Difference between revisions of "Anti-Engineer strategy"
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A list of useful tidbits about the Engineer's tools, and how to counter them. | A list of useful tidbits about the Engineer's tools, and how to counter them. | ||
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===Primary Weapons=== | ===Primary Weapons=== | ||
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! class="header" colspan="1" width="800"| Anti Engineer Strategy | ! class="header" colspan="1" width="800"| Anti Engineer Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}[[Shotgun]] |
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*Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings | *Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}} | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}[[Frontier Justice]] |
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*An Engineer that dies before his Sentry Gun will not receive his Revenge Crits. | *An Engineer that dies before his Sentry Gun will not receive his Revenge Crits. | ||
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===Secondary Weapons=== | ===Secondary Weapons=== | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}} | ||
− | + | [[Pistol]] / [[Lugermorph]] | |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrangler|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrangler|icon-size=100x100px}} | ||
− | + | [[Wrangler]] | |
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*The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield. | *The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield. | ||
*Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear. | *Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear. | ||
|} | |} | ||
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===Melee Weapons=== | ===Melee Weapons=== | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrench|icon-size=100x100px}}{{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrench|icon-size=100x100px}}{{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}} | ||
− | + | [[Wrench]] / [[Golden Wrench]] | |
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|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}} | ||
− | + | [[Gunslinger]] | |
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*The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo. | *The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}} | ||
− | + | [[Southern Hospitality]] | |
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*Engineers are more susceptible to burn damage when using the Southern Hospitality. | *Engineers are more susceptible to burn damage when using the Southern Hospitality. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Jag|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Jag|icon-size=100x100px}} | ||
− | + | [[Jag]] | |
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*The Jag has reduced melee damage, but is still capable of critical damage. | *The Jag has reduced melee damage, but is still capable of critical damage. | ||
|} | |} | ||
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==Buildings== | ==Buildings== | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1sentry.png|100px|Sentry Guns]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1sentry.png|100px|Sentry Guns]] | ||
− | + | [[Sentry Gun|Sentry Guns]] | |
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*Sentry Guns are the highest priority when deciding which building to destroy. | *Sentry Guns are the highest priority when deciding which building to destroy. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:lvl1dispenser.png|100px|Dispenser]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:lvl1dispenser.png|100px|Dispenser]] | ||
− | + | [[Dispenser]] | |
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*Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance. | *Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:RED Teleporter.png|100px|Teleporters]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:RED Teleporter.png|100px|Teleporters]] | ||
− | + | [[Teleporter]] | |
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*Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them. | *Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them. |
Revision as of 03:20, 31 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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” |
Contents
General
Attributes | Anti Engineer Strategy |
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Role |
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Health | |
Speed | |
Power |
Weapon Specific
A list of useful tidbits about the Engineer's tools, and how to counter them.
Primary Weapons
Weapon | Anti Engineer Strategy |
---|---|
Shotgun |
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Frontier Justice |
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Secondary Weapons
Melee Weapons
Buildings
See also
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