Difference between revisions of "Anti-Engineer strategy"
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! class="header" colspan="1" width="800"| Anti-Engineer Strategy | ! class="header" colspan="1" width="800"| Anti-Engineer Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1sentry.png|100px|Sentry Guns]]<br>[[Sentry Gun]] | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1sentry.png|100px|Sentry Guns]]<br>[[Sentry Gun]] |
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*Sentry Guns are the highest priority building when deciding which to destroy. | *Sentry Guns are the highest priority building when deciding which to destroy. | ||
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*A full-health, level 3 Sentry Gun cannot be destroyed in one hit by anything other than a cluster of stickybombs. Coordinate your attacks with your teammates' to destroy it faster than it can be repaired. | *A full-health, level 3 Sentry Gun cannot be destroyed in one hit by anything other than a cluster of stickybombs. Coordinate your attacks with your teammates' to destroy it faster than it can be repaired. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1dispenser.png|100px| | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Lvl1dispenser.png|100px|Dispensers]]<br>[[Dispenser]] |
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*Dispensers are easier to destroy than other buildings, as Engineers are often preoccupied with repairing their Sentry Gun. | *Dispensers are easier to destroy than other buildings, as Engineers are often preoccupied with repairing their Sentry Gun. | ||
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*Dispensers have the second highest priority when destroying an Engineer nest. Teleporters aren't as useful due to the proximity of the spawn, especially when the other team is on defense. | *Dispensers have the second highest priority when destroying an Engineer nest. Teleporters aren't as useful due to the proximity of the spawn, especially when the other team is on defense. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:RED Teleporter.png|100px| | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:RED Teleporter.png|100px|Teleporter]]<br>[[Teleporter]] |
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*Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them. | *Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them. | ||
*Beware of [[telefrag]]s when attacking a teleporter exit. | *Beware of [[telefrag]]s when attacking a teleporter exit. | ||
*On some maps, Engineers like to use "dummy" Teleporters as an early warning system. If you see a teleporter in an unusual place (especially if it is inactive), you may want to leave it alone to avoid losing the element of surprise. | *On some maps, Engineers like to use "dummy" Teleporters as an early warning system. If you see a teleporter in an unusual place (especially if it is inactive), you may want to leave it alone to avoid losing the element of surprise. | ||
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+ | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Red Mini Sentry.png|100px|Combat Mini-Sentry Guns]]<br>[[Combat Mini-Sentry Gun]] | ||
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+ | *Combat Mini-Sentry Guns have less health than normal Sentry Guns, but have a faster build time and a quicker rate of fire than a normal level 1 Sentry Gun. Therefore, try to destroy them as quickly as possible. | ||
+ | *Do not underestimate a Combat Mini-Sentry Gun. They can be used to either finish you off or distract you from incoming attacks. When you see one, destroy it as soon as possible. | ||
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Revision as of 09:01, 18 January 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Stop hiding behind your little toys and FIGHT LIKE A MAN.
Click to listen
— The Soldier
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” |
The Engineer is a defensive support class who primarily helps his team with various buildings. He is has mediocre weapons and low health, relying on his Sentry Gun for protection. By himself, an Engineer is a low threat who will usually run at the first sight of trouble. His primary purpose is to construct Teleporters and Dispensers in order to help his team either advance or hold a strategic location. Generally, Engineers build a "base" consisting of a Teleporter Exit, Dispenser, and Sentry Gun where his teammates are brought into the battle and return to be supplied with health and ammunition. The Gunslinger and Frontier Justice, however, allow an Engineer to assume a more offensive role which can make him much more dangerous than usual.
Contents
General
Attributes | Anti-Engineer Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Engineer's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Engineer Strategy |
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Shotgun |
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Frontier Justice |
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Secondary Weapons
Weapon | Anti-Engineer Strategy |
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Pistol / Lugermorph |
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Wrangler |
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Melee Weapons
Weapon | Anti-Engineer Strategy |
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Wrench / Golden Wrench |
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Gunslinger |
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Southern Hospitality |
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Jag |
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Buildings
Set | Anti-Engineer Strategy |
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Sentry Gun |
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Dispenser |
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Teleporter |
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Combat Mini-Sentry Gun |
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See also
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