Difference between revisions of "User:Msmeal18/Ideas"
(→New Weapon Ideas) |
m (→New Weapon Ideas) |
||
Line 421: | Line 421: | ||
| | | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=805971499 Workshop link] | [https://steamcommunity.com/sharedfiles/filedetails/?id=805971499 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Tomislavold.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Tomislavold''' | ||
+ | | | ||
+ | N/A (based on [[Tomislav]] concept art | ||
| | | | ||
{{Pro}} TBD <br> | {{Pro}} TBD <br> | ||
{{Con}} TBD <br> | {{Con}} TBD <br> | ||
|} | |} |
Revision as of 19:48, 20 July 2021
This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.
Contents
Red-X the Soldier's Ideas
This is a free-use page, right?
Weapon Balance Ideas
Scout
Soldier
Soldier Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Added "50% larger clip size" attribute | ||||
Added "20% more damage per shot" attribute | ||||
Removed "20% smaller explosion radius" attribute | ||||
Increased rocket jump resistance attribute from 15% to 40% | ||||
Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute | ||||
Added "User takes 50% less falling damage" attribute | ||||
The hidden attribute "34% smaller clip size" is now visible | ||||
Added "Damage resistance increases as user becomes injured" attribute | ||||
Added "50% higher rocket jumping" attribute |
Pyro
Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute | ||||
Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet | ||||
Flares can now stick to walls and ceilings, but not flares, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way. | ||||
Increased radius of alt-fire vacuum by 50% | ||||
Flare jumping knockback is vastly increased | ||||
Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available | ||||
Fixed a bug where Soldiers and Demomen using the Rocket Jumper or Sticky Jumper would self-ignite while blast jumping while doused in gasoline | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
Added "+25 maximum health on user" attribute | ||||
Added "50% faster melee swing speed" attribute |
New Weapon Ideas
Scout
Scout Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD |
Pyro
Pyro Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
TBD | ||
TBD |
Heavy
Heavy Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
Primary |
TBD | |
120px Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
120px Primary |
TBD | |
Primary |
N/A (based on Tomislav concept art |
TBD |