Difference between revisions of "Team Fortress Wiki:April Fools' Day/2021/Pharah"
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{{Quotation|'''Meteorological phenomenon'''|The intent for Pharah's Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.}} | {{Quotation|'''Meteorological phenomenon'''|The intent for Pharah's Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.}} | ||
− | '''Fareeha Amari''' (فاريها عماري, see the [[w:Help:IPA/Arabic|IPA for Arabic]]), best know as '''Pharah''', is | + | '''Fareeha Amari''' (فاريها عماري, see the [[w:Help:IPA/Arabic|IPA for Arabic]]), best know as '''Pharah''', is a patriot, human and security chief from [[w:Egypt|Egypt]]. Tough and well-armed, she is versatile against players that don't look upward, capable of both offense and losing, and totally not a great starter "class" to get familiar with the game if you don't like to dying against hitscan. |
− | Well-balanced ( | + | Well-balanced (unless the enemy has a hitscan) and possessing both survivability (with a pocket Mercy) and mobility, Pharah is considered one of the less flexible "classes" in ''Team Fortress 3''. Despite his low ground movement speed, she is capable of using her Jump Jets and Hover Jets to reach height quickly. Her "large" [[Death|health]] pool is equal as a skinny robot in ''Team Fortress 3''. |
− | Pharah is well known for her extremely and spectacular ability of pressing one button. In obedience of all good sense and judgment, Pharah can use her Hover Jets to launch herself skyward at the cost of | + | Pharah is well known for her extremely and spectacular ability of pressing one button. In obedience of all good sense and judgment, Pharah can use her Hover Jets to launch herself skyward at the cost of gasoline of her country (which can't be amplied). This ability allows Pharah to navigate the battlefield by air, appear from expected places if you play the game, and reach areas off-limits even to the [[w:Japanophilia#21st century|Genji]]'s dash, as half the roaster. Pharah's time airborne with a combination of using the Hover Jets and the Jump Jets can be undefined, but it's usually 7.5 seconds. |
Pharah is voiced by [https://wiki.teamfortress.com/wiki/User:Ashe/APFO2021 Pharah]. Well, is voiced by her mouth. And her vocal cords. And her lungs. And... you get the idea. | Pharah is voiced by [https://wiki.teamfortress.com/wiki/User:Ashe/APFO2021 Pharah]. Well, is voiced by her mouth. And her vocal cords. And her lungs. And... you get the idea. | ||
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|- | |- | ||
| '''Location of origin:''' | | '''Location of origin:''' | ||
− | | [[w:Egypt|Egypt, Earth]]. | + | | [[w:Egypt|Egypt]], [[w:Earth|Earth]]. |
|- | |- | ||
| '''Job:''' | | '''Job:''' | ||
− | | Security chief, member of ''Overwatch''. | + | | Security chief, member of ''{{tooltip|Overwatch|The system of CS:GO}}''. |
|- | |- | ||
| '''Motto:''' | | '''Motto:''' | ||
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|- | |- | ||
| '''Special ability:''' | | '''Special ability:''' | ||
− | | Shoot gun, dodge boolets, say " | + | | Shoot gun, dodge boolets, say "Hello!" after every kill, dying, getting revived, repeat |
|- | |- | ||
| '''Emblems:''' | | '''Emblems:''' | ||
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{| class="wikitable grid" | {| class="wikitable grid" | ||
− | | class="header" | ''' | + | | class="header" | '''«Class»''' |
| class="header" | '''Health''' | | class="header" | '''Health''' | ||
|- | |- | ||
− | | [[File:User Ashe class icon p.png| | + | | [[File:User Ashe class icon p.png|20px]] Pharah |
| 200 | | 200 | ||
|- | |- | ||
− | | Under the Rally effect | + | | [[File:User Ashe rally.png|20px]]Under the Rally effect |
| 200 + 100 armor | | 200 + 100 armor | ||
|- | |- | ||
− | | Under Sound Barrier effect | + | | [[File:User Ashe sound barrier.png|20px]]Under Sound Barrier effect |
| 200 + 750 shield that quickly <br>decreases at time | | 200 + 750 shield that quickly <br>decreases at time | ||
|- | |- | ||
− | | With Mercy | + | | [[File:User Ashe fuuuuu.png|20px]]With Mercy |
| Infinite | | Infinite | ||
|} | |} | ||
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{| class="wikitable grid" | {| class="wikitable grid" | ||
− | | class="header" | ''' | + | | class="header" | '''«Class»''' |
| class="header" | '''Speed''' | | class="header" | '''Speed''' | ||
|- | |- | ||
− | | [[File:User Ashe class icon p.png| | + | | [[File:User Ashe class icon p.png|20px]] Pharah |
| 5.5 | | 5.5 | ||
|- | |- | ||
− | | Under Speed Boost effect | + | | [[File:User Ashe speed boost.png|20px]]Under Speed Boost effect |
| Yeet{{tooltip|.|Alright, it's +60%, so <nowiki>1.6 · 5.5 = 8.8, ok?</nowiki>}} | | Yeet{{tooltip|.|Alright, it's +60%, so <nowiki>1.6 · 5.5 = 8.8, ok?</nowiki>}} | ||
|- | |- | ||
− | | Being pinned by a Reinhardt | + | | [[File:User Ashe pinrein.png|20px]]Being pinned by a Reinhardt |
| 16.5 | | 16.5 | ||
|- | |- | ||
− | | From heaven to your death location | + | | [[File:User Ashe rez.png|20px]]{{tooltip|From heaven to your death location|Being revived by a Mercy}} |
| [[w:Speed of light|c]] | | [[w:Speed of light|c]] | ||
|} | |} | ||
− | <small>''Note: All the numbers in the table are in meters per second. | + | <small>''Note: All the numbers in the table are in meters per second. Yes, the [[w:Metric system|metric system]].''</small> |
+ | |||
== Basic strategy == | == Basic strategy == | ||
{{main|Respawn|l1=Pharah tips|Respawn|l2=Pharah strategy}} | {{main|Respawn|l1=Pharah tips|Respawn|l2=Pharah strategy}} | ||
[[File:User Ashe Icon scream p.jpg|right|150px]] | [[File:User Ashe Icon scream p.jpg|right|150px]] | ||
− | * You can't rocket jump. Well, actually you can, but it isn't better to press just one button? Press {{key|SPACE}} to great heights. | + | * You can't rocket jump. Well, actually you can, but it isn't better to press just one button? Press {{key|SPACE}} to great heights slowly. |
− | * Crouching and jumping simultaneously while aiming at the ground... is too confusing for new players. Press {{key|SHIFT}} to great heights. You can propel you farther by shooting yourself a rocket, at the cost of 40 of self-damage. | + | * Crouching and jumping simultaneously while aiming at the ground... is too confusing for new players. Press {{key|SHIFT}} to great heights quickly. You can propel you farther by shooting yourself a rocket, at the cost of 40 of self-damage. |
− | * Aim rockets at enemy's feet to ensure they can't receive enough damage to die just to be 0.05 meters away from the center of the explosion. Yes. | + | * Aim rockets at enemy's feet to ensure they can't receive enough damage to die just to be 0.05 meters away from the center of the explosion. Yes. Try to do direct hits. |
* Make sure you keep your Rocket Launcher loaded. Hit {{tooltip|R|The Reload command will change to match a custom control scheme or console controller, because Team Fortress 3 is actually updated in consoles.}} to reload it at any time. | * Make sure you keep your Rocket Launcher loaded. Hit {{tooltip|R|The Reload command will change to match a custom control scheme or console controller, because Team Fortress 3 is actually updated in consoles.}} to reload it at any time. | ||
* Press {{tooltip|X|The I need healing! call command will change to match a custom control scheme or console controller, because Team Fortress 3 is actually updated in consoles.}} to call for a healer if you get hurt. Healers probably won't be notified of your need as they already left the voice chat. | * Press {{tooltip|X|The I need healing! call command will change to match a custom control scheme or console controller, because Team Fortress 3 is actually updated in consoles.}} to call for a healer if you get hurt. Healers probably won't be notified of your need as they already left the voice chat. | ||
− | <font color=white> | + | <font color=white>¿Como me hago invisible con el empresario?</font> |
{{clr}} | {{clr}} | ||
{{clr}} | {{clr}} | ||
− | == Abilities == | + | == Weapons / Abilities == |
{{main|Rocket Launcher|l1=Weapon|Air Strike|l2=Ultimate ability}} | {{main|Rocket Launcher|l1=Weapon|Air Strike|l2=Ultimate ability}} | ||
=== Rocket Launcher === | === Rocket Launcher === | ||
{| class="wikitable grid" width="100%" height="0px" | {| class="wikitable grid" width="100%" height="0px" | ||
− | ! class="header" width="25%" | | + | ! class="header" width="25%" | Weapon |
! class="header" width="5%" | Kill icon | ! class="header" width="5%" | Kill icon | ||
! class="header" width="15%" | Attributes | ! class="header" width="15%" | Attributes | ||
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| rowspan="3" align="center" | <div style="float:left">'''Ammo loaded:'''</div>6<br/><div style="float:left">'''Ammo carried:'''</div>Don't worry about this | | rowspan="3" align="center" | <div style="float:left">'''Ammo loaded:'''</div>6<br/><div style="float:left">'''Ammo carried:'''</div>Don't worry about this | ||
| rowspan="2" align="center" | '''Base:''' 156<br>'''Real base (without Mercy):''' 120 | | rowspan="2" align="center" | '''Base:''' 156<br>'''Real base (without Mercy):''' 120 | ||
− | | {{con}} + | + | | {{con}} +38% chance of not hitting anything as enemies can see your rockets flying from far away.<br>{{info}}Damage reduces the further the target is from the center of the explosion. |
|} | |} | ||
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! class="header" width="40%" | Notes / Special Abilities | ! class="header" width="40%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! <br>[[File:User Ashe hover jets.png|100px]]<br>Passive<br>[ | + | ! <br>[[File:User Ashe hover jets.png|100px]]<br>Passive<br><span class="plainlinks">[https://youtu.be/2-i1RnFs6V0?t=198 Hover Jets]</span> |
| align="center" | - | | align="center" | - | ||
| rowspan="3" align="center" | <div style="float:left">'''Fuel:'''</div><div style="float:right">Up to 2 seconds</div><br/><div style="float:left">'''Speed:'''</div><div style="float:right">4.27 meters per second</div><br/><div style="float:left">'''Fuel carried:'''</div><div style="float:right">[[w:Hubbert peak theory|Don't worry about this]]</div> | | rowspan="3" align="center" | <div style="float:left">'''Fuel:'''</div><div style="float:right">Up to 2 seconds</div><br/><div style="float:left">'''Speed:'''</div><div style="float:right">4.27 meters per second</div><br/><div style="float:left">'''Fuel carried:'''</div><div style="float:right">[[w:Hubbert peak theory|Don't worry about this]]</div> | ||
| rowspan="2" align="center" | - | | rowspan="2" align="center" | - | ||
− | | {{pro}} Makes your legs inmune to the fire of your own jets<br>{{ | + | | {{pro}} Makes your legs inmune to the fire of your own jets<br>{{con}} Makes you more vulnerable to hitscans<br>{{info}} Speed is vertical |
|} | |} | ||
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! <br>[[File:User Ashe concussive blast.png|100px]]<br>Ability 2<br>[[Environmental death|Concussive Blast]] | ! <br>[[File:User Ashe concussive blast.png|100px]]<br>Ability 2<br>[[Environmental death|Concussive Blast]] | ||
| align="center" | [[File:User Ashe concussive blast.png|35px|Only on environmental kills]]<font size=5>➭</font> | | align="center" | [[File:User Ashe concussive blast.png|35px|Only on environmental kills]]<font size=5>➭</font> | ||
− | | rowspan="3" align="center" | <div style="float:left">'''Cooldown:'''</div> 9 | + | | rowspan="3" align="center" | <div style="float:left">'''Cooldown:'''</div>9<br><div style="float:left">'''Area of effect:'''</div>8 meters |
| rowspan="2" align="center" | {{tooltip|Infinite|Only on environmental kills}} | | rowspan="2" align="center" | {{tooltip|Infinite|Only on environmental kills}} | ||
− | | {{ | + | | {{info}}Knockback enemies<br>{{info}}Can also knockback the same Pharah<br>{{pro}} 32% chance of making someone ragequit after 4 environmental kills in Illios |
|} | |} | ||
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| rowspan="3" align="center" | <div style="float:left">'''Duration:'''</div> 2.5 seconds | | rowspan="3" align="center" | <div style="float:left">'''Duration:'''</div> 2.5 seconds | ||
| rowspan="2" align="center" | '''Per mini-rocket:''' 40<br>'''Mini-rockets per second:''' 30 | | rowspan="2" align="center" | '''Per mini-rocket:''' 40<br>'''Mini-rockets per second:''' 30 | ||
− | | {{con}} 13% chance of killing yourself.<br>{{ | + | | {{con}} 13% chance of killing yourself.<br>{{con}} 49% chance that your ultimate gets interrupted<br>{{pro}} 49% chance that your ultimate gets interrupted<br>{{info}}Why would you shoot tiny baby rockets when you can use big gun? |
+ | |} | ||
+ | |||
+ | == Story == | ||
+ | Mother is gud. She wants to be gud too. Wins. | ||
+ | |||
+ | == Item sets == | ||
+ | {| class="wikitable" style="font-size:90%;" | ||
+ | ! class="header" colspan="5" | [[Phlogistinator|The Rage Inducer]] | ||
+ | |- v-align="center" | ||
+ | ! class="header" rowspan="2" | [[File:User Ashe p.png|100px|link=]] | ||
+ | {{!}} style="text-align: center; background-color: #FFDD99;" {{!}} [[Rocket Launcher{{if lang}}|Rocket Launcher]] | ||
+ | {{!}} style="text-align: center; background-color: #FFDD99;" {{!}} [[Medic{{if lang}}|Mercy]] | ||
+ | |- | ||
+ | {{!}} style="text-align: center;" {{!}} [[File:User Ashe rocket launcher.png|100px|link=]] | ||
+ | {{!}} style="text-align: center;" {{!}} [[File:User Ashe mercy.png|50px|link=]] | ||
+ | |- | ||
+ | ! class="header" | {{tooltip|Effect|Only applied when all pieces are equipped at once}} | ||
+ | | colspan="5" | +100% chance of surviving. | ||
+ | |- | ||
+ | |} | ||
+ | <!-- | ||
+ | == Cosmetic items ==--> | ||
+ | |||
+ | == Official class avatars == | ||
+ | {| class="wikitable" style="text-align: center;" | ||
+ | ! class="header" colspan="3" | {{lang | ||
+ | | en = Official class avatars | ||
+ | | es = Avatares oficiales de clase | ||
+ | }} | ||
+ | |- | ||
+ | ! {{lang | ||
+ | | en = Original set | ||
+ | | es = Original | ||
+ | }} | ||
+ | ! {{lang | ||
+ | | en = [[BLU]] [[w:Frustration|Reviving]] set | ||
+ | | es = '[[ÜberCharge/es|Supercarga]]' [[BLU/es|BLU]] | ||
+ | }} | ||
+ | ! {{lang | ||
+ | | en = [[RED]] [[w:Frustration|Reviving]] set<br><small>(only applied for the enemy team)</small> | ||
+ | | es = '[[ÜberCharge/es|Supercarga]]' [[RED/es|RED]] | ||
+ | }} | ||
+ | |- | ||
+ | | [[File:User Ashe Icon scream p.jpg|128px]] | ||
+ | | [[File:User Ashe Buffed red p.png|128px]] | ||
+ | | [[File:User Ashe Buffed blu p.png|128px]] | ||
+ | |- | ||
+ | ! colspan="3"| <small class="plainlinks">{{lang | ||
+ | | en = Get TF2 avatars on Steam | ||
+ | | es = Obtener avatares de TF2 en Steam | ||
+ | }}: <!-- | ||
+ | -->[steam://openurl/http://steamcommunity.com/games/TF2/Avatar/List {{common string|Original}}]<!-- | ||
+ | -->{{md}}[steam://openurl/http://steamcommunity.com/games/TF2/CommunityAvatars {{Common string|Community}}] | ||
+ | |- | ||
|} | |} | ||
+ | <!-- | ||
+ | == Achievements == | ||
+ | {| | ||
+ | | [[File:Achieved.png|65px|left]] | ||
+ | | {{Main|Soldier achievements}} | ||
+ | * '''Soldier pack''': 43 achievements, 3 [[Soldier achievements#Milestones|milestones]]. | ||
+ | |} | ||
+ | |||
+ | == Update history == | ||
+ | {{update history|'''{{Patch name|10|25|2007}}''' | ||
+ | * Fixed rocket [[Projectiles#Explosions|explosions]] being able to impart damage through thin ceilings. | ||
+ | |||
+ | '''{{Patch name|12|20|2007}}''' | ||
+ | * Fixed Rocket trail effects sometimes existing permanently in world. | ||
+ | |||
+ | '''{{Patch name|2|28|2008}}''' | ||
+ | * Reduced Soldier's maximum rocket reserve [[ammo]] from 36 to 16. | ||
+ | |||
+ | '''{{Patch name|6|19|2008}}''' ([[Pyro Update]]) | ||
+ | * Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | [[File:Rocket-Launcher_ReloadWhileTauntingBug.jpg|thumb|300px|A Soldier reloading the [[Rocket Launcher]] while taunting, with a rocket blinking in his left hand.]] | ||
+ | * If a primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons. | ||
+ | ** If the "Auto Reload" option was enabled and started reloading while taunting, the continuous loop of the reload animation will occur. | ||
+ | * Taunting while reloading a primary weapon (other than the [[Cow Mangler 5000]]) will cause a rocket to blink in and out of the Soldier's hand. | ||
+ | * Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons. | ||
+ | |||
+ | == Trivia == | ||
+ | * The Soldier has made several posts on the [[Official Blog]], often referring to the ''Team Fortress 2'' team as "The Powers That Be". | ||
+ | * In ''[[Poker Night at the Inventory]]'', an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck. | ||
+ | ** He is also mentioned in a Heavy idle response line; "You are like sleeping Soldier who just stands at base instead of running to point!" | ||
+ | --> | ||
+ | |||
+ | == Gallery== | ||
+ | <br><gallery widths=150px heights=150px> | ||
+ | File:Soldier.png|[[Team Fortress 2]]'s Pharah. | ||
+ | File:Soldier.png|Concept for Pharah, reused from the previous [[Team Fortress 2]]. | ||
+ | File:User Ashe pharah.png|Final design for Pharah. | ||
+ | </gallery> | ||
+ | {{clr}} | ||
+ | <!-- | ||
+ | == Related merchandise == | ||
+ | <gallery> | ||
+ | File:Merch_Soldier_Portrait.png|[http://valvestore.welovefine.com/soldier-portrait-10893.html Soldier Poster As Shown In The Valve Store] | ||
+ | </gallery> --> | ||
+ | |||
+ | == See also == | ||
+ | * [[Soldier{{if lang}}|Soldier]] | ||
+ | <!-- | ||
+ | == External links == | ||
+ | *[http://tf2.com/classes.php?class=soldier Soldier page on the Official TF2 Website] --> | ||
+ | |||
+ | <!--{{Class Nav}} | ||
+ | {{Soldier Nav}} --> |
Revision as of 00:53, 13 March 2021
Pharah | |
---|---|
Basic information | |
Icon: | |
Type: | Damage |
Health: | 200 (would be 125 in TF2) |
Speed: | Yes |
Age: | 32 |
Contact information |
“ | The intent for Pharah's Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.
— Meteorological phenomenon
|
” |
Fareeha Amari (فاريها عماري, see the IPA for Arabic), best know as Pharah, is a patriot, human and security chief from Egypt. Tough and well-armed, she is versatile against players that don't look upward, capable of both offense and losing, and totally not a great starter "class" to get familiar with the game if you don't like to dying against hitscan.
Well-balanced (unless the enemy has a hitscan) and possessing both survivability (with a pocket Mercy) and mobility, Pharah is considered one of the less flexible "classes" in Team Fortress 3. Despite his low ground movement speed, she is capable of using her Jump Jets and Hover Jets to reach height quickly. Her "large" health pool is equal as a skinny robot in Team Fortress 3.
Pharah is well known for her extremely and spectacular ability of pressing one button. In obedience of all good sense and judgment, Pharah can use her Hover Jets to launch herself skyward at the cost of gasoline of her country (which can't be amplied). This ability allows Pharah to navigate the battlefield by air, appear from expected places if you play the game, and reach areas off-limits even to the Genji's dash, as half the roaster. Pharah's time airborne with a combination of using the Hover Jets and the Jump Jets can be undefined, but it's usually 7.5 seconds.
Pharah is voiced by Pharah. Well, is voiced by her mouth. And her vocal cords. And her lungs. And... you get the idea.
Contents
Bio
Name: | Fareeha Amari |
Location of origin: | Egypt, Earth. |
Job: | Security chief, member of Overwatch. |
Motto: | "I will protect the innocent" |
Special ability: | Shoot gun, dodge boolets, say "Hello!" after every kill, dying, getting revived, repeat |
Emblems: | |
Description: | Soaring through the air in her combat armor, and armed with a launcher that lays down high-explosive rockets, Pharah is a force to be reckoned with until an enemy picks Ashe. |
Health
«Class» | Health |
Pharah | 200 |
Under the Rally effect | 200 + 100 armor |
Under Sound Barrier effect | 200 + 750 shield that quickly decreases at time |
With Mercy | Infinite |
Speed
«Class» | Speed |
Pharah | 5.5 |
Under Speed Boost effect | Yeet. |
Being pinned by a Reinhardt | 16.5 |
From heaven to your death location | c |
Note: All the numbers in the table are in meters per second. Yes, the metric system.
Basic strategy
- You can't rocket jump. Well, actually you can, but it isn't better to press just one button? Press SPACE to great heights slowly.
- Crouching and jumping simultaneously while aiming at the ground... is too confusing for new players. Press ⇧ Shift to great heights quickly. You can propel you farther by shooting yourself a rocket, at the cost of 40 of self-damage.
- Aim rockets at enemy's feet to ensure they can't receive enough damage to die just to be 0.05 meters away from the center of the explosion. Yes. Try to do direct hits.
- Make sure you keep your Rocket Launcher loaded. Hit R to reload it at any time.
- Press X to call for a healer if you get hurt. Healers probably won't be notified of your need as they already left the voice chat.
¿Como me hago invisible con el empresario?
Weapons / Abilities
Rocket Launcher
Weapon | Kill icon | Attributes | Damage Range | Special Abilities / Notes |
---|---|---|---|---|
Weapon Rocket Launcher |
➭ | Ammo loaded: 6Ammo carried: Don't worry about this
|
Base: 156 Real base (without Mercy): 120 |
+38% chance of not hitting anything as enemies can see your rockets flying from far away. Damage reduces the further the target is from the center of the explosion. |
Hover Jets
Ability | Kill icon | Attributes | Damage Range | Notes / Special Abilities |
---|---|---|---|---|
Passive Hover Jets |
- | Fuel: Up to 2 seconds Speed: 4.27 meters per second Fuel carried:
|
- | Makes your legs inmune to the fire of your own jets Makes you more vulnerable to hitscans Speed is vertical |
Jump Jet
Ability | Kill icon | Attributes | Damage Range | Notes / Special Abilities |
---|---|---|---|---|
Ability 1 Jump Jet |
- | Cooldown: 10Speed: 11.55 meters per second
|
- | Cos baby your a FIIIIIIREWERK! Speed is vertical |
Concussive Blast
Ability | Kill icon | Attributes | Damage Range | Notes / Special Abilities |
---|---|---|---|---|
Ability 2 Concussive Blast |
➭ | Cooldown: 9Area of effect: 8 meters
|
Infinite | Knockback enemies Can also knockback the same Pharah 32% chance of making someone ragequit after 4 environmental kills in Illios |
Barrage
Ability | Kill icon | Attributes | Damage Range | Notes / Special Abilities |
---|---|---|---|---|
Ultimate Barrage |
➭ | Duration: 2.5 seconds
|
Per mini-rocket: 40 Mini-rockets per second: 30 |
13% chance of killing yourself. 49% chance that your ultimate gets interrupted 49% chance that your ultimate gets interrupted Why would you shoot tiny baby rockets when you can use big gun? |
Story
Mother is gud. She wants to be gud too. Wins.
Item sets
The Rage Inducer | |||||
---|---|---|---|---|---|
Rocket Launcher | Mercy | ||||
Effect | +100% chance of surviving. |
Official class avatars
Official class avatars | ||
---|---|---|
Original set | BLU Reviving set | RED Reviving set (only applied for the enemy team) |
128px | ||
Get TF2 avatars on Steam: Original · Community |
Gallery
Team Fortress 2's Pharah.
Concept for Pharah, reused from the previous Team Fortress 2.
- User Ashe pharah.png
Final design for Pharah.
See also