Difference between revisions of "Train"
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{{Quotation|'''The Scout'''|Ha ha! Look at you! You look like you ran through traffic!|sound=Scout domination07.wav}} | {{Quotation|'''The Scout'''|Ha ha! Look at you! You look like you ran through traffic!|sound=Scout domination07.wav}} | ||
− | A '''Train''' is an [[Environmental death|environmental hazard]] which first appeared in the map [[Well (Control Point)|Well]], and has been used in other [[List of maps|maps]] since. Trains typically appear on the map in the form of a [[w:Level crossing|railway crossing]] complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map. Sometimes the train is only an engine, and other times it pulls flatcars or boxcars. Originally, the hazard was represented by a common 1970s locomotive model (similar to a [[w:EMD GP38-2|EMD GP38-2]]), but was later also represented | + | A '''Train''' is an [[Environmental death|environmental hazard]] which first appeared in the map [[Well (Control Point)|Well]], and has been used in other [[List of maps|maps]] since. Trains typically appear on the map in the form of a [[w:Level crossing|railway crossing]] complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map. Sometimes the train is only an engine, and other times it pulls flatcars or boxcars. Originally, the hazard was represented by a common 1970s locomotive model (similar to a [[w:EMD GP38-2|EMD GP38-2]]), but was later also represented Metro coaches (on [[District]]) and a historic Badlands [[Thunder Mountain#ADME105|diesel switcher locomotive]] (on [[Banana Bay]]). [[Frontier]] also features a [[Payload#Li'l Chew Chew|custom payload cart]] called "Li'l Chew Chew", which functions as a map hazard similar to a train. |
− | Contact with the front of a Train results in the destruction of [[buildings]] and the [[death]] of players, including players currently receiving an [[ÜberCharge]] from a [[Medic]]. Players who cause an opponent to be struck and killed by a train through [[knockback]] or wound the opponent by any other means before the death are not credited with a [[kill assist]]. | + | Contact with the front of a Train results in the destruction of [[buildings]] and the [[death]] of players, up to and including players currently receiving an [[ÜberCharge]] from a [[Medic]]. Players who cause an opponent to be struck and killed by a train through [[knockback]] or wound the opponent by any other means before the death are not credited with a [[kill assist]]. |
== Bugs == | == Bugs == | ||
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== See also == | == See also == | ||
+ | * [[Payload]] | ||
+ | ** [[Payload#Carts]] | ||
* [[Damage]] | * [[Damage]] |
Revision as of 22:23, 9 August 2022
Train | |||||||||
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Kill Icon | |||||||||
Basic Information | |||||||||
Damage Done: | Instant kill | ||||||||
Affected By: |
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Found On: | Well (Control Point), Well (Capture the Flag), Freight, Cactus Canyon (final zone), Snowplow, Mannhattan (non-interactive), District, Banana Bay, Mossrock, Megalo |
“ | Ha ha! Look at you! You look like you ran through traffic!
Click to listen
— The Scout
|
” |
A Train is an environmental hazard which first appeared in the map Well, and has been used in other maps since. Trains typically appear on the map in the form of a railway crossing complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map. Sometimes the train is only an engine, and other times it pulls flatcars or boxcars. Originally, the hazard was represented by a common 1970s locomotive model (similar to a EMD GP38-2), but was later also represented Metro coaches (on District) and a historic Badlands diesel switcher locomotive (on Banana Bay). Frontier also features a custom payload cart called "Li'l Chew Chew", which functions as a map hazard similar to a train.
Contact with the front of a Train results in the destruction of buildings and the death of players, up to and including players currently receiving an ÜberCharge from a Medic. Players who cause an opponent to be struck and killed by a train through knockback or wound the opponent by any other means before the death are not credited with a kill assist.
Contents
Bugs
- Stickybombs launched at a moving Train get stuck in the air at the point where the Stickybomb and Train met, instead of moving along with the Train, as seen here.
- This bug does not occur for the Train in Snowplow — stickybombs bounce off whether it is moving or not.
Trivia
- The trains' air horns appear to be Nathan K3LAs.[citation needed]
- The Train on most maps bears the imaginary company name "Northern Express" while it resembles the historic real-life U.S. railroad, Southern Pacific.
- The Northern Express Train has a paint scheme that matches the "Bloody Nose" standard that Southern Pacific used from 1958 to 1991, with the exception that the characteristic SP nose wings on the model are not the standard Sunset Red, but instead are the rare "Halloween" orange that SP experimented with around 1958.
- The GP38-2 was operated in Southern Pacific's fleet as well - that railroad operated south and east of the Badlands.
- The Northern Express Locomotive's number of '7331' is the popular gaming phrase 1337 ('leet' in numbers, a text version of the word 'elite') backwards.
- In fact, Southern Pacific did operate a locomotive #7331, with the same paint outlines as the regular Train, but a very similar upgraded replacement model SD40.
Gallery
The train as it appears on Megalo.