Difference between revisions of "Anti-Scout strategy"
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*When you spot a Scout trying to get across a battlefield to reach an objective or cart, always keep an eye out for him until you have time to hunt him down. | *When you spot a Scout trying to get across a battlefield to reach an objective or cart, always keep an eye out for him until you have time to hunt him down. | ||
+ | *A Scout carrying the intelligence will likely try and avoid direct combat on the way back to his base by taking a quieter route or one better suited to his double-jump abilities. Try to block these routes or use weapons with a knockback effect to push him towards your teammates. | ||
*If a Scout is trying to ambush an unsuspecting ally, always warn the ally in order to fend off or eliminate the Scout. | *If a Scout is trying to ambush an unsuspecting ally, always warn the ally in order to fend off or eliminate the Scout. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | ||
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− | *His tiny amount of health can be nearly depleted with a hit | + | *His tiny amount of health can be nearly depleted with a hit from a rocket or grenade. |
*If a Scout has been severely injured, switching to a hitscan weapon may help you finish him off and/or conserve ammunition. | *If a Scout has been severely injured, switching to a hitscan weapon may help you finish him off and/or conserve ammunition. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
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− | *Always think one step ahead of the Scout before attacking | + | *Always think one step ahead of the Scout before attacking; he can run much faster than the other classes. |
*Try to predict where the Scout will land when using projectiles. | *Try to predict where the Scout will land when using projectiles. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ||
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− | *The Scout is quite devastating at close range with his primary weapons, so try to fight the Scout at mid-to-long range in order to avoid taking | + | *The Scout is quite devastating at close range with his primary weapons, so try to fight the Scout at mid-to-long range in order to avoid taking large amounts of damage. |
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*The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you. | *The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you. | ||
+ | *The Shortstop shares its ammo with the pistol. By engaging the scout at a longer range, he can quickly deplete this ammo and be left with only his melee weapon. | ||
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*When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range. | *When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range. | ||
+ | *The Pistol can only hold 4 full clips of ammo. By counting the when the Scout reloads, it is easy to tell when he's running low. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}} | ||
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===Melee Weapons=== | ===Melee Weapons=== | ||
− | + | *The Scout's speed makes it difficult to retreat from a melee attack, and their high swing speed can make them disorientating. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Alternatively, weapons with knockback effects can help you make an escape. | |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
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<br>[[Item sets#Scout|The Special Delivery]] | <br>[[Item sets#Scout|The Special Delivery]] | ||
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+ | *In the majority of cases, a Scout with the [[Milkman]] equipped will be carrying all the set weapons. This allows you to accurately predict his entire loadout and engage him accordingly. | ||
*Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster. | *Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster. | ||
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Revision as of 14:00, 11 January 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a very fast and maneuverable class capable of hit-and-run attacks who makes up for his low amount of health with his high amount of firepower at close range. Scouts excel when they have a lot of room to maneuver as they can change their direction in midair due to their double jump ability; generally the best way to engage them is in close-quarters where they have little room to run or jump around. Keep in mind that Scouts, depending on their loadout, have the ability to stun enemy players, heal themselves and their allies, as well as become invulnerable to damage for a short period of time. Attacking them from a distance a distance is usually the best way to deal with them due to their lack of effective long-range weaponry.
Contents
General
Attributes | Anti Scout Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Scout's tools, and how to counter them.
Primary Weapons
Weapon | Anti Scout Strategy |
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Scattergun |
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Force-A-Nature |
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The Shortstop |
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Secondary Weapons
Weapon | Anti Scout Strategy |
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Pistol / Lugermorph |
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Melee Weapons
- The Scout's speed makes it difficult to retreat from a melee attack, and their high swing speed can make them disorientating. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Alternatively, weapons with knockback effects can help you make an escape.
Weapon | Anti Scout Strategy |
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Class Set
Set | Anti Scout Strategy |
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See also
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