Difference between revisions of "April 28, 2010 Patch"
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− | + | ==Additions== | |
*Added new community map [[Freight|cp_freight]] | *Added new community map [[Freight|cp_freight]] | ||
*Added missing physics models for several items | *Added missing physics models for several items | ||
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*Added [[Crit-a-Cola]] | *Added [[Crit-a-Cola]] | ||
− | + | ===Dedicated Server=== | |
*Linux optimizations. | *Linux optimizations. | ||
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*Fixed a case where servers could have "ghost" players consuming player slots | *Fixed a case where servers could have "ghost" players consuming player slots | ||
− | + | ===Engine=== | |
*Marked the "snd_show" convar as a cheat | *Marked the "snd_show" convar as a cheat | ||
− | + | ==Gameplay Changes== | |
− | + | ===Pyro changes=== | |
*[[Flamethrower]] direct damage reduced 20%. | *[[Flamethrower]] direct damage reduced 20%. | ||
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*[[Airblast]] re-fire delay reduced by 25%. | *[[Airblast]] re-fire delay reduced by 25%. | ||
*Airblast ammo usage reduced by 20%. | *Airblast ammo usage reduced by 20%. | ||
− | *All reflected rockets/grenades/arrows now | + | *All reflected rockets/grenades/arrows now Mini-Crit. |
*Airblasting enemies into environmental deaths now awards the death credit to the Pyro. | *Airblasting enemies into environmental deaths now awards the death credit to the Pyro. | ||
− | + | ===Heavy changes=== | |
*[[Minigun]] spin-up/down time reduced by 25% | *[[Minigun]] spin-up/down time reduced by 25% | ||
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*Throwing a sandvich to a teammate now earns a full bonus point (was half a point). | *Throwing a sandvich to a teammate now earns a full bonus point (was half a point). | ||
− | + | ===[[Bonk! Atomic Punch|Bonk!]] changes=== | |
*Post-use movement penalty removed. | *Post-use movement penalty removed. | ||
*Now has a re-use cooldown time, like The Sandman. | *Now has a re-use cooldown time, like The Sandman. | ||
− | + | ===The [[Chargin' Targe]]t changes=== | |
*Direct charge hit now does 50 damage + 10 per head (up to 5 heads). | *Direct charge hit now does 50 damage + 10 per head (up to 5 heads). | ||
*Capped the turn rate from +left and +right while charging. | *Capped the turn rate from +left and +right while charging. | ||
− | + | ===The [[Huntsman]] changes=== | |
*Removed restriction that arrows need to be aimed before they can be lit by a Pyro. | *Removed restriction that arrows need to be aimed before they can be lit by a Pyro. | ||
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*Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. | *Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. | ||
− | + | ===Backpack changes=== | |
*Moved Crafting button out to the root class/backpack selection panel. | *Moved Crafting button out to the root class/backpack selection panel. | ||
*Dragging and dropping items in your backpack now makes appropriate sounds. | *Dragging and dropping items in your backpack now makes appropriate sounds. | ||
− | + | ===Bot changes=== | |
*Bots don't retreat to gather health as readily if they are in combat. | *Bots don't retreat to gather health as readily if they are in combat. | ||
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*Fixed a behavior loop with Engineer metal gathering. | *Fixed a behavior loop with Engineer metal gathering. | ||
− | + | ===The Sandman change=== | |
*Added a slight speed reduction to stunned players. | *Added a slight speed reduction to stunned players. | ||
− | + | ==Community requests== | |
*Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals | *Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals | ||
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*"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). | *"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). | ||
− | + | ==Bug Fixes== | |
*Fixed a case where The Gunboats didn't apply their damage reduction properly. | *Fixed a case where The Gunboats didn't apply their damage reduction properly. |
Revision as of 16:18, 12 August 2010
Contents
Additions
- Added new community map cp_freight
- Added missing physics models for several items
- Added jiggle bones to the Sam & Max items, and The Buff Banner
- Added Crit-a-Cola
Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots
Engine
- Marked the "snd_show" convar as a cheat
Gameplay Changes
Pyro changes
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now Mini-Crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
- Bots don't retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
The Sandman change
- Added a slight speed reduction to stunned players.
Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
- log_verbose_enable default: 0
- log_verbose_interval default: 3 secs
- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
Bug Fixes
- Fixed a case where The Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.
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