Difference between revisions of "Item quality"
(→Unique items: Remove line re: "unlockables"; Misleading. Not all Unique items are "unlockables".) |
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{{Quotation|'''The Sniper'''|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}} | {{Quotation|'''The Sniper'''|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}} | ||
− | ''' | + | Weapons and items can be found in different '''qualities''', or '''rarities'''. The quality of an item alters the colour of its displayed name and often affects its perceived trade value. |
+ | |||
+ | The names of item qualities (and the term "quality" itself) are derived from the game files. | ||
{{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}} | {{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}} | ||
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}} | }} | ||
− | Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the [[Scattergun]] and the [[Rocket Launcher]]. These weapons are available to all players. Since the [[Mann-Conomy Update]], Unique variants of these items can be made by using a [[Name Tag]] or [[Description Tag]] with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view. | + | Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the [[Scattergun]] and the [[Rocket Launcher]]. These weapons are available to all players, and are therefore the only available weapons if a player's [[backpack]] cannot be retrieved via Steam. Since the [[Mann-Conomy Update]], Unique variants of these items can be made by using a [[Name Tag]] or [[Description Tag]] with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view. |
{{clr}}{{anchor|Unique|Unique Items}} | {{clr}}{{anchor|Unique|Unique Items}} | ||
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}} | }} | ||
− | Unique items | + | Unique items are items which can be purchased from the [[Mann Co. Store]], dropped randomly through gameplay, obtained through achievements, crafted, traded, or gifted. This makes Unique the "default" quality for items. |
{{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}} | {{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}} | ||
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}} | }} | ||
− | Vintage items are items that were obtained before the release of the [[Mann-Conomy Update]]. Most existing Unique items were changed to Vintage items in order to increase their appeal in [[ | + | Vintage items are items that were obtained before the release of the [[Mann-Conomy Update]]. Most existing Unique items were changed to Vintage items in order to increase their appeal in [[trading]]. However, they bear no difference other than their blue name and a "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as [[badge]]s, [[promotional items]], and holiday items; in some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality. |
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}} | {{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}} | ||
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| item-description = After a long day of burning scouts. | | item-description = After a long day of burning scouts. | ||
}} | }} | ||
+ | |||
+ | Unusual items have a purple name, introduced with the [[Mann-Conomy Update]]. | ||
=== Scream Fortress Update === | === Scream Fortress Update === | ||
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Currently, the only methods of obtaining an Unusual hat are by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or by trading for one. Unusual versions of the unique hats contained in [[Festive Winter Crate]] can also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event. | Currently, the only methods of obtaining an Unusual hat are by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or by trading for one. Unusual versions of the unique hats contained in [[Festive Winter Crate]] can also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event. | ||
− | [[Crafting#Headgear|Crafting]] together two Unusual hats will produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat. | + | [[Crafting#Headgear|Crafting]] together two Unusual hats will not produce an Unusual hat in return; it will simply produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat. |
{{clr}}{{anchor|Community|Community weapons|Community Weapons|Community Items}} | {{clr}}{{anchor|Community|Community weapons|Community Weapons|Community Items}} | ||
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}} | }} | ||
− | Self-Made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See [[Contribution page]] for when the items were added in-game. | + | Self-Made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See the [[Contribution page]] for when the items were added in-game. |
<gallery> | <gallery> | ||
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}} | }} | ||
− | Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects. All Valve weapons are [[item levels|Level]] 100. These weapons also have a unique particle effect attached called "Flying Bits". Because of their nature as developer weapons, certain Valve items possess stacked item attributes as seen in the backpack example; | + | Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects. All Valve weapons are [[item levels|Level]] 100. These weapons also have a unique particle effect attached called "Flying Bits". Because of their nature as developer weapons, certain Valve items possess stacked item attributes as seen in the backpack example; however, these attributes are not a requirement of the Valve quality. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher. It can be seen [http://optf2.com/item/162307172 here]. |
<gallery> | <gallery> | ||
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== Notes == | == Notes == | ||
*A Spy disguised as a person with items that have attached particle effects currently does not reproduce the particle attachment. | *A Spy disguised as a person with items that have attached particle effects currently does not reproduce the particle attachment. | ||
− | *Particle effects that are tied to an item will not be visible to the player wielding it | + | *Particle effects that are tied to an item will not be visible to the player wielding it in first-person view; they must enter third-person view to see the effects. |
== See also == | == See also == |
Revision as of 22:51, 1 January 2011
“ | Hmmm, have a gander at this little beauty.
Click to listen
— The Sniper
|
” |
Weapons and items can be found in different qualities, or rarities. The quality of an item alters the colour of its displayed name and often affects its perceived trade value.
The names of item qualities (and the term "quality" itself) are derived from the game files.
Contents
Normal items
Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the Scattergun and the Rocket Launcher. These weapons are available to all players, and are therefore the only available weapons if a player's backpack cannot be retrieved via Steam. Since the Mann-Conomy Update, Unique variants of these items can be made by using a Name Tag or Description Tag with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
Unique items
Unique items are items which can be purchased from the Mann Co. Store, dropped randomly through gameplay, obtained through achievements, crafted, traded, or gifted. This makes Unique the "default" quality for items.
Vintage items
Vintage Natascha
Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage done
30% slower spin up time
Vintage items are items that were obtained before the release of the Mann-Conomy Update. Most existing Unique items were changed to Vintage items in order to increase their appeal in trading. However, they bear no difference other than their blue name and a "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as badges, promotional items, and holiday items; in some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality.
Unusual items
Unusual items have a purple name, introduced with the Mann-Conomy Update.
Scream Fortress Update
Two new Unusual items were introduced with this update: the Haunted Metal Scrap and the Horseless Headless Horsemann's Headtaker. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the Eyelander.
Unusual hats
Unusual hats are hats with particle effects attached to them.
Currently, the only methods of obtaining an Unusual hat are by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key, or by trading for one. Unusual versions of the unique hats contained in Festive Winter Crate can also be obtained by unlocking the crate with a Festive Winter Crate Key during the Australian Christmas event.
Crafting together two Unusual hats will not produce an Unusual hat in return; it will simply produce a Unique hat.
Community items
Community Medi Gun
Level 50 Medi Gun
Given to valuable Community Contributors
Effect: Community Sparkle
( Not Tradable or Usable in Crafting )
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached. Additionally, those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
Self-Made items
Self-Made Dalokohs Bar
Level 50 Lunch Box
Adds +50 max health for 30 seconds.
Effect: Community Sparkle
I made this!
( Not Tradable or Usable in Crafting )
Self-Made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See the Contribution page for when the items were added in-game.
- Selfmadedalokohs.png
In-game example
Valve weapons
Valve Rocket Launcher
Level 100 Rocket Launcher
+1009900% damage done
+109900% clip size
+75% faster firing speed
On Hit: +250 health
On Kill: 10 seconds of 100% critical chance
+50% projectile speed
+100% faster move speed on wearer
Effect: Flying Bits
( Not Tradable or Usable in Crafting )
Valve weapons are alternate versions of regular weapons given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects. All Valve weapons are Level 100. These weapons also have a unique particle effect attached called "Flying Bits". Because of their nature as developer weapons, certain Valve items possess stacked item attributes as seen in the backpack example; however, these attributes are not a requirement of the Valve quality. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher. It can be seen here.
Flying Bits attached to a Stickybomb Launcher
Item name colors
Color | Quality Name | Example |
---|---|---|
B2B2B2 | Normal | Scattergun |
FFD700 | Unique | The Backburner |
476291 | Vintage | Vintage Axtinguisher |
8650AC | Unusual | Unusual Safe'n'Sound |
70B031 | Community | Community Wrench |
Self-made | Self-Made Dalokohs Bar | |
A50F79 | Developer | Valve Rocket Launcher |
Notes
- A Spy disguised as a person with items that have attached particle effects currently does not reproduce the particle attachment.
- Particle effects that are tied to an item will not be visible to the player wielding it in first-person view; they must enter third-person view to see the effects.