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− | {{Item infobox
| + | {{Quotation|'''Clarkson'''|2night on bottom gear |
− | | type = weapon
| + | 6.the dollar |
− | | image = Wiki scattergun.png
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− | | 3d-image-1 = Scattergun
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− | | 3d-image-2 = Scattergun Festive
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− | | 3d-image-4 = Scattergun Festivized
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− | | 3d-image-6 = Scattergun Australium
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− | | 3d-image-7 = Scattergun Australium Festivized RED
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− | | 3d-image-8 = Scattergun Australium Festivized BLU
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− | | 3d-image-9 = Scattergun Botkiller Rust
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− | | 3d-image-10 = Scattergun Botkiller Blood
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− | | 3d-image-11 = Scattergun Botkiller Carbonado
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− | | 3d-image-12 = Scattergun Botkiller Diamond
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− | | 3d-image-13 = Scattergun Botkiller Silver Mk.I
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− | | 3d-image-15 = Scattergun Botkiller Gold Mk.I
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− | | 3d-image-17 = Scattergun Botkiller Silver Mk.II
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− | | 3d-image-19 = Scattergun Botkiller Gold Mk.II
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− | | 3d-button-1 = default
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− | | 3d-button-2 = colored_pair
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− | | 3d-button-4 = colored_pair
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− | | 3d-button-6 = australium
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− | | 3d-button-7 = australium_half
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− | | 3d-button-8 = australium_half
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− | | 3d-button-9 = default_half
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− | | 3d-button-10 = default_half
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− | | 3d-button-11 = default_half
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− | | 3d-button-12 = default_half
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− | | 3d-button-13 = colored_pair
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− | | 3d-button-15 = colored_pair
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− | | 3d-button-17 = colored_pair
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− | | 3d-button-19 = colored_pair
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− | | 3d-viewname-1 = Default
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− | | 3d-viewname-2 = Festive
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− | | 3d-viewname-4 = Festivized
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− | | 3d-viewname-6 = Australium
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− | | 3d-viewname-7 = Australium Festivized<br>(RED)
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− | | 3d-viewname-8 = Australium Festivized<br>(BLU)
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− | | 3d-viewname-9 = Rust
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− | | 3d-viewname-10 = Blood
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− | | 3d-viewname-11 = Carbonado
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− | | 3d-viewname-12 = Diamond
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− | | 3d-viewname-13 = Silver Mk.I<br>
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− | | 3d-viewname-15 = Gold Mk.I<br>
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− | | 3d-viewname-17 = Silver Mk.II<br>
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− | | 3d-viewname-19 = Gold Mk.II<br>
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− | | used-by = [[Scout]]
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− | | slot = primary
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− | | availability = {{avail|stock|crate23-strange|crate35-festive|crate49-strange|mvm-both-types|contract|crate93|crate94|warpaint}}
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− | | marketable = yes
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− | | numbered = no
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− | | medieval = no
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− | | ammo-loaded = 6
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− | | ammo-carried = 32
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− | | reload = Single
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− | | loadout = yes
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− | | quality = Normal
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− | | item-kind = Scattergun
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− | | item-level = 1
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− | }}
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− | {{Quotation|'''The Scout'''|Yeah, come get some, ya frickin' wuss!|sound=Scout_taunts06.wav}} | |
− | The '''Scattergun''' is the default [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, double-barreled lever-action {{botignore|shotgun}} with a wooden handle and foregrip.
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− | The Scattergun fires ten pellets per shot with increased [[Damage#Distance and randomness modifier|ramp-up]], making it deadly at close range. However, a wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to utilize the Scout's speed to quickly close in on a target and deal maximum damage.
| + | 6.the dollar fires coal per shot |
| | | |
− | The base damage per pellet, number of pellets fired per shot, and [[ammo|ammunition]] per magazine is equal to that of the [[Shotgun]]. The main difference is the increased positive damage-ramp (175% at point-blank compared to 150%).
| + | 8. you smell |
− | | + | 5. unpayed |
− | The Scattergun's first shell will fire at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets will spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.
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− | | |
− | == Damage and function times ==
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− | {{Damage table
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− | | type = [[Hitscan]]
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− | | damagetype = Bullet
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− | | rangetype = Ranged
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− | | |
− | | damage = yes
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− | | ramp up = {{tooltip|10.5|Point blank}} / pellet
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− | | base = 6 / pellet
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− | | fall off = {{tooltip|3.168|Long range}} / pellet
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− | | pellet count = 10
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− | | pellet spread = 30
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− | | ramp up % = 175
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− | | point blank = 11-105
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− | | medium range = 6-60
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− | | long range = 3-30
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− | | crit = 18 / pellet
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− | | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
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− | | |
− | | function times = yes
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− | | attack interval = 0.625 s
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− | | reload first = 0.7 s
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− | | reload more = 0.5 s
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− | }}
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− | | |
− | {{Weapon Demonstration}}
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− | | |
− | == Strange variant ==
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− | {{Strange item info
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− | | item-type = Scattergun
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− | | rankson = kills
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− | | rankson2 =
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− | | festive = yes
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− | | botkiller = yes
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− | | australium = yes
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− | | can deal damage =
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− | | can deal gib damage = no
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− | | can headshot = no
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− | | can reflect projectiles = no
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− | | can deal posthumous damage = no
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− | | can extinguish = no
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− | | can deal long range damage = yes
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− | | notes =
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− | }}
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− | | |
− | == Update history ==
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− | {{update history|
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− | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
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− | * {{Undocumented}} Updated the [[kill icon]].
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− | | |
− | '''{{Patch name|1|7|2011}}'''
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− | * The Scattergun's kill icon was updated.
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− | | |
− | '''July 12, 2011'''
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− | * {{item server}} Added [[Strange]] Quality.
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− | | |
− | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
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− | * Added [[Festive weapons|Festive]] variant.
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− | | |
− | '''{{patch name|12|16|2011}}'''
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− | * Fixed colors on Christmas lights for the [[BLU]] team Scout Festive Scatterguns.
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− | | |
− | '''{{patch name|12|19|2011}}'''
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− | * Festive Scatterguns can now be [[Gift Wrap|gifted]].
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− | | |
− | '''{{Patch name|7|5|2012}}'''
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− | * Added more detail to the reloads for the Scattergun, the [[Baby Face's Blaster]], the [[SMG]], and the [[Cleaner's Carbine]].
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− | | |
− | '''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
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− | * {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
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− | | |
− | '''{{Patch name|10|9|2012}}'''
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− | * Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
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− | | |
− | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
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− | * Added Silver and Gold Botkiller Mk. II variants.
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− | | |
− | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
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− | * {{undocumented}} Added [[Australium weapons|Australium]] variant.
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− | | |
− | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
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− | * Converted the Scattergun models to use the <code>c_models</code> system.
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− | | |
− | '''{{Patch name|08|27|2014}}'''
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− | * Fixed the Australium Scattergun material looking pixelated.
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− | | |
− | '''{{Patch name|03|31|2015}}'''
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− | * Fixed the Australium Scattergun using the fire material.
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− | | |
− | '''{{Patch name|1|7|2016}}'''
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− | * Fixed the Australium Scattergun materials.}}
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− | | |
− | == Trivia ==
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− | * Sound effects intended for the Scattergun, labeled <code>scatter_gun_double_shoot.wav</code> had existed in the game files since release. The [[Force-A-Nature]] now uses these sound effects when firing.
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− | | |
− | == Gallery ==
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− | <gallery>
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− | File:Scattergun 1st person.png|First-person view.
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− | File:Festive Scattergun 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
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− | File:Festive Scattergun 1st person blu.png|[[BLU]] Festive variant.
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− | File:Botkiller Scattergun 1st person.png | [[Botkiller weapons|Botkiller]] variant.
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− | File:Australium scattergun.png | [[Australium weapons|Australium]] variant.
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− | File:Scattergun First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
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− | File:Scattergun First Person Festivized BLU.png|BLU Festivized variant.
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− | File:Scattergun First Person Festivized Australium RED.png|RED Festivized Australium variant.
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− | File:Scattergun First Person Festivized Australium BLU.png|BLU Festivized Australium variant.
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− | File:sawed off.jpg|The Scout, with conceptual Scatterguns.
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− | </gallery>
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− | | |
− | == See also ==
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− | * [[Scout strategy#Scattergun + reskins|Scattergun strategy]]
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− | * [[Festive weapons]]
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− | * [[Botkiller weapons]]
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− | * [[Australium weapons]]
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− | | |
− | {{Standard Weapons Nav}}
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− | {{Allweapons Nav}}
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− | {{Scout Nav}}
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− | [[Category:Weapons using the CommunityWeapon material proxy]]
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