Difference between revisions of "Anti-Engineer strategy"

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m (Adding back the good <br>s I accidentally killed)
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! class="header" colspan="1" width="800"| Anti Engineer Strategy
 
! class="header" colspan="1" width="800"| Anti Engineer Strategy
 
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|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}[[Shotgun]]
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br>[[Shotgun]]
 
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*Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings
 
*Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}[[Frontier Justice]]
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br>[[Frontier Justice]]
 
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*An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.
 
*An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.
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! class="header" colspan="1" width="800"| Anti Engineer Strategy
 
! class="header" colspan="1" width="800"| Anti Engineer Strategy
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br>[[Pistol]] / [[Lugermorph]]
[[Pistol]] / [[Lugermorph]]
 
 
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}<br>[[Wrangler]]
[[Wrangler]]
 
 
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*The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
 
*The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
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! class="header" colspan="1" width="800"| Anti Engineer Strategy
 
! class="header" colspan="1" width="800"| Anti Engineer Strategy
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrench|icon-size=100x100px}}{{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Wrench|icon-size=100x100px}}{{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br>[[Wrench]] / [[Golden Wrench]]
[[Wrench]] / [[Golden Wrench]]
 
 
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br>[[Gunslinger]]
[[Gunslinger]]
 
 
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*The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo.
 
*The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo.
 
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|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br>[[Southern Hospitality]]
[[Southern Hospitality]]
 
 
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*Engineers are more susceptible to burn damage when using the Southern Hospitality.
 
*Engineers are more susceptible to burn damage when using the Southern Hospitality.
 
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|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Jag|icon-size=100x100px}}
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Jag|icon-size=100x100px}}<br>[[Jag]]
[[Jag]]
 
 
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*The Jag has reduced melee damage, but is still capable of critical damage.
 
*The Jag has reduced melee damage, but is still capable of critical damage.
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! class="header" colspan="1" width="800"| Anti Engineer Strategy
 
! class="header" colspan="1" width="800"| Anti Engineer Strategy
 
|-
 
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1sentry.png|100px|Sentry Guns]]
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1sentry.png|100px|Sentry Guns]]<br>[[Sentry Gun|Sentry Guns]]
[[Sentry Gun]]s
 
 
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*Sentry Guns are the highest priority when deciding which building to destroy.
 
*Sentry Guns are the highest priority when deciding which building to destroy.
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*Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
 
*Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
 
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:lvl1dispenser.png|100px|Dispenser]]
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:lvl1dispenser.png|100px|Dispenser]]<br>[[Dispenser]]
[[Dispenser]]
 
 
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*Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
 
*Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
 
*Dispensers are the second highest priority when facing a defensive team.
 
*Dispensers are the second highest priority when facing a defensive team.
 
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:RED Teleporter.png|100px|Teleporters]]
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:RED Teleporter.png|100px|Teleporters]]<br>[[Teleporter]]
[[Teleporter]]
 
 
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*Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
 
*Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.

Revision as of 03:40, 31 December 2010

Did ze Fräuleins have zeir Mittelschmerz?
The Medic
Engineerhumiliation.png

The Engineer has a sturdy built, but a poor amount of health. He is average at self-defense, requiring the firepower of his Sentry Guns and assistance from his Dispensers.

General

Attributes Anti Engineer Strategy
Scout emblem RED.png Role
  • Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage.
  • His Sentry Gun is quite vulnerable when you stay out of its range and the Engineer is not there to assist.
  • A lone Engineer is not credit to his team, so if you take one down away from the main front, the enemy is probably trying to keep his buildings alive. Use this weakness to target them.
Leaderboard class medic.png Health
  • The Engineer is a fragile class with a very short stature. Using this fact, aiming direct damages into him can take him down in a couple of seconds.
Leaderboard class scout.png Speed
  • The Engineer runs at an average pace, but he is restricted in a certain distance away from his buildings in order to keep them safe. So, if you see him running away, you can guess that he is running toward the nearest buildings.
Leaderboard class soldier.png Power
  • The Engineer is an average fighter even without his Sentry Gun, but if you work as a team, he could be outmatched in no time.

Weapon Specific

A list of useful tidbits about the Engineer's tools, and how to counter them.

Primary Weapons

Weapon Anti Engineer Strategy
Item icon Shotgun.png
Shotgun
  • Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings
Item icon Frontier Justice.png
Frontier Justice
  • An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.

Secondary Weapons

Weapon Anti Engineer Strategy
Item icon Pistol.pngItem icon Lugermorph.png
Pistol / Lugermorph
Item icon Wrangler.png
Wrangler
  • The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
  • Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear.

Melee Weapons

Weapon Anti Engineer Strategy
Item icon Wrench.pngItem icon Golden Wrench.png
Wrench / Golden Wrench
Item icon Gunslinger.png
Gunslinger
  • The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo.
Item icon Southern Hospitality.png
Southern Hospitality
  • Engineers are more susceptible to burn damage when using the Southern Hospitality.
Item icon Jag.png
Jag
  • The Jag has reduced melee damage, but is still capable of critical damage.

Buildings

Set Anti Engineer Strategy
Sentry Guns
Sentry Guns
  • Sentry Guns are the highest priority when deciding which building to destroy.
  • An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
  • Sentry Guns can be damaged from around corners without having a chance to (fully) lock on to the attacker.
  • Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
  • Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
Dispenser
Dispenser
  • Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
  • Dispensers are the second highest priority when facing a defensive team.
Teleporters
Teleporter
  • Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
  • Teleporters are the second highest priority when facing an offensive team.

See also