Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"
(Improving helpful overviews...in my sandbox.) |
(Improving helpful overviews...in my sandbox.) |
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}} | }} | ||
+ | ===Metalworks=== | ||
{{User:Wookipan/Map overview | {{User:Wookipan/Map overview | ||
| title = Metalworks - overview indicators | | title = Metalworks - overview indicators | ||
− | | image = Metalworks overview.png | + | | image = Metalworks overview.png |
− | | - | + | | - |
− | | spawn1 = RED first spawn | + | | spawn1 = RED first spawn |
− | | xA = 141px | + | | xA = 141px |
− | | yA = 7px | + | | yA = 7px |
− | | spawn2 = RED second spawn | + | | spawn2 = RED second spawn |
| xB = 40px | | xB = 40px | ||
− | | yB = 437px | + | | yB = 437px |
− | | spawn3 = RED third spawn | + | | spawn3 = RED third spawn |
| xC = 257px | | xC = 257px | ||
− | | yC = 628px | + | | yC = 628px |
− | | - | + | | - |
− | | area1 = Control point bridge | + | | area1 = Control point bridge |
− | | x1 = 391px | + | | x1 = 391px |
− | | y1 = 634px | + | | y1 = 634px |
− | | area2 = Choke | + | | area2 = Choke |
− | | x2 = 339px | + | | x2 = 339px |
| y2 = 544px | | y2 = 544px | ||
− | | area3 = Pipe room | + | | area3 = Pipe room |
− | | x3 = 280px | + | | x3 = 280px |
− | | y3 = 617px | + | | y3 = 617px |
− | | area4 = Yard | + | | area4 = Yard |
− | | x4 = 204px | + | | x4 = 204px |
− | | y4 = 658px | + | | y4 = 658px |
− | | area5 = Flank | + | | area5 = Flank |
− | | x5 = 142px | + | | x5 = 142px |
− | | y5 = 632px | + | | y5 = 632px |
| area6 = bridge | | area6 = bridge | ||
| x6 = 203px | | x6 = 203px | ||
| y6 = 515px | | y6 = 515px | ||
− | | area7 = Main building | + | | area7 = Main building |
− | | x7 = 192px | + | | x7 = 192px |
| y7 = 351px | | y7 = 351px | ||
− | | area8 = Walkway | + | | area8 = Walkway |
− | | x8 = 210px | + | | x8 = 210px |
| y8 = 230px | | y8 = 230px | ||
| area9 = Front yard | | area9 = Front yard | ||
− | | x9 = 136px | + | | x9 = 136px |
− | | y9 = 159px | + | | y9 = 159px |
}} | }} |
Revision as of 16:13, 18 July 2021
Contents
Payload
Badwater
Badwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Side room 11 Bridge 12 Attic 13 Alley 14 Chicken wire room 15 Sniper's hut 16 Back Yard 17 Platforms 18 Pit 19 Map room
Locations
|
Barnblitz
Barnblitz - overview indicators |
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Mouseover the markers to see the name of the location
1 Attacker's Yard 2 Approach 3 Left shed 4 Platform 5 Defender's yard 6 Entrance 7 Dropdown 8 Upper level 9 House entrance 10 Second story 11 Third story 12 Roof 13 Left entrance 14 Main entrance 15 Right entrance A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Bloodwater
Bloodwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Side room 11 Bridge 12 Attic 13 Alley 14 Chicken wire room 15 Sniper's hut 16 Back Yard 17 Platforms 18 Pit 19 Map room
Locations
|
Borneo
Borneo - overview indicators |
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Mouseover the markers to see the name of the location
1 Shed 2 Small house 3 Maintenance building 4 Grey structure 5 Bridge 6 Hill interior 7 Tunnel 8 Giant garage 9 Casali building A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Brimstone
Goldrush
Stage 1
Goldrush, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Elevated tracks 2 Cliffs 3 Hut 4 Tunnel 5 Imperial building 6 Red deck 7 Ditch 8 Attic 9 Mine shaft
Locations
|
Stage 2
Goldrush, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Watchtower 2 House 3 Bridge 4 Sniper's ledge 5 Battlement 6 Choke area 7 Main buildings 8 Sentry deck
Locations
|
Stage 3
Goldrush, stage3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Truck house 2 Basin 3 Platform 4 Main deck 5 Main hallway 6 Sentry deck 7 Sniper's deck 8 Valley 9 Chokepoint 10 House 11 Battlements
Locations
|
Gravestone
Gravestone - overview indicators |
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Mouseover the markers to see the name of the location
1 Shack 2 Shortcut 3 Red barn 4 Jimi Jam 5 Kitchen 6 Binski logging sawmill 7 Backyard A BLU first spawn B BLU second spawn C RED's only spawn Locations
Spawns
|
Hellstone
Hellstone - overview indicators |
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Mouseover the markers to see the name of the location
1 Freight House 2 Cubby hole 3 Mine shack 4 Horsemann's house 5 Yard 6 Hells bells A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Pier
Pier - location indicators |
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Mouseover the markers to see the name of the location
1 Beach 2 Caves 3 Minivan parking space 4 Cliff 5 Bridge 6 Red carpet building 7 Wine cellar 8 Docks 9 Warehouse 10 Kitchen 11 Sandy beach 12 Barn bridge 13 Small barn 14 Building adjacent to the barn 15 Target range A BLU first spawn B BLU second spawn C RED first spawn / BLU third spawn D RED final spawn Locations
Spawns
|
Precipice
Precipice - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Courtyard 2 Buildings 3 Loading zone 4 Shack A 5 Shack B 6 Caves 7 Flank 8 Shipping yard 9 Hidden room A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Snowycoast
Snowycoast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side structure 2 Quonset hut 3 Kennels 4 Mines 5 Shutter gate 6 Excavation site A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Swiftwater
Swiftwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Main house 3 Ditch 4 Shifty's Quick Shot shack 5 Tunnel 6 Sawmill 7 Catwalks 8 Barn 9 Silos 10 Front area 11 Railway building 12 Corner house 13 Steep decline 14 Battlements 15 Cliff A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Upward
Upward - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Hassle Castle
Hassle Castle - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Wutville
Wutville - overview indicators |
---|
Mouseover the markers to see the name of the location
1 RÜDY's station 2 Arch 3 Plaza 4 Alleyway 5 Wooden path 6 Side path A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED third spawn Locations
Spawns
|
Attack'n'Defend
DeGroot Keep
DeGroot Keep - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rock 2 Main battlefield 3 Battlements 4 Castle halls
Locations
|
Dustbowl
Dustbowl - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Right exit shed 2 Canyon 3 Left exit shed 4 Tunnels 5 Bridge 6 Platform 7 Dugout 8 Large shed 9 Control point building 10 Office 11 Mining tunnel 12 Double tunnels 13 Gated tunnel 14 Courtyard 15 Middle building 16 Loading dock 17 Ledge 18 Alleys 19 Valley A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED final spawn Locations
Spawns
|
Egypt
Egypt - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledges 2 Large courtyard 3 Small courtyard 4 Tunnels 5 Point courtyard 6 Stairs 7 Main building 8 Side path 9 Flank 10 Opening 11 Valley 12 Central pillar 13 Caves 14 Open courtyard A BLU first spawn B BLU second spawn C BLU final spawn D RED first spawn E RED second spawn Locations
Spawns
|
Gorge
Gorge - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance yard 2 Toll both 3 Upper deck 4 Checkpoint building 5 Gorge (valley) 6 Flank hallway 7 Main hallway 8 Second floor 9 Flank room A BLU first spawn B BLU second spawn C RED only spawn Locations
Spawns
|
Gorge Event
Gorge Event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance yard 2 Toll both 3 Upper deck 4 Checkpoint building 5 Gorge (valley) 6 Flank hallway 7 Main hallway 8 Second floor 9 Flank room A BLU first spawn B BLU second spawn C RED only spawn Locations
Spawns
|
Gravel Pit
Gravel Pit - overview indicators |
---|
Mouseover the markers to see the name of the location
1 B side tunnel 2 Radar building 3 Shadow side 4 Balcony 5 A/B connector 6 A side tunnel 7 Path 8 Valley 9 Radio tower 10 Laser tower 11 Ground level A BLU spawn B RED spawn Locations
Spawns
|
Junction
Junction - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Balconies 2 B lobby 3 Balconies 4 B/C flank 5 Platform 6 A/C flank 7 A/B route 8 A lobby 9 Stairs A BLU spawn B RED spawn Locations
Spawns
|
Mercenary Park
Mercenary Park - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Gift shop 2 Playground 3 Mann.Co building 4 Transport cages 5 Catwalks 6 Server room 7 Elevator shaft 8 Institute for Research and Development (YTI Room) 9 Ventilation shaft 10 Side stairs 11 Platform A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Mossrock
Mossrock - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Captain Dan's Wood pulp 2 Casali Shafting Co. 3 Riverwalk 4 Radio Shack with Radio Room 5 Island flank 6 Jenkin Coal Co. 7 Shipping 8 One tree hill 9 Trestle A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Mountain Lab
Mountain Lab - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
|
Mann Manor
Mann Manor - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
|
Snowplow
Stage 1
Snowplow, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Left exit building 2 Right side building 3 Right side structure 4 Structural path 5 Warehouse 6 Wooden tower A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn Locations
Spawns
|
Stage 2
Snowplow, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Supply shed 2 Left house 3 Battlements 4 Left path structure A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Steel
Steel - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Hill 2 Cliffs 3 Shipping dock 4 Launch room 5 Storehouse 6 Canyon 7 Rocks 8 Truck yard 9 Wooden building 10 narrow building A BLU spawn B RED spawn Locations
Spawns
|
Control Points
5Gorge
5Gorge = overview indicators |
---|
Mouseover the markers to see the name of the location
1 Pit 2 Upper ring 3 Lobby 4 Main hallway 5 Flank hallway 6 Valley (Gorge) 7 Main building 8 Second floor 9 Small shed 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Badlands
Badlands (Control point) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rail cars 2 Pillars 3 Window and the Balcony 4 Valley 5 Ledge 6 Bridge 7 Battlements 8 Lower left entrance
Locations
|
Coldfront
Coldfront - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rocks 2 High cliff 3 Yard 4 Garage 5 Platform 6 Silo 7 Outer ring 8 Side entrance A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Fastlane
Fastlane - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shacks 2 Valley 3 House 4 Bridge 5 Lobby 6 Upper hallway A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Foundry
Foundry - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof and the central platform 2 Transition building 3 Platform 4 Yard 5 Side path 6 Upper walkway 7 Stairs 8 Foundry room A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Freight
Freight - overview indicatotors |
---|
Mouseover the markers to see the name of the location
1 Central building 2 Yard 3 Stairs 4 Water 5 Main entrance 6 Flank entrance 7 Yard exit 8 Stairs to the second floor 9 Tracks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Granary
Granary - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Crates 2 Garage 3 Choke 4 Left yard 5 Chute hallway 6 Right yard 7 Granary mill 8 Yard 9 Pipes 10 Yard 11 Headquarters
Locations
|
Metalworks
Metalworks - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Control point bridge 2 Choke 3 Pipe room 4 Yard 5 Flank 6 bridge 7 Main building 8 Walkway 9 Front yard A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|