Difference between revisions of "Anti-Pyro strategy"
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | ||
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− | *Pyro has an above average amount of health and with their excellence | + | *The Pyro has an above average amount of health, and with their excellence at close range combat they can be a hassle to take down if you attract their attention. |
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Degreaser|icon-size=100x100px}}<br>[[Flamethrower]] / [[Degreaser]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Degreaser|icon-size=100x100px}}<br>[[Flamethrower]] / [[Degreaser]] | ||
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− | *Do not panic if you set on fire as it will take time to lower your health. By running | + | *Do not panic if you are set on fire as it will take time to lower your health. By running you expose yourself to more damage, especially if you're playing a class with less speed than the Pyro. Try and finish off the Pyro before running off to extinguish the fire. |
− | *The Degreaser allows a Pyro to | + | *The Degreaser allows a Pyro to instantly switch weapons, making close-quarters fighting extremely dangerous. If a Pyro lights you on fire, try and stay out of melee range as he can quickly bring out his Axtinguisher and finish you off with usually only one hit. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Backburner|icon-size=100x100px}}<br>[[Backburner]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Backburner|icon-size=100x100px}}<br>[[Backburner]] |
Revision as of 04:07, 31 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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“ | Go home, lassie, MEN are fightin' here!
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— The Demoman
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” |
The Pyro is a class that is extremely dangerous at close range. Generally, the best way to engage a Pyro is from a distance because the Pyro lacks substantial ranged weaponry. The Pyro excels in close-quarters combat so try and fight him in the open, away from areas where he can trap you. Keep in mind that a Pyro can use his compression blast ability to deflect projectiles back at you, assuming he is not using a Backburner.
Contents
General
Attributes | Anti Pyro Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Pyro's tools, and how to counter them.
Primary Weapons
Weapon | Anti Pyro Strategy |
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Flamethrower / Degreaser |
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Backburner |
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Secondary Weapons
Weapon | Anti Pyro Strategy |
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Shotgun |
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Melee Weapons
Weapon | Anti Pyro Strategy |
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Fire Axe |
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Class Set
Compression blast
- Pyros will often panic when confronted by a Soldier or Demoman and immediately use their compression blast to deflect projectiles. Fire your rockets or grenades immediately after the airblast to hit the Pyro and avoid being killed by your own weapon.
- Do not fire your explosives straight at the enemy Pyro. This makes it easier for him to both aim and reflect them. Aim near the Pyro and use splash damage instead.
- Each airblast takes 20 units of ammo out of 200 total. Try and make the Pyro waste ammo by firing projectiles into the ground just short of the Pyro before making your actual attack; this also has the benefit of not allowing the Pyro to hit you with your own projectile. The Pyro may already be low on ammo and will have to switch to a much weaker weapon.
See also
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