Difference between revisions of "Rumble"
ShadowMan44 (talk | contribs) (Created page with "{{stub| This page needs locations}} {{Map infobox | game-type = Payload | file-name = pl_rumble_rc1 | map-image = R...") |
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| developer = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]<br>[http://steamcommunity.com/profiles/76561198019705730 Riley "Sheltr" Aanestad]<br>[https://steamcommunity.com/id/well4367 Sean "heyo" Cutino]<br>[https://steamcommunity.com/id/Y_M Tim "YM" Johnson] | | developer = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]<br>[http://steamcommunity.com/profiles/76561198019705730 Riley "Sheltr" Aanestad]<br>[https://steamcommunity.com/id/well4367 Sean "heyo" Cutino]<br>[https://steamcommunity.com/id/Y_M Tim "YM" Johnson] | ||
| map-environment = Rain | | map-environment = Rain | ||
− | | map-setting = Night, | + | | map-setting = Night, Jungle |
| map-hazards = [[Environmental death#Pitfall|Pitfall]] | | map-hazards = [[Environmental death#Pitfall|Pitfall]] | ||
| map-deep-water = No | | map-deep-water = No | ||
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}} | }} | ||
− | '''Rumble''' is a community-created [[Payload]] map taking place in a rainy | + | '''Rumble''' is a community-created [[Payload]] map taking place in a rainy jungle. A [[Gravestone|Halloween version]] of the map was released in the [[Scream Fortress 2018]] update. |
[[Image:Rumble_Map_Overview.png|thumb|top|Overview of Rumble.]] | [[Image:Rumble_Map_Overview.png|thumb|top|Overview of Rumble.]] |
Revision as of 11:28, 19 April 2021
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: This page needs locations |
Rumble | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Rain |
Setting: | Night, Jungle |
Hazards: | Pitfall |
Rumble is a community-created Payload map taking place in a rainy jungle. A Halloween version of the map was released in the Scream Fortress 2018 update.
Changelog
Changelog:
March 19, 2017
- Added to the workshop.
March 20, 2017
- Fixed being able to stand on some tree tops.
- Fixed timer awarding more time multiple times when cart rolled back to the point.
- Fixed cap C cart rolling back behind the point.
- Adjusted lighting on certain areas of the map.
- Noclipped mine shaft mid entrance.
March 21, 2017
- Fixed several spots where you could stand, but you shouldn't be at.
- Fixed dead end for a background mine cart.
- Fixed console errors.
- Detailed a shaft that ws lost in previous split from the cp-version.
- Aligned some textures to to look better.
- Adjusted lighting more in certain areas.
- Adjusted some displacements painting and shape.
March 23, 2017
- Added rain to the map.
- Added thunder and lightnings too (yes, you can see lightnings in the sky!).
- Added new doorway between B and C uphill slowdown area.
- Adjusted lighting all over the map.
- Adjusted lighting in BLU base to more blue'ish.
- Fixed window fading near last capture pit area.
- Fixed few hovering bushes.
- Continued detail and visual pass from cp-version.
March 26, 2017
- Remade side house interiors near last point. Now it has more space.
- Fixed blu team initially starting from same spawnpoint
- Fixed few textures not aligned properly
- Fixed one prop being non-solid
- Fixed waterfall effect being too high in the air
- Fixed minecart sound being off from the moving object
- Fixed payload cart sometimes not properly sliding backwards on rollback zone between B and C
- Fixed players dying on dropping into last pit - you can no longer get there untill the end
- Added door near B site to help blu push a bit easier to the point
- Added images for loading screen / chalkboard from the map
- Removed crate and adjusted ramp size near closing door at last area
- Renamed all the control points to have point letters
- Improved some clipping in the map
- Improved visual look of the pit with decals
- Improved lightning and thunder system in a map (You can actually see lightning strikes)
- Added proper navigation file for bots
June 22, 2017
- Fixed fog not rendering correctly.
- Brought in changes from CP-version.
- Improved visual quality.
- Tuned in thunder and rain system.
July 2, 2017
- Brought in changes from the CP version, editing 2 maps at the same time is hard.
- Updated nav file.
Gallery
See also
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