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| == Modified upgrades == | | == Modified upgrades == |
− | {{User:washys/Template:Mvm upgrades gettysburg}} | + | {{Template:Mvm upgrades gettysburg}} |
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| == Stat changes == | | == Stat changes == |
Revision as of 12:40, 23 April 2021
![Ico metal.png](/w/images/thumb/f/f4/Ico_metal.png/56px-Ico_metal.png) | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here.
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Sudden Equinox
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|
Basic Information
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Name:
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Sudden Equinox
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File name:
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mvm_sharp_rc6a_adv_sudden_equinox.pop
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Developer(s): |
gettysburg
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Map:
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Sharp
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Mission type: |
Invasion
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Waves:
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6
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Difficulty: |
Advanced
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Starting credits:
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800
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Maximum possible credits:
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4800
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Minimum respawn wave time:
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4
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Maximum respawn wave time:
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4
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Fixed respawn time:
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Yes
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Tour:
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Digital Directive
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Sentry Buster spawn time:
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0 seconds
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Sentry Buster respawn time:
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45 seconds
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Sudden Equinox is an advanced invasion mission made by gettysburg. It is available on the custom Sharp map.
Notes
- Buyback prices are fixed and don't decrease over time.
- Player only may buy back once each wave.
- A maximum of one Heavy is allowed.
- Players no longer drop a reanimator on death, making reviving impossible.
- Pyro Robots can airblast arrows, stickybomb, and grenade.
- Shield Medic's projectile shield can deal damage to players.
- Sniper Robots can headshot players.
- Sentry Busters don't deal damage to robots.
- This mission uses a custom upgrade file.
- Some weapon stats changed in this mission. See the Stat changes section below for more details.
Waves
Sub-wave |
Class |
Count |
Delay(s) |
Credits
|
Wave 1 (1000 Credits)
|
1A
|
Giant Jarate Sniper |
Expert |
Fires continuously
|
2 |
4 |
8
|
0 |
16
|
20
|
Giant Uber Medic |
Expert |
—
|
Bushwacka Sniper |
Hard |
—
|
1 |
12 |
64
|
1 |
0.75
|
180
|
1B
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Giant Afterburn Pyro |
Expert |
—
|
2 |
4 |
8
|
2 |
16
|
20
|
Giant Uber Medic |
Expert |
—
|
|
Hard |
—
|
4 |
8 |
24
|
0 |
3
|
90
|
1C
|
Tank |
Expert |
—
|
1 |
1 |
1
|
1 |
0
|
150
|
Support
|
Penetrating Bowman |
Expert |
—
|
3 |
4 |
90
|
1 |
6
|
290
|
Spy-cicle |
Expert |
Begins after 1A is all dead
|
2 |
4 |
24
|
10 |
6
|
0
|
|
1/2 Normal 1/2 Hard |
1/2 Prefer flank route Begins after 1B is all dead
|
4 |
9 |
40
|
10 |
0
|
250
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Wave 2 (900 Credits)
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2A
|
Giant Scout |
Expert |
—
|
1 |
2 |
6
|
0 |
12
|
60
|
Armor League Scout |
Hard |
—
|
2 |
4 |
18
|
2 |
6
|
140
|
2B
|
|
Expert |
—
|
1 |
2 |
5
|
2 |
10
|
100
|
3/7 Buff Spy |
Expert |
![Buff Banner](/w/images/thumb/7/7c/Item_icon_Buff_Banner.png/24px-Item_icon_Buff_Banner.png)
+9900%
|
5 |
10 |
50
|
2 |
4
|
75
|
3/7 Conch Spy |
Expert |
![Concheror](/w/images/thumb/7/7e/Item_icon_Concheror.png/24px-Item_icon_Concheror.png)
+9900%
|
1/7 Backup Spy |
Expert |
![Battalion's Backup](/w/images/thumb/d/d8/Item_icon_Battalion%27s_Backup.png/24px-Item_icon_Battalion%27s_Backup.png)
+9900%
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2C
|
|
Easy |
100% crit chance
|
2 |
2 |
2
|
3 |
0
|
12
|
|
Expert |
Spawns with full Über
|
2D
|
|
Easy |
100% crit chance
|
2 |
2 |
2
|
30 |
0
|
13
|
|
Expert |
Spawns with full Über
|
Support
|
1/3 Really Heavy Shotgun |
Hard |
—
|
1 |
5 |
20
|
2 |
6
|
500
|
1/3 Burst Shotgun Soldier |
Hard |
100% crit chance
|
1/3 Shotgun Pyro |
Normal |
—
|
Backburner Pyro |
Expert |
Spawn from player behind
|
2 |
— |
—
|
5 |
20
|
—
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Wave 3 (900 Credits)
Wave starts with two bombs
|
3A
|
|
Expert |
100% crit chance Melee only
|
1 |
4 |
4
|
2 |
0.5
|
352
|
3B-1
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Giant Booster Soldier |
Expert |
—
|
3 |
3 |
3
|
0 |
15
|
48
|
Fire Medic |
Expert |
Spawns with full Über
|
Blast Medic |
Expert |
Spawns with full Über
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3B-2
|
|
Hard |
Primary only
Bot does not teleport behind players
|
3 |
8 |
36
|
0 |
2
|
0
|
|
Expert |
Spawns with full Über
|
3C
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Giant Booster Soldier |
Expert |
—
|
3 |
3 |
3
|
0 |
15
|
100
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Fire Medic |
Expert |
Spawns with full Über
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Bullet Medic |
Expert |
Spawns with full Über
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3D
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Giant Booster Soldier |
Expert |
—
|
4 |
6 |
8
|
0 |
13
|
100
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Bullet Medic |
Expert |
Spawns with full Über
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Blast Medic |
Expert |
Spawns with full Über
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Fire Medic |
Expert |
Spawns with full Über
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3E
|
|
Normal |
—
|
1 |
8 |
50
|
5 |
0.75
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90
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1/4 Giant Phlog Pyro |
Expert |
—
|
1 |
3 |
9
|
2 |
9
|
200
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1/4 Furious Giant Pyro |
Expert |
—
|
1/4 Giant Backburner Pyro |
Expert |
Fires continuously
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1/4 Giant Pyro |
Expert |
Use shotgun if outside flamethrower range
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Support
|
|
Easy |
Fires continuously
Robot prefer going after player Begins after 3D is all dead
|
2 |
3 |
10
|
5 |
3
|
10
|
|
Normal |
![Backburner](/w/images/thumb/5/5d/Item_icon_Backburner.png/24px-Item_icon_Backburner.png)
Robot prefer going after player
|
|
Expert |
—
|
1 |
— |
—
|
0 |
50
|
—
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Giant Heatmaker Sniper |
Expert |
—
|
1 |
— |
—
|
12 |
45
|
—
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Wave 4 (1000 Credits)
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4A
|
Giant Laser |
Hard |
100% crit chance
|
3 |
3 |
3
|
0 |
0
|
203
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Giant Uber Medic |
Expert |
—
|
4B-1
|
|
Normal |
No stats change
|
4 |
8 |
64
|
2 |
0
|
97
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4B-2
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Giant Enraging Heavy |
Expert |
Provide 50% less rage
|
3 |
4 |
6
|
2 |
15
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200
|
|
Expert |
Spawns with full Über
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4C
|
Giant Dalokohs Heavy |
Expert |
Provide 50% less rage
|
3 |
4 |
6
|
2 |
15
|
200
|
|
Expert |
Spawns with full Über
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4D
|
|
40,000 |
Tank comes with sticky cannon
|
1 |
1 |
1
|
2 |
0
|
200
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Support
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Blutsauger Medic |
Easy |
Begins after 4A is all dead
|
1 |
2 |
20
|
15 |
6
|
50
|
Stickybomb Demo |
Hard |
Begins after 4B-1 and 4C is all dead
|
1 |
6 |
10
|
2 |
3
|
25
|
|
Expert |
Jumps every 0.5-3 seconds
Robot prefer going after player Begins after 4B-1 and 4C is all dead
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1 |
1 |
1
|
0 |
5
|
25
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Support Engineer |
Expert |
Build dispenser instead of sentry gun
+1900% dispenser range
+50% dispenser heal rate
33% slower build rate
|
1 |
— |
—
|
0 |
45
|
—
|
Ranger |
Hard |
100% crit chance
Use sniper behavior
|
2 |
— |
—
|
15 |
45
|
—
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Wave 5 (800 Credits)
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5A
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Fire Immune Super Scout |
Expert |
Immune to fire damage
100% crit chance
|
1 |
1 |
2
|
0 |
8
|
2
|
5B
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Blast Immune Super Scout |
Expert |
Immune to blast damage
100% crit chance
|
1 |
1 |
2
|
0 |
8
|
2
|
5C
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Bullet Immune Super Scout |
Expert |
Immune to bullet damage
100% crit chance
|
1 |
1 |
2
|
0 |
8
|
2
|
5D
|
Custom Variant |
Expert |
Robot prefer going after player
|
2 |
3 |
4
|
0 |
18
|
394
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Giant Shield Medic |
Expert |
Immune to milk and jarate effect
|
|
Normal |
|
4 |
9 |
40
|
2 |
3
|
300
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Overheal Medic |
Expert |
—
|
5E
|
Type 2 |
Expert |
—
|
7 |
8 |
14
|
2 |
12
|
12
|
|
Expert |
Spawns with full Über
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Direct Hit Soldier |
Expert |
—
|
1/2 Burst Cannonknight |
Hard |
—
|
4 |
10 |
32
|
2 |
5
|
44
|
1/2 Stickybomb Demo |
Hard |
—
|
5F
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Type 2 |
Expert |
100% crit chance
|
6 |
7 |
12
|
3 |
20
|
44
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Vaccinator Medic |
Expert |
Switch between resistance every 1.1 seconds
|
Support
|
Midas Engineer |
Expert |
100% crit chance
|
1 |
2 |
10
|
3 |
6
|
0
|
Super Bonk Scout |
Hard |
Robot prefer going after player
100% crit chance Begins after 5E is all dead
|
1 |
6 |
6
|
2 |
2
|
0
|
Backup Engineer |
Expert |
![Battalion's Backup](/w/images/thumb/d/d8/Item_icon_Battalion%27s_Backup.png/24px-Item_icon_Battalion%27s_Backup.png)
+9900%
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1 |
— |
—
|
0 |
50
|
—
|
|
Expert |
![Machina](/w/images/thumb/a/ae/Item_icon_Machina.png/24px-Item_icon_Machina.png)
Bullet penetrate target
|
3 |
— |
—
|
15 |
45
|
—
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Modified upgrades
+4 Health Regen
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All classes
|
200
|
3
|
Regenerates health every second. Health regeneration per upgrade increased to +4
Maximum regeneration increased to 12 HP per second
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+10% Jump Height
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200
|
3
|
Jump higher.
Jump height per upgrade decreased to 10%
Maximum jump height decreased to 30%
Cost increased to 200
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+10 Metal Regen
|
Engineer
|
50
|
5
|
Metal is regenerated every 5 seconds.
Metal regeneration per upgrade increased to +10
Maximum regeneration increased to 50 metal every 5 seconds
Cost decreased to 50
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Rocket Specialist
|
Soldier
|
500
|
1
|
+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Maximum level of upgrade decreased to 1
Cost increased to 500
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+100% Burn Damage
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Pyro
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250
|
4
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Afterburn damage bonus. Burn damage per upgrade increased to +100%
Maximum burn damage increased to +400%
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+10% Airblast Force
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Pyro
|
50000
|
4
|
Upgrade is prohibited
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+20% Damage
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Demoman
|
400
|
4
|
Cost decreased to 400
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+10% Firing Speed
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Heavy
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500
|
2
|
Firing speed per upgrade increased to +15%
Maximum firing speed decreased to +30%
Cost increased to 500
This upgrade is ~5% more cost effective, previously costing 35 credits per % firing speed, now costing 33.33 credits per % firing speed
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Knockback Rage
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500
|
1
|
Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
Maximum level of Knockback Rage decreased to 1
Cost increased to 500
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+1 Projectile Penetration
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500
|
3
|
Projectiles penetrate an additional enemy player.
Maximum Projectile Penetration decreased to 1
Cost increased to 500
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Explosive Headshot
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Sniper
|
500
|
1
|
Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
Maximum level of Explosive Headshot decreased to 1
Cost increased to 500
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+5s Bleed On Target
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Sniper
|
100
|
3
|
Cost decreased to 100
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-50% Speed On Target
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Scout
|
Sniper
|
600
|
1
|
Does not stack. Slow decreased from -65% to -50%
While the original upgrade is labeled as a -35% slow, it is actually a -65% slow
Cost increased to 600
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Explode on Ignite
|
Pyro
|
50000
|
1
|
Explosion deals up to 350 splash damage Upgrade is prohibited
|
Able to re-launch while already in-flight
|
Pyro
|
200
|
1
|
Cost decreased to 200
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Stun enemies when you land
|
500
|
1
|
Cost increased to 500
|
+20% Damage
|
Demoman
|
400
|
4
|
Cost decreased to 400
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-25% Push Force On Wearer
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Demoman
|
75
|
4
|
Reduced the push force from enemies attack
Push force reduction decreased to -25% per level
Maximum push force reduction increased to -100%
Cost decreased to 75
This upgrade is 10% more cost effective, previously costing 3.33 credits per -% push force, now costing 3 credits per -% push force
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Projectile Shield
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Medic
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500
|
1
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Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. Level 2 Projectile Shield is prohibited
Cost increased to 500
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+1s Über Duration
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250
|
3
|
Uber duration per upgrade decreased to +1 second
Maximum uber duration decreased to +3 seconds
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Overheal Expert
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350
|
2
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+25% more Overheal, +50% longer duration per point.
Maximum level of Overheal Expert decreased to 2
Cost increased to 350
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Canteen Specialist
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500
|
1
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Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
Maximum level of Canteen Specialist decreased to 1
Cost increased to 500
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+3s Crits On Kill
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Demoman
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Spy
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200
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2
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3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Crit boost duration per upgrade increased to +3 seconds
Maximum crit boost duration increased to +6 seconds
Cost decreased to 200
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All classes3,4
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+10% Recharge Rate
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Scout
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250
|
3, 1
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Faster baseball/bauble recharge rate.
Recharge rate per upgrade decreased to +10%
Maximum recharge rate decreased to +30%, +10%
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+200% Max Misc Ammo
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100
|
2
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Gives the Scout two extra baseball/bauble per level. Ammo count increased to +2 per level
Maximum ammo count decreased to +4
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Ball Marks Target
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Scout
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200
|
1
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Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. Cost decreased to 200
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Notes
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- 2 Usable by all classes except Spy.
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- 3 Only when equipped by Spy
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- 4 Only when equipped by Demoman
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Robot Sapper Power
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Spy
|
350
|
1
|
Increases robot Sapper radius and duration.
Maximum level of Robot Sapper Power decreased to 1
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+1 Disposable Sentry Gun
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Engineer
|
200
|
2
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Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
Maximum number of Disposable Sentries increased to +2
Decreased cost to 200
Stacks with the Gunslinger attribute
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+10% Sentry Firing Speed
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Sentry Gun
Combat Mini-Sentry Gun
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350
|
2
|
10% faster sentry fire rate.
Third sentry firing upgrade is prohibited
The third upgrade is not functional in vanilla MvM
|
2-Way Teleporters
|
Teleporter
|
100
|
1
|
Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
Cost decreased to 100
|
Become Crit Boosted
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All classes
|
200
|
Crits user and triples sentry fire rate for 5 seconds.
Cost increased to 200
|
Become Übercharged
|
150
|
ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
Cost increased to 150
|
Refill Clips and Ammo
|
50
|
Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
Cost increased to 50
|
Teleport to Spawn
|
20
|
Instantly teleport to spawn and grants a 5 second speed boost.
Cost increased to 20
|
Building Upgrade
|
Engineer
|
100
|
Upgrades all existing buildings to Level 3 and fully restores their health.
Cost increased to 100
|
Stat changes
![Market Gardener](/w/images/thumb/a/ac/Item_icon_Market_Gardener.png/100px-Item_icon_Market_Gardener.png) Market Gardener
|
Added: +50% melee attack range
Added: +100% damage bonus
Added: Attack cleave all enemy in range
|
![Degreaser](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png) Degreaser
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Added: +200% reflected projectile speed
Added: Airblast gives teammates speed boost
Added: Reflected projectiles had rocket specialist effect
Added: Restore 40% health from reflected projectile
Changed: +75% airblast cost
|
![Gas Passer](/w/images/thumb/0/0e/Item_icon_Gas_Passer.png/100px-Item_icon_Gas_Passer.png) Gas Passer
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Added: +900% afterburn damage
|
![Festive Eyelander](/w/images/thumb/1/14/Item_icon_Festive_Eyelander.png/100px-Item_icon_Festive_Eyelander.png) Festive Eyelander
|
Added: On kill: turn victim to ice
|
![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/100px-Item_icon_Ullapool_Caber.png) Ullapool Caber
|
Added: -90% self blast damage
Removed: 100% slower firing speed
Added: Caber instant regenerate on hit
Added: +50% damage bonus when below 50% health
Added: -75% self damage force
|
![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/100px-Item_icon_Minigun.png) All Heavy Primaries
|
Added: Random crit chance does not scale with damage dealt
|
![Wrangler](/w/images/thumb/c/ce/Item_icon_Wrangler.png/100px-Item_icon_Wrangler.png) Wrangler
|
Added: User can taunt in mid-air
Added: -33% sentry firing speed
|
![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
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Added: +100% sentry range
Added: +200% max sentry ammo
Added: +50% dispenser heal rate
Added: +100% faster construction rate
Added: +1 additional disposable sentry
Added: +100% faster teleporter recharge rate
|
![Ubersaw](/w/images/thumb/0/04/Item_icon_Ubersaw.png/100px-Item_icon_Ubersaw.png) Ubersaw
|
Changed: On Hit: 12.5% ÜberCharge added
|
![Sniper Rifle](/w/images/thumb/a/a1/Item_icon_Sniper_Rifle.png/100px-Item_icon_Sniper_Rifle.png) All Sniper Rifles
|
Added: Fully charged shots gib targets
|
![Huntsman](/w/images/thumb/f/f8/Item_icon_Huntsman.png/100px-Item_icon_Huntsman.png) Huntsman
|
Added: +2 arrows per shot
Added: +20% headshot damage
|
![Classic](/w/images/thumb/7/73/Item_icon_Classic.png/100px-Item_icon_Classic.png) Classic
|
Added: Bullet explode on impact
Added: +10% damage bonus
Added: +100% charge rate when looking at enemy
Added: 50% slower power charge
|
![Ambassador](/w/images/thumb/e/ec/Item_icon_Ambassador.png/100px-Item_icon_Ambassador.png) Ambassador
|
New stats
When the weapon is active
+312% headshot damage
Weapon possesses maximum Explosive Headshot upgrade
Last shot in clip is guaranteed crits
Critical damage is unaffected by range
-100% damage on bodyshot
200% slower firing speed
50% slower reload speed
-80% clip size
Spawns with six bullets loaded
+100% weapon model scale
|
![Engineer emblem RED.png](/w/images/thumb/c/cf/Engineer_emblem_RED.png/100px-Engineer_emblem_RED.png) Engineer
|
+1900% max metal
+100% construction rate
+50% faster sentry rocket firing speed
100 metal regenerated every 5 seconds
|
![Medic emblem RED.png](/w/images/thumb/1/11/Medic_emblem_RED.png/100px-Medic_emblem_RED.png) Medic
|
All Medi Guns can heal buildings
|
![TF2 crosshair orange.png](/w/images/thumb/b/be/TF2_crosshair_orange.png/100px-TF2_crosshair_orange.png) All Class
|
+900% max primary ammo
+900% max secondary ammo
+200% increased air control
|