Difference between revisions of "Talk:Medi Gun"

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== Should this be mentioned? ==
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{{Talk archive
 
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| arc1name = Archive 1
While I was rummaging through the weapon files, when I looked at the Medigun file, it says that it deals 24 damage. But as you know already, it only HEALS. Should this be mentioned in the Trivia? [[User:AbeX300|AbeX300]] 18:26, 12 August 2010 (UTC)
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: There's a lot of random, un-noteworthy outdated/unused/development stuff in the weapon files. I wouldn't add it. -- [[User:Nineaxis|<span style="color:#FF8C00;font-weight:bold">Nineaxis</span>]] {{mod}} [[File:User Nineaxis sig duck.png|12px]] 18:30, 12 August 2010 (UTC)
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::''From 10 to 15 seconds, this rate increases linearly from '''24''' up to a maximum of 72 health per second.'' Maybe you read it wrong? --[[User:Picard|Picard]] {{loc|de}} 18:35, 12 August 2010 (UTC)
 
::: @Nineaxis If that's the case, why is there a mention on Jarate about it's 5-Damage? @Picard I suppose. I'll check it out by changing the "damage". [[User:AbeX300|AbeX300]] 18:38, 12 August 2010 (UTC)
 
:::: Alright, I tested out on changing the damage. Apparently, it is the heal rate. Thanks Picard for telling me. [[User:AbeX300|AbeX300]] 18:42, 12 August 2010 (UTC)
 
::::About the Jarate, why don't you try throwing it directly on an enemy, then check its health? -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 18:44, 12 August 2010 (UTC)
 
:::::Errr, yeah. Normally, I would test it myself, but I crafted my only Jarate. -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 19:05, 12 August 2010 (UTC)
 
:::::: It doesn't do damage --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 19:21, 12 August 2010 (UTC)
 
:::::::If it did, it would add a new sense to "it hurts when I pee". -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 19:24, 12 August 2010 (UTC)
 
 
 
{{Discussion header|top}}
 
== Requested move ==
 
:{{c|note}}: A month has passed since the rename was proposed, however, it is clear that a consensus has not yet been reached. I'd ask that everyone who has participated in the discussion above re-evaluate their position before a final decision is made. [[User:Seb26|<font color="#0B61A4">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%;">[talk]</span>]] 10:35, 18 September 2010 (UTC)
 
<hr />
 
This quote should help those still undecided to make their decision. -- [[User:Benjamuffin|'''Benjamuffin''']] [[File:BenjamuffinSig.png|Om nom nom!]] 05:22, 29 August 2010 (UTC)
 
{{Quotation|'''Robin Walker''' on titles/weapon names|Looking at the in-game localization text, I can see we’re already inconsistent ourselves, so I don’t think it’s a big issue. I’d pick whichever one you want to go with, and call it that. If you get nitpickers complaining about it, add a note to the pages saying that the game itself is inconsistent.}}
 
 
 
'''Medigun vs Medi Gun'''
 
 
 
This one is probably more controversial than other move requests. In-game, in the backpack/inventory this weapon is referred to as the Medi Gun. However in the tips section it is referred to as a "medigun". This is an example of Valve being rather inconsistent. Should this page be moved to [[Medi Gun]]?
 
:{{C|Support}} I think we should go with what's official in-game, not what we think intuitively should be correct. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 15:58, 17 August 2010 (UTC)
 
:{{C|Support}}: Probably short for "Medical gun" --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 16:01, 17 August 2010 (UTC)
 
:{{C|Support}}: We should match what is displayed in-game. -- [[User:Nineaxis|<span style="color:#FF8C00;font-weight:bold">Nineaxis</span>]] {{mod}} [[File:User Nineaxis sig duck.png|12px]] 16:43, 17 August 2010 (UTC)
 
:{{C|Support}} [http://www.tf2items.com/id/jlesamiz?time=1256873790 JL's Backpack] also says Medi Gun, so I think we should move it. --[[User:Picard|Picard]] {{loc|de}} 18:44, 17 August 2010 (UTC)
 
:{{C|Support}}: -[[User:Shine|<font color="#666666">'''Shine'''</font>]]&nbsp;({{mod}}) 01:08, 18 August 2010 (UTC)
 
:{{C|Neutral}}: While I think you guys are right, a change like this would be annoying because the community pretty much always calls it the "Medigun." -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 01:20, 18 August 2010 (UTC)
 
:{{C|Neutral}}: Am fine with either, just used to type Medigun. Oh well, bot can clean stuff up :3 </shameless plug> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 01:27, 18 August 2010 (UTC)
 
:{{C|Support}}: I don't see where Valve refers to it as the "Medigun" other than the names of its model and textures.--[[User:Nelson340|Nelson340]] 21:36, 19 August 2010 (UTC)
 
:{{C|Support}}: If the backpack uses two words, so should we.--[[User:Piemanmoo|Piemanmoo]] 19:20, 25 August 2010 (UTC)
 
:{{C|Support}}: per the reasons above. [[User:MK|MK]] 06:36, 29 August 2010 (UTC)
 
:{{C|Oppose}}: Medigun seems more tidy to me. You might as well just call it the Medic Gun if you're planning to go all the way.--[[User:Focusknock|Focusknock]] 17:19, 5 September 2010 (UTC)
 
:{{C|Oppose}}: Like flamethrower, even though this is how it's written in the loadout menu, "medigun" is used almost exclusively everywhere else. [[User:Dragonsbrethren|Dragonsbrethren]] 20:44, 10 September 2010 (UTC)
 
:{{C|Oppose}}: It's a medigun. It's a portmanteau of medic and gun. It no longer is a portmanteau when you have it as Medi Gun. Plus it looks odd. Here's another thought, what would gamers wanting to know more about the gun search for in Google? They'll search it like it appears in game, so to help SEO (and accessibility) ratings, just set it as Medigun. [[User:RogueDarkJedi|-- RogueDarkJedi]] 01:46, 11 September 2010 (UTC)
 
:: {{C}} It appears in-game as Medi Gun. Hence the discussion here. -- [[User:Nineaxis|<span style="color:#FF8C00;font-weight:bold">Nineaxis</span>]] {{mod}} [[File:User Nineaxis sig duck.png|12px]] 01:49, 11 September 2010 (UTC)
 
::: {{C}} Well, color me surprised. It's been awhile since I've played TF2. [[User:RogueDarkJedi|-- RogueDarkJedi]] 03:13, 11 September 2010 (UTC)
 
 
 
:{{c|comment}} Another week has passed...  I think it'd be best to drop the move suggestion and leave the article as is.  -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]] 11:15, 26 September 2010 (UTC)
 
{{Discussion header|bottom}}
 
 
 
{{c|Info}} It has been decided that the move will not go ahead for logistical reasons (too much work for such a minor change). -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]] 13:55, 27 September 2010 (UTC)
 
 
 
== overheal with über ==
 
 
 
''* The Medigun overheals faster when an [[ubercharge]] is ready.''
 
 
 
 
 
Never heard that one, any citations? --[[User:CruelCow|CruelCow]] 12:42, 3 October 2010 (UTC)
 
 
 
:No. It isn't true. With Uber ready it takes roughly 9.5 seconds to get a Soldier from 18 health to 300 health. This time differs ''slightly'' without it ready to 9.6 seconds, although I'm accounting this for human error (phone stopwatch ftw!). Hopefully, I'm a reliable enough source for you, Mr. Cow. ;-) --[[User:Leftism|Leftism]] 12:40, 11 October 2010 (UTC)
 
 
 
== Bug ==
 
Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? <small>— ''The preceding unsigned comment was added by'' '''[[User:Marid|Marid]]''' ([[User talk:Marid|talk]]) • ([[Special:Contributions/Marid|contribs]]) 22:39, 25 July 2011</small>
 
 
 
It's A bug and has been fixed. Overheal can be applied with other healing devices. [[User:GOLDENTRIANGLES|GOLDENTRIANGLES]] 16:40, 3 September 2011 (PDT)GOLDENTRIANGLES
 
 
 
==No Weapon Demonstration==
 
Why isnt there an entry of this in the weapon demonstration project? It is a very major weapon it seems to be a diservice. also, how should it be formatted? we cant do the usual red pyro, soldier, medic, spy. [[User:Dr. Blutengott|Dr. Blutengott]] 08:26, 26 July 2011 (PDT)
 
 
 
==Strange Variant Section==
 
This section was removed, I have reincluded it for the time being. Should it be on the page? Please discuss. [[User:Dr. Blutengott|Dr. Blutengott]] 08:58, 3 September 2011 (PDT)
 
:I don't think it merits an entire section just for that - maybe a trivia note or something. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 11:43, 3 September 2011 (PDT)
 
 
 
== Pipe or Hose? ==
 
 
 
On the main page it says "It is connected via a pipe to the Medic's backpack" I think it's more of a hose since pipes are usually not bendable. I changed word to hose. [[User:GOLDENTRIANGLES|GOLDENTRIANGLES]] 16:50, 3 September 2011 (PDT)GOLDENTRIANGLES
 
:Ok but that wasn't really necessary, pipes can be bent or straight in exactly the same way that hoses can. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 17:03, 3 September 2011 (PDT)
 
::There is such a thing as a bent pipe, but that's the not important distinction. The main difference that GOLDENTRIANGLES was trying to get across was the flexibility of a hose versus the rigidity of a pipe. Pipes are generally fixed structures, unlike the wobbly thing the Medic has. I believe that "hose" is the right term here. -- [[Image:User Alex2539 Sig.png|47px|link=User:Alex2539|Alex2539]] - {{mod}} <sub>([[User_talk:Alex2539|talk]] | [[Special:Contributions/Alex2539|contribs]])</sub> -- 18:37, 3 September 2011 (PDT)
 
:::If pipes are rigid, why are pipe cleaners bendy? =P I know, I know, you're right, I'll be quiet now. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 03:17, 4 September 2011 (PDT)
 
 
 
== Uber ==
 
 
 
a suggestion- it doesn't matter how much percent your uber is fill, you can still activate one. Lets say you were at 15%, then that's how long the uber would last just shorter.[[User:TubbyMonster|TubbyMonster]] 14:59, 2 May 2012 (PDT)
 
:This isn't the place for these discussions, you should try out the [http://forums.steampowered.com/forums/forumdisplay.php?f=80 Steam forums] instead. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:05, 2 May 2012 (PDT)
 
 
 
== Kill assist own team? ==
 
 
 
I was playing on 2Fort the other day, went medic and healed a enemy spy for fun, but he backstabbed a friendly soldier and I noticed I was on the kill feed as a "assist" but I'm on the other team, thus making me a impossible candidate for such a feat, unless by glitch or the sort. Also possible to dominate ones team, although I don't think it shows on the scoreboard. -<small>— ''The preceding unsigned comment was added by'' '''[[User:Bacon sentry|Bacon sentry]]''' ([[User talk:Bacon sentry|talk]]) • ([[Special:Contributions/Bacon sentry|contribs]]) </small>
 
:You should read the [[Kill Assist]] article. This is a totally legitimate and intended means of gaining points. ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 08:02, 22 September 2012 (PDT)
 
 
 
== Bug found. ==
 
 
 
Noticed that when you die, the particle effects for the Medigun don't go away after death.
 
 
 
I have proof here-
 
 
 
http://steamcommunity.com/sharedfiles/filedetails/?id=139265670
 
 
 
Particle effects include
 
- Heal beam
 
- Ubercharge particles
 
- Ubercharge ready Medigun
 
 
 
I posted this under bugs so the public would know due to there being a few questions on it on Steam threads.
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:Comet2121|Comet2121]]''' ([[User talk:Comet2121|talk]]) • ([[Special:Contributions/Comet2121|contribs]]) 03:58, 15 April 2013</small>
 
:It's happen with all medi gun and plus, if we noted at all page, it'll really pain to remove. Just don't add them now. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 22:21, 14 April 2013 (PDT)
 
:: Not to mention, It happens on the minigun, Flamethrowers. Its a client side glitch I believe. But otherwise. Not worth noting. [[User:Ashes|Ashes]] 22:40, 14 April 2013 (PDT)
 
 
 
== Missing patch note? ==
 
 
 
This patch note is missing from the update history, and is not mentioned anywhere in the article that I know of.
 
 
 
<code>
 
Direct damage reduces Medi Gun healing and resist shield effects by 25%
 
<br>Medics hear a "healing interrupted" sound when this is happening to their heal target
 
</code>
 
:I think that this might be more of an update to the flamethrowers and pyro rather than an update to the medic and mediguns. [[User:ArguedOyster|ArguedOyster]] ([[User talk:ArguedOyster|talk]]) 05:11, 13 June 2017 (PDT)
 
::The update affects the Medi Gun though. Even if it's not added to the update history section, I feel like it should be mentioned in the article itself. ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 05:44, 13 June 2017 (PDT)
 
:::I can't say that I'm an expert on the wiki, or even know that much compared to most about the wiki, so this is just what I think. I do think that all of the mechanics of the weapons should be mentioned within their respective pages. But it seems like there's nowhere to do that. You have the main intro, the function times, the update history, the bugs, and the trivia section. The only place where it could belong is the intro, but I'm not sure if it's important enough to be included. There are so many important mechanics to weapons that aren't on the pages and the only place to actually learn about them is through other people usually in the comp community or digging around in forums or random pages on the wiki. Examples include the projectile of the Cow Mangler not coming out of the center but not so much to the right like the other rocket launchers, bullets from the miniguns coming from where the player's head is, whether Liberty Launcher and Air Strike scale with Gunboats, etc. Also some stuff in the updates section are really important to how the weapon works and is intended to be played and is information really vital to new players like miniguns gaining full damage and accuracy after firing/spinning for a second and stickybombs gaining full damage after five seconds. I'm assuming there's some kind of policy in place on the wiki that I don't know about. But to answer your original question, I think that putting how flames disrupt medic healing or how that was updated would make everything extremely convoluted at least at this current time when every weapon only has one section to describe its mechanics on. I mean, you would have to put how sentries have a natural resistance to miniguns which was reduced on the sentry page and how rockets can be airblasted on every rocket launcher page and eventually you'll need to put every interaction because every class and every weapon in because that's how the game was balanced. In the current state of the wiki, it's probably best to keep everything as simple as possible and just leave interactions on the original page (if even that) and keep only the core mechanics in the intro paragraphs (basically just how the weapon works). Plus you would need to update all of the medi-guns' intros and that never seems like a good idea when you have to change an entire group of weapons with the same thing.[[User:ArguedOyster|ArguedOyster]] ([[User talk:ArguedOyster|talk]]) 06:36, 13 June 2017 (PDT)
 
 
 
== Medigun Range ==
 
 
 
The Medigun's range when first locking onto a player is roughly 474 hammer units, and 560 when losing lock on due to distance.
 
 
 
I only tested the distance in a straight line, but I also briefly checked how it behaves in diagonals, and it seemed to not be consistent with the straight line distance. If anyone is interested I believe it might be a good idea to either test the full 360 degree range or perhaps look into the leaked code to find an answer.
 
 
 
Link to demo files for my tests: https://drive.google.com/drive/folders/1X_su4rmOTgCDAkHfn4nyPHclnf8EyzbZ?usp=sharing
 
[[User:InYoHeart|InYoHeart]] ([[User talk:InYoHeart|talk]]) 09:20, 25 October 2020 (UTC)
 
 
 
== "Fire hose" ==
 
 
 
The lead paragraph describes it as a "modified team-colored fire hose" - is there any actual evidence for this? If there isn't a much better description would be:
 
 
 
A large handheld medical device with a fire hose-like nozzle wrapped in tape, a team-colored frame connected by a hose to the medic's backpack, and two handles above and below the main body. [[User:GoldenHorde|GoldenHorde]] ([[User talk:GoldenHorde|talk]]) 23:51, 20 September 2022 (UTC)
 

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