Difference between revisions of "June 11, 2010 Patch"

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m (Missed a note from yesterday:)
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== Engine ==
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{{Patch layout
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| notes =
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=== Engine ===
 
* Fixed a crash related to model caches.
 
* Fixed a crash related to model caches.
 
* Fixed a crash related to empty proxy files.
 
* Fixed a crash related to empty proxy files.
 
* Fixed a rare crash involving corrupted voice-comm playback.
 
* Fixed a rare crash involving corrupted voice-comm playback.
  
== Team Fortress 2 ==
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=== Team Fortress 2 ===
 
* Fixed some issues with the community submitted tips.
 
* Fixed some issues with the community submitted tips.
 
* Fixed a case where servers could get stuck in an infinite loop while spawning bots.
 
* Fixed a case where servers could get stuck in an infinite loop while spawning bots.
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* The Demoman's battleaxe now sounds like a sword.
 
* The Demoman's battleaxe now sounds like a sword.
  
== Missed a note from [[June 10, 2010 Patch|yesterday]]: ==
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=== Missed a note from [[June 10, 2010 Patch|yesterday]]: ===
 
* The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
 
* The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
  
<!-- Source: HLDS Mailing list -->
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| source = HLDS Mailing list
 
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| before = [[June 10, 2010 Patch]]
{{Succession box
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| after = [[June 14, 2010 Patch]]
|before=[[June 10, 2010 Patch]]
 
|title=[[Patches]]
 
|after=[[June 14, 2010 Patch]]
 
 
}}
 
}}
  
 
{{Languages}}
 
{{Languages}}

Revision as of 08:31, 21 August 2010

Source: [HLDS Mailing list HLDS Mailing list]

Patch notes

Engine

  • Fixed a crash related to model caches.
  • Fixed a crash related to empty proxy files.
  • Fixed a rare crash involving corrupted voice-comm playback.

Team Fortress 2

  • Fixed some issues with the community submitted tips.
  • Fixed a case where servers could get stuck in an infinite loop while spawning bots.
  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Fixed a level change crash related to Bot navigation meshes.
  • Disabled quickswitch UI in training to reduce confusion.
  • The Demoman's battleaxe now sounds like a sword.

Missed a note from yesterday:

  • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.