Difference between revisions of "Mesaworks"

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m
m (Consistency + minor rewording)
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* Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
 
* Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
 
* Some other fixes and changes.}}
 
* Some other fixes and changes.}}
 +
 +
== Trivia ==
 +
* This map includes several references to the band [[w:Pink Floyd|Pink Floyd]]:
 +
** The last stage is based on the album cover of ''[[w:Animals (Pink Floyd album)|Animals]]'', showing the [[w:Battersea Power Station|Battersea Power Station]].
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** The song ''[[w:Wish You Were Here (Pink Floyd album)|Wish You Were Here]]'' can be heard behind the glass on the last point. As well as a parody poster of ''Wish You Were Here''.
  
 
== Gallery ==
 
== Gallery ==
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File:Eclipse 17 screen.jpg
 
File:Eclipse 17 screen.jpg
 
File:Eclipse 20 screen.jpg
 
File:Eclipse 20 screen.jpg
File:Eclipse WYWSC.png|"Wish You Were Here" - made in TF2-Style (can be found behind the glass on the last point).
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File:Eclipse WYWSC.png|"Wish You Were Here" - made in the TF2 style.
File:Eclipse Sign fsg inc.png|"FSG inc." - this poster can be found in some locations on the entire map.
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File:Eclipse Sign fsg inc.png|"FSG inc.".
Mesaworks Workshop image.jpg|Steam Workshop thumbnail for Mesaworks.
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File:Mesaworks Workshop image.jpg|Steam Workshop thumbnail for Mesaworks.
 
</gallery>
 
</gallery>
 
== Trivia ==
 
* This map includes several references to the band [[w:Pink Floyd|Pink Floyd]]:
 
** The last stage is based on the album cover of ''[[w:Animals (Pink Floyd album)|Animals]]'', showing the [[w:Battersea Power Station|Battersea Power Station]].
 
** The song ''[[w:Wish You Were Here (Pink Floyd album)|Wish You Were Here]]'' can be heard behind the glass on the last point. Also, parody poster-style ''Wish You Were Here'' can be found in the same place.
 
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}

Revision as of 12:24, 23 October 2022

Mesaworks
Pl eclipse main.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert/Canyon/Industrial
Setting: Daylight, sunny
Hazards: Pitfall

Mesaworks is a large single-stage custom Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.

Changelog

Changelog:
Rc3: 01-06-2020 (114 build):
  • Changed name of the map from "Eclipse" to "Mesaworks";
  • Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
  • Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
  • Added an additional flank at stage B, in the form of a platform near the waterfall;
  • Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
  • Added an additional flank to the final stage for the blue team;
  • Re-balancing all the lighting on the whole map;
  • Slightly improved optimization in various parts of the map;
  • Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
  • The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
  • Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
  • Reduced the total number of objects on the entire map;
  • Slightly reduced the time of the revival of the red team in the final stage;
  • Rebalancing of covers;
  • Moved the resupply lockers of the red team on the first respawn;
  • Reducing the chance of a server crashing by reducing the replicated objects;
  • Removed various opening doors at A stage;
  • Removed fake doors "no passage";
  • The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
  • Removed one-way doors in the house near the waterfall;
  • Removed the extra collision on some assets;
  • Improved player clipping on the entire map;
  • Removed the collision on the railing and windows;
  • Fixed and improved cosmetic changes;
  • Decreased volume in some sound sources;
  • Fixed players getting stuck in pull out pointers;
  • Various other improvements.

Rc2: 06-18-2016 (102 build):

  • Minor gameplay changes and improvements;
  • Changed the size of health kit (A-Stage);
  • Lighting balanced;
  • Better clipping;
  • Better stability;
  • Balanced Sentry spots;
  • Other cosmetic changes and fixes.

Rc1: 01-17-2016 (100 build):

  • Added +40 seconds for the 1st point capping;
  • Changed the number and locations of ammunition packs and health kits;
  • Added a new flank;
  • Lighting balanced;
  • Better clipping;
  • Better stability;
  • Balanced Sentry spots;
  • Better gameplay;
  • Minor cosmetic changes and fixes.

b3: 24-10-2015 (94 build):

  • Fixed player stuck in some areas;
  • Fixed player stuck in gate doors;
  • Added small ammo & health pack;
  • Better clipping in some areas;
  • Minor cosmetic changes and fixes;
  • Balanced respawn time;
  • Increased cart speed on the last point.

b1: 29-09-2015 (88 build):

  • Full completion and processing of gameplay;
  • Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
  • Added the 4th blue respawn;
  • Removed all unnecessary flank points;
  • Changed the number and location of ammunition and health kits;
  • New skybox texture;
  • Fixed reflection (LDR & HDR);
  • Full details and redesign the whole thing can be;
  • Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
  • Added soundscapes;
  • Added 3D Skybox;
  • Added 31 custom models;
  • Better clipping;
  • Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
  • Some other fixes and changes.

Trivia

Gallery