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− | {{Item infobox
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− | | type = weapon
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− | | image = RED Rainblower.png
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− | | team-colors = yes
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− | | kill-icon-2 = armageddon
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− | | kill-tooltip-2 = Taunting
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− | | used-by = [[Pyro]]
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− | | slot = primary
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− | | released = {{Patch name|6|27|2012}}<br />([[Pyromania Update]])
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− | | availability = {{avail|drop|craft|purchase|Crate46-strange|collectors}}
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− | | marketable = yes
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− | | numbered = yes
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− | | medieval = no
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− | | ammo-loaded = 200
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− | | ammo-carried = N/A
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− | | reload = No Reload
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− | | loadout = yes
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− | | item-kind = Flame Thrower
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− | | item-level = 10
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− | | pyroland-icon = yes
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− | | item-description = Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them in sparkly rainbows (all-consuming fire). (Equips Pyrovision.)
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− | | att-1-positive = On Equip: Visit Pyroland
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− | | att-2-positive = Extinguishing teammates restores 20 health
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− | | att-3-negative = Only visible in Pyroland
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− | }}
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− | {{Quotation|'''Rainblower''' publicity blurb|Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them with sparkling rainbows (all consuming fire). }}
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− | The '''Rainblower''' is a [[weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It appears as a series of four yellow horns and one silver horn with long, spiraling piping and a container of sparkly team-colored fluid. It sprays out a stream of colorful bubbles and rainbows. This item may only be seen in-game by users who are in [[Pyroland]], however, it will show up as the Rainblower in the [[deathcam]]. A Pyro with the Rainblower equipped will be shown as having the [[Flame Thrower]] to players not in Pyroland. The Rainblower makes wind chime and bubbling sounds when fired. It also makes very light tinkling sounds when deployed but not fired.
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− | [[Taunting]] with the Rainblower equipped will perform the [[Armageddon]] kill taunt, igniting and potentially killing anyone in the area. Unlike other Pyroland-related items, players not in Pyroland will also see this taunt, but with slight differences; for example, instead of blowing bubbles, the Pyro will breathe fire. The damage halves for every player hit, making it possible to survive.
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− |
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− | In combat, this weapon functions identically to the stock [[Flame Thrower]].
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− |
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− | == Damage and function times ==
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− | {{Damage table
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− | | type = Particle
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− | | identical = [[Flame Thrower]]
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− | | damagetype = Fire
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− | | rangetype = Ranged
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− |
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− | | damage = yes
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− | | flame close = {{tooltip|6.5-13 / particle|86.7-173.3 / s}}
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− | | flame far = {{tooltip|3.25-6.5 / particle|43.3-86.7 / s}}
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− | | flame far % = 50
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− | | crit = {{tooltip|9.75-19.5 / particle|133-266 / s}}
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− | | minicrit = {{tooltip|4.3875-8.775 / particle|58-117 / s}}
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− | | afterburn = {{tooltip|4 / tick|8 / s}}
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− | | afterburn minicrit = {{tooltip|5 / tick|10 / s}}
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− | | function times = yes
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− | | attack interval = {{tooltip|0.075 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s.}}
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− | | ammo interval = 0.08 s
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− | | airblast cooldown = 0.75 s
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− | | afterburn time = {{tooltip|4-10 s|Each hit from a flame particle increased afterburn duration by 0.4 seconds.}}
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− | }}
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− | '''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
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− | {{Weapon Demonstration}}
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− | == Crafting ==
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− | {{See also|Crafting}}
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− |
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− | === Blueprint ===
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− | {{Blueprint
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− | | autoresult = Pyro Primary
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− | }}
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− | == Strange variant ==
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− | {{Strange item info
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− | | item-type = Flame Thrower
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− | | rankson = kills
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− | | can deal damage = yes
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− | | can deal gib damage = no
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− | | can headshot = no
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− | | can reflect projectiles = yes
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− | | can deal posthumous damage = yes
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− | | can extinguish = yes
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− | | can deal taunt damage = yes
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− | | notes =
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− | | item-description = Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them in sparkly rainbows (all-consuming fire. (Equips Pyrovision.)
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− | | att-1-positive = On Equip: Visit Pyroland
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− | | att-2-positive = Extinguishing teammates restores 20 health
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− | | att-3-negative = Only visible in Pyroland
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− | }}
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− |
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− | == Related achievements ==
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− | === {{class link|Soldier}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Soldier|Backdraft Dodger}}
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− | }}
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− | === {{class link|Pyro}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Pyro|Full Spectrum Warrior}}
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− | {{Show achievement|Pyro|Hot on Your Heels}}
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− | | 2 = {{Show achievement|Pyro|Hot Potato}}
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− | {{Show achievement|Pyro|Hotshot}}
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− | }}
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− |
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− | === [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
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− | }}
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− |
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− | == Update history ==
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− | {{update history|'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
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− | * The Rainblower was added to the game.
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− | * {{Undocumented}} Added [[Strange]] quality.
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− | '''{{Patch name|7|5|2012}}'''
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− | * Fixed the Rainblower taunt attacking players through walls.
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− | * Optimized the Rainblower taunt particles.
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− | '''{{item schema|7|12|2012|id=de6f0ee8a9ee651fa7998e4995afd39954f0e634}}'''
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− | * Fixed Strange Rainblower so [[Strange Part]] Posthumous Kills can be applied to it.
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− | '''{{Patch name|11|12|2013}}'''
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− | * {{Undocumented}} Added [[Collector's]] quality.
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− | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
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− | * The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
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− | * Extinguishing a teammate will now return 20 health to the Pyro.
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− | '''{{Patch name|1|7|2016}}'''
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− | * Changed attribute:
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− | ** {{undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
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− | '''{{Patch name|2|2|2016}}'''
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− | * Updated the Rainblower to remove the pilot light.
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− |
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− | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
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− | * Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
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− | ** Medics hear a "healing interrupted" sound when this is happening to their heal target.
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− | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
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− | * Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
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− | * Better visual sync, more consistent (no visuals/damage mismatch).
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− | * New particle effects.
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− | * Airblast
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− | ** Hit detection for both players and projectiles is now a consistent cone.
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− | ** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
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− | ** Airblast now causes target player to have reduced footing and air control for a short period.
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− | ** Now factors in the upward angle of the airblast, rather than having a fixed upward force.
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− | ** Total push force slightly increased.
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− | '''{{Patch name|10|30|2017}}'''
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− | * Fixed flamethrowers not damaging buildings at close distance.
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− | '''{{Patch name|11|7|2017}}'''
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− | * Fixed not seeing the new flamethrower effects on some machines.
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− | '''{{Patch name|3|28|2018}} #1'''
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− | * Flame damage per second now ramps up based on density of flame encountered, up to 200%.
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− | * Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
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− | * Fixed Flamethrower particles sometimes failing to draw on the client.
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− | * Fixed Flamethrower flames not colliding with tf_generic_bomb entities.
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− | '''March 28, 2018 Patch #2'''
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− | * Fixed a server crash related to the Flamethrower.
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− | }}
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− |
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− | == Bugs ==
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− | * This weapon does not glow when [[Critical hit#Crit boost|crit boosted]].
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− | ** Furthermore, when crit boosted, the sound it makes is of the original flamethrower.
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− | * When in spectator mode and spectating a player with the Rainblower, the Rainblower shoots out the default particles from the Flame Thrower.
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− | * As with most other taunts, performing the Rainblower's taunt and being knocked into the air will cancel the taunt but not its animation. However, it will also leave the taunt's particle effects at the place the taunt was initially performed, though it will not damage enemies.
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− | ** This will also occur if the player is killed during the taunt animation.
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− | * The flame particles for this weapon do not appear in DirectX 8.
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− | * When {{code|cl_flippedviewmodels 1}} is enabled flame particles still come from the right side.
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− | == Trivia ==
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− | * The Rainblower's concept of being seen only in Pyroland comes from [[Meet the Pyro]], where Pyro sees its flamethrower as the Rainblower, and its fire as rainbows.
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− | * The Rainblower, along with the [[Stock weapons|Stock]] [[Rocket Launcher]] and [[Flame Thrower]] were obtainable in ''Saints Row IV'' by pre-ordering the game on [[Steam]].
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− | == Gallery ==
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− | <gallery>
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− | File:Rainblower 1st person RED.png|[[RED]] first-person view.
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− | File:Rainblower 1st person BLU.png|[[BLU]] first person view.
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− | </gallery>
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− | == See also ==
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− | * [[Pyro strategy#Flame Thrower + reskins|Rainblower strategy]]
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− |
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− | {{PyromaniaNav}}
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− | {{Allweapons Nav}}
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− | {{Pyro Nav}}
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