Difference between revisions of "Ghost"

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{{needimage|Images of dispenser ghosts from [[Graveyard]]}}
 
{{Hazard infobox
 
{{Hazard infobox
 
| image = Zepheniah Ghost.png
 
| image = Zepheniah Ghost.png
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{{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
 
{{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
'''Ghosts''' are NPCs and an [[Environmental death|environmental hazard]] introduced on [[Harvest Event]] and found on most later [[Halloween map]]s. They appear as stereotypical glowing blue sheet ghosts often wearing a [[Ghastly Gibus]].
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'''Ghosts''' are NPCs and an [[Environmental death|environmental hazard]] introduced on [[Harvest Event]] and found on most later [[Halloween map]]s. They appear as stereotypical glowing blue/violet sheet ghosts, often wearing a [[Ghastly Gibus]].
  
Harvest Event is haunted by the ghost of [[Non-player characters#Zepheniah Mann|Zepheniah Mann]], who is larger than the ghosts in Eyeaduct and topped with his personal Ghastly Gibus. He appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During his brief appearances, the nearby lights will dim and he will echo moans. If any player strays too close, Zepheniah's ghost will utter a boo and scare the player, [[Stun|haunting]] them for several seconds. Between his hauntings, the Harvest Event ghost is kept floating in a tiny secret room underneath the control point.
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Normally, ghosts appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During their brief appearances, will echo moans and nearby lights may dim. If any player strays too close, the ghost will utter a boo and scare the player, [[Stun|haunting]] them for several seconds.
  
The ghosts on [[Eyeaduct]] behave similarly to Zepheniah's ghost, but do not dim the lights, and only spawn after a team captures the [[control point (objective)|control point]]. Multiple ghosts can be active in Eyeaduct at the same time and will disappear after scaring a player.
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Ghosts may appear after a special event of the map occurs, '''depending of the map'''. Note that not all maps have ghosts.
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* Ghosts appears after capturing an objective (e.g. in [[Eyeaduct]] after capturing the control point).
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* Ghosts appears after a Witching Hour (e.g. after [[Helltower]]'s Witching Hour, the ghost of Zepheniah Mann will appear in the Island).
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* Ghosts appears when a Wheel of Fate determines it (e.g. [[Ghost Fort]] and [[Moonshine Event]]).
  
Ghosts spawn on [[Ghost Fort]], but only after the control point is captured and the Wheel of Fate determines it. Seven ghosts can also be found lurking in the bottomless pit, one of which is wearing a Ghastly Gibus, much like Zepheniah Mann's ghost.
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Some ghosts appears in pitfalls. They are permanent and don't move, though often they won't scare players.
  
The ghost of Zepheniah can also be seen watching over the battle at the tower in [[Helltower]], observing as the corpses of his murdered sons Redmond and Blutarch are escorted into Hell by the mercenaries. The ghost will briefly vanish from the tower during The Witching Hour before reappearing once the ghostly bridge disappears. Any player stuck on the tower after the witching hour will be stunned by Zephaniah for an infinite amount of time, at least until the witching hour begins.
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Killing a player while they are scared by the ghost during a Halloween event will grant the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the ghost will count towards certain stun/slowdown related achievements.
  
In [[Helltower]]'s Hell, players turn into ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and [[voice commands]] will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to pick up the book inside Skull Island and thus cannot complete the ''Hat Out Of Hell'' [[Halloween achievements#2013: Bereavements|Bereavement]].
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; Ghost players
 
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In some Halloween maps, being the most famous cases [[Helltower]]'s Hell and [[Carnival of Carnage]]'s Bumper Cars zones, players turn into team-colored ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and [[voice commands]] will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island in Helltower. There are some special behaviours for ghost players in some maps:
In [[Carnival of Carnage]]'s Bumper Cars duels, players turn into ghosts if they fall off the arena. As in Helltower, they are given infinite flight and will say "Boo!" if primary fire is pressed or a voice command is used. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
 
 
 
Killing a player while they are scared by the ghost during the annual Halloween Special will grant the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the ghost will count towards certain stun related achievements.
 
  
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* In maps with bumper cars zones, like [[Carnival of Carnage]] or [[Gravestone]], players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
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* In [[Graveyard]], players turn into "dispenser ghosts" when they die. As its name suggests, dispenser ghosts provides health, ammo and metal to living allies at the rate of a Level 1 [[Dispenser]].
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<br>
 
== Strategy ==
 
== Strategy ==
 
{{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}}
 
{{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}}
  
 
== Related achievements ==
 
== Related achievements ==
=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===
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=== {{Achiev type link|scarechievements}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Halloween|Scared Stiff}}
 
| 1 = {{Show achievement|Halloween|Scared Stiff}}
 
}}
 
}}
  
=== [[File:Carnival of Carnage RED Bumper Car.png|20px|link=Merasmachievements{{if lang}}]] [[Merasmachievements]] ===
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=== {{Achiev type link|merasmachievements}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Halloween|Carnival Of Carnage- ReinKartnation}}
 
| 1 = {{Show achievement|Halloween|Carnival Of Carnage- ReinKartnation}}
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== Bugs ==
 
== Bugs ==
* Player-controlled Ghosts in [[Helltower]] can be healed by friendly Medics.
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* Ghosts players in [[Helltower]] can be healed by friendly Medics and are affected by [[magic spells]].
* If a player is stuck on the tower during Helltower's Witching Hour, stunned by Zephaniah, they are able to "spam" taunts over and over and move at the same time.
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* If a player is stuck on the tower during Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.
  
 
== Notes ==
 
== Notes ==
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File:Ghost Fort Pit Ghosts.png|Ghosts in the bottomless pit of Ghost Fort.
 
File:Ghost Fort Pit Ghosts.png|Ghosts in the bottomless pit of Ghost Fort.
 
File:Zepheniah Mann on Helltower.jpg|Zepheniah Mann on Helltower.
 
File:Zepheniah Mann on Helltower.jpg|Zepheniah Mann on Helltower.
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File:Ghost player RED.png|RED ghost player.
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File:Ghost player BLU.png|BLU ghost player.
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File:Dispenser ghost RED.png|RED dispenser ghost.
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File:Dispenser ghost BLU.png|BLU dispenser ghost.
 
</gallery>
 
</gallery>
  
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{{Haunted Halloween Special Nav}}
 
{{Haunted Halloween Special Nav}}
 
[[Category:Gameplay]]
 
[[Category:Halloween]]
 

Revision as of 18:10, 4 November 2021

Ghost
Ghost
Basic Information
Damage Done: None (Stun)
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: No
• Gunboats: No
• Mini-crits: No
• ÜberCharge: No
Found On: Brimstone, Erebus, Eyeaduct, Gravestone, Ghost Fort, Harvest Event, Hellstone, Helltower, Moonshine Event, Precipice, Slasher, Terror
This article is about the TF2 ghost entity. For other ghosts, see Ghost (disambiguation).
Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.
Zepheniah Mann

Ghosts are NPCs and an environmental hazard introduced on Harvest Event and found on most later Halloween maps. They appear as stereotypical glowing blue/violet sheet ghosts, often wearing a Ghastly Gibus.

Normally, ghosts appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During their brief appearances, will echo moans and nearby lights may dim. If any player strays too close, the ghost will utter a boo and scare the player, haunting them for several seconds.

Ghosts may appear after a special event of the map occurs, depending of the map. Note that not all maps have ghosts.

  • Ghosts appears after capturing an objective (e.g. in Eyeaduct after capturing the control point).
  • Ghosts appears after a Witching Hour (e.g. after Helltower's Witching Hour, the ghost of Zepheniah Mann will appear in the Island).
  • Ghosts appears when a Wheel of Fate determines it (e.g. Ghost Fort and Moonshine Event).

Some ghosts appears in pitfalls. They are permanent and don't move, though often they won't scare players.

Killing a player while they are scared by the ghost during a Halloween event will grant the player the Scared Stiff Scarechievement. Additionally, a player scared by the ghost will count towards certain stun/slowdown related achievements.

Ghost players

In some Halloween maps, being the most famous cases Helltower's Hell and Carnival of Carnage's Bumper Cars zones, players turn into team-colored ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and voice commands will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island in Helltower. There are some special behaviours for ghost players in some maps:

  • In maps with bumper cars zones, like Carnival of Carnage or Gravestone, players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
  • In Graveyard, players turn into "dispenser ghosts" when they die. As its name suggests, dispenser ghosts provides health, ammo and metal to living allies at the rate of a Level 1 Dispenser.


Strategy

Main article: Community Halloween maps strategy: Ghosts

Related achievements

Pumpkin.png Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.

Carnival of Carnage RED Bumper Car.png Merasmachievements

Carnival of Carnage: ReinKartnation
Carnival of Carnage: ReinKartnation
Respawn 30 ghost teammates during bumper car games.

Leaderboard class scout.png Scout

Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.

Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.

Bugs

  • Ghosts players in Helltower can be healed by friendly Medics and are affected by magic spells.
  • If a player is stuck on the tower during Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.

Notes

  • Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on Harvest Event.

Gallery

See also