Difference between revisions of "Taunts/ko"
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===메딕=== | ===메딕=== | ||
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===스나이퍼=== | ===스나이퍼=== |
Revision as of 07:26, 25 January 2011
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | 아, 여기와서 내 얼굴에 그걸 지껄여보지 그래, 터프 가이?
클릭하시면 들을 수 있습니다
— 스카웃
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” |
모든 클래스는 각각의 도발을 가지고 있습니다. 이것들은 기본 키: PC에서G, Xbox 360에서"X" 그리고 PS3에서"Square"로 행할 수 있습니다, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts (known as Taunt Attacks) have effects such as healing the player and stunning, damaging or even killing opponents. Several achievements also require the use of taunts. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their sticky bombs while taunting).
도발들은 물 속이나 떠 있는 동안에는 실행할 수 없습니다. Should a player be sent airborne while in the middle of a taunt (by a 파이로의 압축 블래스트, for instance), the taunt will be canceled. Being shot by Natascha will also cancel any taunt.
A minority of weapons such as the Scotsman's Skullcutter, the Engineer's PDAs, Jarate, and the Electro Sapper all lack taunts. The Heavy's Sandvich functions as a consumable and a taunt when activated, moving the player into third person view. All weapons that have been released in "community" updates do not have unique taunts, instead using a pre existing taunt or nothing at all.
Note that it is possible to switch weapons with quick-switch (기본값 "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the Mann-Conomy Update, but Robin Walker has said in emails that it possibly might be reinstated in the future due to its popularity.
목차
클래스별 도발
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
할로윈 도발
During the Haunted Halloween Special events, an extra taunt was added for all classes referencing a dance move from the hit song Thriller by Michael Jackson. The taunt will play at random upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation (e.g. Jarate). It is only available during the annual Halloween event. However, there are hidden NPCs on Thunder Mountain that can do the Thriller taunt year-round.
Notes
- The Sniper has a slightly different animation than the others, lifting his feet higher off the ground.
- When the Demoman does the taunt, his head will always look straight forward, and will not move his head in any other direction.
- When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.
Special Taunts
Also known as kill taunts (with the exception of the Medic's Oktoberfest), these taunts have the ability to kill any opponent in a single hit, as they do 500+ damage.
킬 아이콘 | 도발 | 클래스 | 무기 | 데미지 | Duration | Details | |
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File:Backpack Home Run.png | 홈런 | 스카웃 | 샌드맨 | 500 (즉사) | 5 초 | ||
File:Backpack Kamikaze.png | 자폭 | 솔져 | 이퀄라이저 | 500 (즉사) | 4 초 | 6 ft blast radius Kills player upon completion | |
File:Backpack Hadouken.png | 아도겐 | 파이로 | 산탄총/ 조명총 (탄약이 필요합니다) |
500 (즉사) | 3 초 | Kills with fire effect | |
File:Backpack Decapitation.png | 참수형 | 데모맨 | 아이랜더 | 500 (즉사) | 5 초 | 살인마의 머리 카운터수에 카운터가 추가됨 | |
File:Backpack Showdown.png | 최후의 결전 | 헤비 | 주먹 | 400-500 | 3 초 | 중반 정도 가는 사정거리 | |
File:Backpack Dischord.png | 불협 화음 | 엔지니어 | 프론티어 저스티스 (탄약이 필요합니다) |
500 (즉사) | 4 초 | ||
File:Backpack Organ Grinder.png | 풍각 쟁이 | 엔지니어 | 건슬링거 | 14 (돌리기, 기절 효과) 500 (즉사) |
4 초 | 적을 산산 조각을 내버림. | |
File:Backpack Oktoberfest.png | 10월제 | 메딕 | 크리츠크리크 | 없음 | 4 초 | 플레이어의 체력을 11회복 | |
File:Backpack Spinal Tap.png | 요추 전자 | 메딕 | 우버쏘우 | 1 (Swing, stun effect) 500 (즉사) |
약 4 초 | Initial stab with stun effect followed by the killing Übersaw removal Adds 50% to ÜberCharge meter | |
File:Backpack Skewer.png | 꼬챙이 | 스나이퍼 | 헌츠맨 (탄약이 필요합니다) |
Initial Stab: None (stun effect). Removal: 500 (즉사) | 4 초 | Arrow stab with stun effect followed by the killing arrow removal | |
File:Backpack Fencing.png | 펜싱 | 스파이 | 칼 / 천국의 구원 | 50 (Swings) 500 (즉사) |
5 초 | 두번의 스윙 이후 살인용 찌르기가 나타남. |
All taunts and taunt kills can be successfully performed while stunned.
Demonstration
사용되지 않는 도발
팀 포트리스2 파일에는 밸브에 의해 아직 발표되지 않은 다수의 도발 애니메이션이 있습니다. 각 클래스들은 각각 어느 쪽이든 약간 긍정적, 약간 부정적, 아주 긍정적이거나 부정적인 표현의 일종의 '하이-파이브' 도발을 가지고 있었습니다. The first of these animations (Soldier and Demoman) was added during the WAR! Update, Engineer's ones on the Engineer Update, and the remaining animations were added afterward during the Mann-Conomy Update. It should be noted that the negative animations appear to be failed or missed high-fives, as the classes' hands do not stop suddenly as they do in the positive animations.
Based on a similar mechanic in the upcoming Portal 2, it's possible these animations are intended as a sort of co-op taunt.
관련 도전과제
스카웃
장외 홈런 도발로 적을 25 미터 이상 날려버리십시오. |
솔저
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파이로
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데모맨
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헤비
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엔지니어
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메딕
스나이퍼
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스파이
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참고
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