Difference between revisions of "Orange X"
m (added the link to x3) |
m (→Variations: Replaced gamebanana link with the Steam Workshop one) |
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* cp_orange_basement_mbm | * cp_orange_basement_mbm | ||
* cp_orange_bonk_v9c | * cp_orange_bonk_v9c | ||
− | * [ | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] |
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2150284643 cp_orange_final] | * [https://steamcommunity.com/sharedfiles/filedetails/?id=2150284643 cp_orange_final] | ||
* cp_orange_gamerland_classic | * cp_orange_gamerland_classic | ||
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* cp_orange_NsR_X_Tower_beta2 | * cp_orange_NsR_X_Tower_beta2 | ||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2508977054 cp_orange_se] | * [https://steamcommunity.com/sharedfiles/filedetails/?id=2508977054 cp_orange_se] | ||
− | * [ | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg] |
* cp_orange_skiver_v5 | * cp_orange_skiver_v5 | ||
* cp_orange_skyward | * cp_orange_skyward | ||
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* cp_orange_wow_2013 | * cp_orange_wow_2013 | ||
* cp_orange_wow_2015 | * cp_orange_wow_2015 | ||
− | * [ | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=566794535 cp_orange_x666] |
* cp_orange_x-treme | * cp_orange_x-treme | ||
* cp_orange_x_[lolz]_v18 | * cp_orange_x_[lolz]_v18 | ||
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* cp_orange_x_koth_alpha5 | * cp_orange_x_koth_alpha5 | ||
* cp_orange_x_oreon | * cp_orange_x_oreon | ||
− | * [https:// | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=454299390 cp_orange_x3] |
* cp_orange_x3_[lolz]_v3 | * cp_orange_x3_[lolz]_v3 | ||
* cp_orange_x3_christmas | * cp_orange_x3_christmas | ||
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* cp_orange_x3_ddr | * cp_orange_x3_ddr | ||
* cp_orange_x3_fix | * cp_orange_x3_fix | ||
− | * [ | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=495634423 cp_orange_x3_fuS] |
* cp_orange_x3_island_meax | * cp_orange_x3_island_meax | ||
* cp_orange_x3_minecraft_june | * cp_orange_x3_minecraft_june | ||
|col3 = | |col3 = | ||
* cp_orange_x3_mug | * cp_orange_x3_mug | ||
− | * [ | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=477653262 cp_orange_x3_natural] |
* cp_orange_x3_night_2015 | * cp_orange_x3_night_2015 | ||
* cp_orange_x3_se2_fix5a | * cp_orange_x3_se2_fix5a | ||
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* cp_orangemas_z4 | * cp_orangemas_z4 | ||
* cp_orangemas_z7 | * cp_orangemas_z7 | ||
− | * [ | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] |
}} | }} | ||
Revision as of 12:13, 19 December 2022
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange_X is a community-made Symmetrical Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. Unlike other Symmetrical Control Point maps, Orange_X doesn't set a limited time for the teams to win; the control points may remain either captured or not for as long as the map lasts.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow or rain.
There are at least 70 currently known variations of Orange, including, in alphabetical order:
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Locations
Each Control Point has a different name printed in the HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
Bugs
- Players can get out of the map by jumping above the spawns.
- Ragdolls don't collide with some props.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
- The sun's position doesn't match with the map's lighting origin.
- Players can enter the enemy spawn.
Trivia
cp_orange_x
is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.- A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, WhiteWolf_X.
cp_orange_x3
is the most known and popular variation of Orange_X. It is also, in most cases, the used map to create other map variations.
Gallery
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