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Revision as of 00:42, 21 January 2011

Crafting anvil.png
The crafting screen
Now this is a nice weapon.
The Sniper on self-crafted weapons

Crafting is an in-game system that allows players to create specific items for use in Team Fortress 2. The items that can be created include weapons, hats, or materials that can be used for further crafting, such as scrap metal. Crafting is usually conducted by utilising unwanted or duplicate items gained through the Item drop system. In order to create items, the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid and undiscovered blueprint recipe, the player will gain both the item specified by the blueprint, and the recipe. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists and no items will be crafted. The items used in the unsuccessful craft attempt will also be returned to the player.

Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag cannot be crafted, even if the Name/Description is removed. (e.g. two Scatterguns cannot be crafted into scrap metal). Tools also cannot be crafted under any circumstances, including Paint Cans, Name Tags, Description Tags, Crate Keys and Dueling Mini-Games. Crafting was introduced in the WAR! Update.

General Crafting Recipes

Scrap Metal
Level 1 Crafting Item
Reclaimed Metal
Level 2 Crafting Item
Refined Metal
Level 3 Crafting Item
Unusual Haunted Metal Scrap
Level 4 Crafting Item
General
Combine Scrap Metal
Item icon Scrap Metal.png + Item icon Scrap Metal.png + Item icon Scrap Metal.png = Item icon Reclaimed Metal.png
Combine Reclaimed Metal
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png = Item icon Refined Metal.png


Class Specific

Leaderboard class scout.png
Scout
Fabricate Shortstop
Item icon Reclaimed Metal.png + Item icon Force-A-Nature.png = Item icon Shortstop.png
Fabricate Crit-a-Cola
Item icon Kritzkrieg.png + Item icon Bonk! Atomic Punch.png = Item icon Crit-a-Cola.png
Fabricate Mad Milk
Item icon Reclaimed Metal.png + Item icon Jarate.png = Item icon Mad Milk.png
Fabricate Holy Mackerel
Item icon Reclaimed Metal.png + Item icon Sandman.png = Item icon Holy Mackerel.png
Fabricate Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png
Fabricate Candy Cane
Item icon Kritzkrieg.png + Item icon Pain Train.png = Item icon Candy Cane.png
Leaderboard class soldier.png
Soldier
Fabricate Black Box
Item icon Reclaimed Metal.png + Item icon Direct Hit.png = Item icon Black Box.png
Fabricate Battalion's Backup
Item icon Reclaimed Metal.png + Item icon Buff Banner.png = Item icon Battalion's Backup.png
Fabricate Gunboats
Item icon Chargin' Targe.png + Item icon Razorback.png = Item icon Gunboats.png
Fabricate Pain Train
Item icon Scrap Metal.png + Item icon Sandman.png = Item icon Pain Train.png


Leaderboard class pyro.png
Pyro
Fabricate Degreaser
Item icon Reclaimed Metal.png + Item icon Backburner.png = Item icon Degreaser.png
Fabricate Powerjack
Item icon Reclaimed Metal.png + Item icon Axtinguisher.png = Item icon Powerjack.png
Fabricate Homewrecker
Item icon Eyelander.png + Item icon Equalizer.png = Item icon Homewrecker.png
Fabricate Back Scratcher
Item icon Axtinguisher.png + Item icon Scotsman's Skullcutter.png = Item icon Back Scratcher.png



Golden Wrench

Main article: Golden Wrench
  • From July 5 to July 9, 2010, players crafting any items in-game had a chance of finding an extremely rare item, the Golden Wrench, of which only 100 were made available. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
  • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.

Related Achievements

Sackston Hale
Sackston Hale
Craft the Saxton Hale Mask.


Previous Changes

December 17, 2009 Patch

  • Added item crafting

December 18, 2009 Patch

  • Added a new chat message when players craft an item

December 22, 2009 Patch

  • Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
  • Crafting improvements:
    • Spy's Camera Beard can now be smelted into scrap metal
    • Recipes can no longer produce items matching any of the items used in the crafting
    • Added some new recipes

January 13, 2010 Patch

  • Minor fixes to the crafting UI:
    • Changed the item layout in the crafting panel to better fit the backpack panel
    • Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
    • Fixed the crafting panel next/prev page buttons being hard to use while dragging
    • Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself

January 28, 2010 Patch

March 19, 2010 Patch

  • Updated the new community-built hats so they can be crafted
  • Updated the Camera Beard and Medic mask so they can be crafted as hats

April 28, 2010 Patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.
    • Dragging and dropping items in your backpack now makes appropriate sounds.

May 21, 2010 Patch

June 10, 2010 Patch

July 8, 2010 Patch

  • Undocumented changes
    • Added a second Misc. item slot in the loadout.

August 17, 2010 Patch

  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.

September 30, 2010 Patch

  • Added the Mann-Conomy.
  • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.

October 6, 2010 Patch

  • Economy Changes
    • Added Remove Name and Remove Paint features.
    • Achievement items and store promotion items are now usable in crafting.
    • Gifted items are now craftable and tradable.
    • Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    • Community, Self-Made, and Valve items are not tradable or usable in crafting.
    • Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.

October 8, 2010 Patch

  • Undocumented changes
    • Added crafting blueprints for Polycount Pack set hats.

December 17, 2010 Patch

December 21, 2010 Patch

  • Added several crafting recipes for new items

December 22, 2010 Patch

  • The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.

Other undocumented changes:

  • The recipe for Scrap Metal was previously 3 primary, secondary, or melee weapons.
  • When Miscellaneous items were first separated from Hats, due to players wanting to equip the Camera Beard and other Spy hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', you were unable to craft two together to get another hat but you were able to craft them together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
  • Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the Mann-Conomy Update. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).

Notes

References

External links