Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"
m (→Swiftwater) |
(Improving helpful overviews...in my sandbox.) |
||
Line 811: | Line 811: | ||
| x15 = 510px | | x15 = 510px | ||
| y15 = 154px | | y15 = 154px | ||
+ | }} | ||
+ | |||
+ | ===Upward=== | ||
+ | {{User:Wookipan/Map overview | ||
+ | | title = Upward - overview indicators | ||
+ | | image = Upward overview.png | ||
+ | | - | ||
+ | | spawn1 = BLU first spawn | ||
+ | | spawn-color1 = blu | ||
+ | | xA = 513px | ||
+ | | yA = 655px | ||
+ | | spawn2 = BLU second spawn | ||
+ | | spawn-color2 = blu | ||
+ | | xB = 397px | ||
+ | | yB = 271px | ||
+ | | spawn3 = RED first spawn/ BLU third spawn | ||
+ | | spawn-color3 = mix | ||
+ | | xC = 183px | ||
+ | | yC = 356px | ||
+ | | spawn4 = RED second spawn | ||
+ | | spawn-color4 = red | ||
+ | | xD = 304px | ||
+ | | yD = 386px | ||
+ | | - | ||
+ | | area1 = Roof | ||
+ | | x1 = 583px | ||
+ | | y1 = 569px | ||
+ | | area2 = Behind roof | ||
+ | | x2 = 621px | ||
+ | | y2 = 514px | ||
+ | | area3 = Slope | ||
+ | | x3 = 600px | ||
+ | | y3 = 391px | ||
+ | | area4 = House | ||
+ | | x4 = 549px | ||
+ | | y4 = 317px | ||
+ | | area5 = Cliff | ||
+ | | x5 = 455px | ||
+ | | y5 = 323px | ||
+ | | area6 = Hill | ||
+ | | x6 = 399px | ||
+ | | y6 = 220px | ||
+ | | area7 = Rocks | ||
+ | | x7 = 346px | ||
+ | | y7 = 196px | ||
+ | | area8 = Flanking cliff | ||
+ | | x8 = 277px | ||
+ | | y8 = 174px | ||
+ | | area9 = B hut | ||
+ | | x9 = 187px | ||
+ | | y9 = 248px | ||
+ | | area10 = Apartments | ||
+ | | x10 = 275px | ||
+ | | y10 = 295px | ||
+ | | area11 = Platform | ||
+ | | x11 = 243px | ||
+ | | y11 = 335px | ||
+ | | area12 = Balcony | ||
+ | | x12 = 300px | ||
+ | | y12 = 465px | ||
+ | | area13 = Spiraling bridge | ||
+ | | x13 = 227px | ||
+ | | y13 = 545px | ||
+ | | area14 = Under bridge | ||
+ | | x14 = 246px | ||
+ | | y14 = 590px | ||
+ | | area15 = C hut | ||
+ | | x15 = 320px | ||
+ | | y15 = 580px | ||
+ | | area16 = Valley | ||
+ | | x16 = 390px | ||
+ | | y16 = 521px | ||
+ | | area17 = Across buildings | ||
+ | | x17 = 456px | ||
+ | | y17 = 408px | ||
}} | }} |
Revision as of 12:34, 15 July 2021
Contents
Payload
Badwater
Badwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Side room 11 Bridge 12 Attic 13 Alley 14 Chicken wire room 15 Sniper's hut 16 Back Yard 17 Platforms 18 Pit 19 Map room
Locations
|
Barnblitz
Barnblitz - overview indicators |
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Mouseover the markers to see the name of the location
1 Attacker's Yard 2 Approach 3 Left shed 4 Platform 5 Defender's yard 6 Entrance 7 Dropdown 8 Upper level 9 House entrance 10 Second story 11 Third story 12 Roof 13 Left entrance 14 Main entrance 15 Right entrance A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Bloodwater
Bloodwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Side room 11 Bridge 12 Attic 13 Alley 14 Chicken wire room 15 Sniper's hut 16 Back Yard 17 Platforms 18 Pit 19 Map room
Locations
|
Borneo
Borneo - overview indicators |
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Mouseover the markers to see the name of the location
1 Shed 2 Small house 3 Maintenance building 4 Grey structure 5 Bridge 6 Hill interior 7 Tunnel 8 Giant garage 9 Casali building A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Brimstone
Goldrush
Stage 1
Goldrush, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Elevated tracks 2 Cliffs 3 Hut 4 Tunnel 5 Imperial building 6 Red deck 7 Ditch 8 Attic 9 Mine shaft
Locations
|
Stage 2
Goldrush, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Watchtower 2 House 3 Bridge 4 Sniper's ledge 5 Battlement 6 Choke area 7 Main buildings 8 Sentry deck
Locations
|
Stage 3
Goldrush, stage3 - overview indicators |
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Mouseover the markers to see the name of the location
1 Truck house 2 Basin 3 Platform 4 Main deck 5 Main hallway 6 Sentry deck 7 Sniper's deck 8 Valley 9 Chokepoint 10 House 11 Battlements
Locations
|
Gravestone
Gravestone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shack 2 Shortcut 3 Red barn 4 Jimi Jam 5 Kitchen 6 Binski logging sawmill 7 Backyard A BLU first spawn B BLU second spawn C RED's only spawn Locations
Spawns
|
Hellstone
Hellstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Freight House 2 Cubby hole 3 Mine shack 4 Horsemann's house 5 Yard 6 Hells bells A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Pier
Pier - location indicators |
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Mouseover the markers to see the name of the location
1 Beach 2 Caves 3 Minivan parking space 4 Cliff 5 Bridge 6 Red carpet building 7 Wine cellar 8 Docks 9 Warehouse 10 Kitchen 11 Sandy beach 12 Barn bridge 13 Small barn 14 Building adjacent to the barn 15 Target range A BLU first spawn B BLU second spawn C RED first spawn / BLU third spawn D RED final spawn Locations
Spawns
|
Precipice
Precipice - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Courtyard 2 Buildings 3 Loading zone 4 Shack A 5 Shack B 6 Caves 7 Flank 8 Shipping yard 9 Hidden room A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Snowycoast
Snowycoast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side structure 2 Quonset hut 3 Kennels 4 Mines 5 Shutter gate 6 Excavation site A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Swiftwater
Swiftwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Main house 3 Ditch 4 Shifty's Quick Shot shack 5 Tunnel 6 Sawmill 7 Catwalks 8 Barn 9 Silos 10 Front area 11 Railway building 12 Corner house 13 Steep decline 14 Battlements 15 Cliff A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Upward
Upward - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|