are more susceptible to burn damage when using the Southern Hospitality. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Jag|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Jag|icon-size=100x100px}} | + | <br>[[Jag]] |
+ | | | ||
*The Jag has reduced melee damage, but is still capable of critical damage. | *The Jag has reduced melee damage, but is still capable of critical damage. | ||
− | + | |} | |
+ | <br> | ||
==Buildings== | ==Buildings== | ||
− | |||
− | |||
− | |||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
+ | ! class="header" colspan="1" width="200"| Set | ||
+ | ! class="header" colspan="1" width="800"| Anti Engineer Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1sentry.png|100px|Sentry Guns]] | ||
+ | <br>[[Sentry Gun|Sentry Guns]] | ||
+ | | | ||
*Sentry Guns are the highest priority when deciding which building to destroy. | *Sentry Guns are the highest priority when deciding which building to destroy. | ||
*An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side. | *An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side. | ||
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*Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage. | *Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage. | ||
*Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage. | *Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage. | ||
− | + | |- | |
− | ===Dispenser | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:lvl1dispenser.png|100px|Dispenser]] |
+ | <br>[[Dispenser]] | ||
+ | | | ||
*Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance. | *Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance. | ||
*Dispensers are the second highest priority when facing a defensive team. | *Dispensers are the second highest priority when facing a defensive team. | ||
− | + | |- | |
− | ===Teleporter | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:RED Teleporter.png|100px|Teleporters]] |
+ | <br>[[Teleporter]] | ||
+ | | | ||
*Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them. | *Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them. | ||
*Teleporters are the second highest priority when facing an offensive team. | *Teleporters are the second highest priority when facing an offensive team. | ||
+ | |} | ||
==See also== | ==See also== |
Revision as of 03:17, 31 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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Contents
General
Attributes | Anti Engineer Strategy |
---|---|
Role |
|
Health | |
Speed | |
Power |
Weapon Specific
A list of useful tidbits about the Engineer's tools, and how to counter them.
Primary Weapons
Weapon | Anti Engineer Strategy |
---|---|
Shotgun |
|
Frontier Justice |
|
Secondary Weapons
Melee Weapons
Buildings
See also
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