Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"
(Updating the Helpful overviews...in my sandbox) |
(→Attack'n'Defend) |
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Line 1,104: | Line 1,104: | ||
| x19 = 390px | | x19 = 390px | ||
| y19 = 345px | | y19 = 345px | ||
+ | }} | ||
+ | |||
+ | ===Egypt=== | ||
+ | {{User:Wookipan/Map overview | ||
+ | | title = Egypt - overview indicators | ||
+ | | image = Egypt overview.png | ||
+ | | - | ||
+ | | spawn1 = BLU first spawn | ||
+ | | spawn-color1 = blu | ||
+ | | xA = 36px | ||
+ | | yA = 120px | ||
+ | | spawn2 = BLU second spawn | ||
+ | | spawn-color2 = blu | ||
+ | | xB = 345px | ||
+ | | yB = 290px | ||
+ | | spawn3 = BLU final spawn | ||
+ | | spawn-color3 = blu | ||
+ | | xC = 534px | ||
+ | | yC = 448px | ||
+ | | spawn4 = RED first spawn | ||
+ | | spawn-color4 = red | ||
+ | | xD = 255px | ||
+ | | yD = 249px | ||
+ | | spawn5 = RED second spawn | ||
+ | | spawn-color5 = red | ||
+ | | xE = 473px | ||
+ | | yE = 446px | ||
+ | | - | ||
+ | | area1 = Ledges | ||
+ | | x1 = 161px | ||
+ | | y1 = 157px | ||
+ | | area2 = Large courtyard | ||
+ | | x2 = 175px | ||
+ | | y2 = 253px | ||
+ | | area3 = Small courtyard | ||
+ | | x3 = 208px | ||
+ | | y3 = 168px | ||
+ | | area4 = Tunnels | ||
+ | | x4 = 280px | ||
+ | | y4 = 188px | ||
+ | | area5 = Point courtyard | ||
+ | | x5 = 318px | ||
+ | | y5 = 224px | ||
+ | | area6 = Stairs | ||
+ | | x6 = 338px | ||
+ | | y6 = 403px | ||
+ | | area7 = Main building | ||
+ | | x7 = 378px | ||
+ | | y7 = 448px | ||
+ | | area8 = Side path | ||
+ | | x8 = 435px | ||
+ | | y8 = 368px | ||
+ | | area9 = Flank | ||
+ | | x9 = 604px | ||
+ | | y9 = 451px | ||
+ | | area10 = Opening | ||
+ | | x10 = 551px | ||
+ | | y10 = 414px | ||
+ | | area11 = Valley | ||
+ | | x11 = 568px | ||
+ | | y11 = 394px | ||
+ | | area12 = Central pillar | ||
+ | | x12 = 556px | ||
+ | | y12 = 367px | ||
+ | | area13 = Caves | ||
+ | | x13 = 630px | ||
+ | | y13 = 313px | ||
+ | | area14 = Open courtyard | ||
+ | | x14 = 686px | ||
+ | | y14 = 373px | ||
}} | }} |
Revision as of 20:16, 15 July 2021
Contents
Payload
Badwater
Badwater - overview indicators |
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Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Side room 11 Bridge 12 Attic 13 Alley 14 Chicken wire room 15 Sniper's hut 16 Back Yard 17 Platforms 18 Pit 19 Map room
Locations
|
Barnblitz
Barnblitz - overview indicators |
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Mouseover the markers to see the name of the location
1 Attacker's Yard 2 Approach 3 Left shed 4 Platform 5 Defender's yard 6 Entrance 7 Dropdown 8 Upper level 9 House entrance 10 Second story 11 Third story 12 Roof 13 Left entrance 14 Main entrance 15 Right entrance A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Bloodwater
Bloodwater - overview indicators |
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Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Side room 11 Bridge 12 Attic 13 Alley 14 Chicken wire room 15 Sniper's hut 16 Back Yard 17 Platforms 18 Pit 19 Map room
Locations
|
Borneo
Borneo - overview indicators |
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Mouseover the markers to see the name of the location
1 Shed 2 Small house 3 Maintenance building 4 Grey structure 5 Bridge 6 Hill interior 7 Tunnel 8 Giant garage 9 Casali building A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Brimstone
Goldrush
Stage 1
Goldrush, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Elevated tracks 2 Cliffs 3 Hut 4 Tunnel 5 Imperial building 6 Red deck 7 Ditch 8 Attic 9 Mine shaft
Locations
|
Stage 2
Goldrush, stage 2 - overview indicators |
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Mouseover the markers to see the name of the location
1 Watchtower 2 House 3 Bridge 4 Sniper's ledge 5 Battlement 6 Choke area 7 Main buildings 8 Sentry deck
Locations
|
Stage 3
Goldrush, stage3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Truck house 2 Basin 3 Platform 4 Main deck 5 Main hallway 6 Sentry deck 7 Sniper's deck 8 Valley 9 Chokepoint 10 House 11 Battlements
Locations
|
Gravestone
Gravestone - overview indicators |
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Mouseover the markers to see the name of the location
1 Shack 2 Shortcut 3 Red barn 4 Jimi Jam 5 Kitchen 6 Binski logging sawmill 7 Backyard A BLU first spawn B BLU second spawn C RED's only spawn Locations
Spawns
|
Hellstone
Hellstone - overview indicators |
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Mouseover the markers to see the name of the location
1 Freight House 2 Cubby hole 3 Mine shack 4 Horsemann's house 5 Yard 6 Hells bells A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Pier
Pier - location indicators |
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Mouseover the markers to see the name of the location
1 Beach 2 Caves 3 Minivan parking space 4 Cliff 5 Bridge 6 Red carpet building 7 Wine cellar 8 Docks 9 Warehouse 10 Kitchen 11 Sandy beach 12 Barn bridge 13 Small barn 14 Building adjacent to the barn 15 Target range A BLU first spawn B BLU second spawn C RED first spawn / BLU third spawn D RED final spawn Locations
Spawns
|
Precipice
Precipice - overview indicators |
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Mouseover the markers to see the name of the location
1 Courtyard 2 Buildings 3 Loading zone 4 Shack A 5 Shack B 6 Caves 7 Flank 8 Shipping yard 9 Hidden room A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Snowycoast
Snowycoast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side structure 2 Quonset hut 3 Kennels 4 Mines 5 Shutter gate 6 Excavation site A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Swiftwater
Swiftwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Main house 3 Ditch 4 Shifty's Quick Shot shack 5 Tunnel 6 Sawmill 7 Catwalks 8 Barn 9 Silos 10 Front area 11 Railway building 12 Corner house 13 Steep decline 14 Battlements 15 Cliff A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Upward
Upward - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Hassle Castle
Hassle Castle - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Wutville
Wutville - overview indicators |
---|
Mouseover the markers to see the name of the location
1 RÜDY's station 2 Arch 3 Plaza 4 Alleyway 5 Wooden path 6 Side path A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED third spawn Locations
Spawns
|
Attack'n'Defend
DeGroot Keep
DeGroot Keep - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rock 2 Main battlefield 3 Battlements 4 Castle halls
Locations
|
Dustbowl
Dustbowl - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Right exit shed 2 Canyon 3 Left exit shed 4 Tunnels 5 Bridge 6 Platform 7 Dugout 8 Large shed 9 Control point building 10 Office 11 Mining tunnel 12 Double tunnels 13 Gated tunnel 14 Courtyard 15 Middle building 16 Loading dock 17 Ledge 18 Alleys 19 Valley A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED final spawn Locations
Spawns
|
Egypt
Egypt - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledges 2 Large courtyard 3 Small courtyard 4 Tunnels 5 Point courtyard 6 Stairs 7 Main building 8 Side path 9 Flank 10 Opening 11 Valley 12 Central pillar 13 Caves 14 Open courtyard A BLU first spawn B BLU second spawn C BLU final spawn D RED first spawn E RED second spawn Locations
Spawns
|