Difference between revisions of "User talk:Luno"
(→Style translation switch: new section) |
(→Thank You Luno!: new section) |
||
Line 180: | Line 180: | ||
[[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 19:18, 7 January 2023 (UTC) | [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 19:18, 7 January 2023 (UTC) | ||
+ | |||
+ | == Thank You Luno! == | ||
+ | |||
+ | Thanks for repairing [https://wiki.teamfortress.com/w/index.php?title=User_talk:Luno&action=submit#/media/File:Bread_Space_Checkpoint_D_Front.jpeg This Image]. I appreciate it. --[[User:Dix|Dix]] ([[User talk:Dix|talk]]) 12:41, 9 January 2023 (UTC) |
Revision as of 12:41, 9 January 2023
Contents
Hello, Luno!
Welcome to the Team Fortress 2 Official Wiki!
Here are a few links to get you started:
- If you're not too familiar with editing wikis, you might like to start with Help:Editing.
- If you already are familiar with wikiediting, you might want to try Help:Style guide.
- Recent Changes will let you see others' contributions as they happen.
- To make Recent Changes more useful for all users, remember to provide an edit summary in the "Summary" field before you save your changes.
- You can set the wiki to prompt you for a summary in your preferences.
- When posting on an article's Talk page you should add four tilde symbols or ~~~~ onto the end.
- This will add a signature and timestamp to your comment so others can easily tell who posted it.
- Any new sections on an article's Talk page should be added to the bottom of the page and not to the top.
- When editing normal article pages, don't sign your contributions.
- You can use the
button in the editing toolbar to quickly add a signature.
- If you have any questions or need any help, please feel free to leave a message for a staff member.
- If you have trouble with anything on the wiki or you're not sure about a specific topic, feel free to join the IRC.
- You can also customize your user page if you like.
- When uploading images for use on your user page, please add the prefix User Luno to the file's name.
- Additionally, if you would like to add any self-made content to the wiki, please do so by adding the prefix User:Luno/ to the page title when you create the page.
Once again, welcome to the Team Fortress 2 Wiki!
-- WelcomeBOT (talk) 10:11, 9 June 2018 (UTC)
Bon boulot !
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
Thedop | Wikichievement unlocked! For maintaining the /fr part of the wiki with a good amount of new translations. |
Hey Luno, je tenais juste à te remercier pour ton travail de qualité sur les traductions des cosmétiques et des cartes du Scream Fortress de cette année. Ainsi que pour toutes les traductions que tu as fait auparavant (dont les patchs). — Thedop (talk) 10:31, 2 November 2019 (UTC)
T'as de beaux yeux tu sais
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
Thedop | Wikichievement unlocked! Gray Mann approves! |
Help wanted!
Greetings, Luno. You are "wanted"!
- Fact 1: The Unusual page has been using new templates to replace the old one since June 19, 2020. And the old template is going to be deleted in the (near) future.
- Fact 2: The Unusual/fr page would be important and useful for French players.
- Fact 3: The Unusual/fr page hasn't been updated since February 17, 2019.
- Fact 4: Dereko loves Luno's arkwork. It's amazing!
- Solution: Update Unusual/fr when you are free (with your companions) and be the Hero!
Good work
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
Lolimsogreat21 | Wikichievement unlocked! Slowly, but ever so surely translating the wiki into french one enormous edit at a time. |
19:22, 13 January 2022 (UTC)Lolimsogreat21
You have the right
re. File:Dustbowl OHSA Job Safety and Health Protection Poster.png
If that is the best resolution from the model, that is all I could ask for. It does look better. I use it here: Remembering 68.
You could add it to List of posters, now. And use the statement in the summary.
but ...
The whole bulletin board, you say? Have you uploaded that?
M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Talk with Mikado282 (SM)) | contribs) (Help Wanted!) 02:37, 16 June 2022 (UTC) 11:33, 16 June 2022 (UTC)
Bread Space Posters
Hello! I was informed by Mikado on my talk page that you had Bread Space posters and textures extracted and were ready to upload them. I was going to upload the posters and textures this Saturday, but if you already have them then do you want to go ahead and upload them to the wiki? I don't want to create any duplicate files, so if you can't upload them before Saturday I'll upload them. Hopefully if we can coordinate, they're won't be any confusion. Andrew360 00:00, 17 June 2022 (UTC)
- Yes I do have all the files ready, I'm converting them so they do not lose any detail, I saw you were doing Swiftwater as well and I do have those as well, since the public version of Swiftwater is protected against asset ripping I took mine from a prior version and by the looks of it the only difference I have right now is the Better Wives ad, mine is older and I am curious where you found yours? I might still upload mine though.
Luno 00:41, 17 June 2022 (UTC)
|
- I found the Swiftwater files in the texture.dir of the game in the “swift” folder. Also where does it say Swiftwater is protected against assets ripping? I don’t think any map in the game isn’t allowed to be ripped considering the files can be found and the game is free. Andrew360
01:45, 17 June 2022 (UTC)
- I found the Swiftwater files in the texture.dir of the game in the “swift” folder. Also where does it say Swiftwater is protected against assets ripping? I don’t think any map in the game isn’t allowed to be ripped considering the files can be found and the game is free. Andrew360
- You can now view my breadspace uploads from here, some maps might be protected to prevent reusing assets or finding map exploits, this is up to the author of the map, that said I still found most relevant files.
Luno 01:49, 17 June 2022 (UTC)
|
- Ah ok, thanks for letting me know about the asset protection, and for uploading the Breadspace files. Many thanks for the uploads. Andrew360
01:56, 17 June 2022 (UTC)
- Ah ok, thanks for letting me know about the asset protection, and for uploading the Breadspace files. Many thanks for the uploads. Andrew360
- Example for Gallery caption: "Lab notes found on the floor in ...."
- M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Talk with Mikado282 (SM)) | contribs) (Help Wanted!) 19:21, 17 June 2022 (UTC)
- I made the gallery, check breadspace, also remade the collage image, there is only one poster I could not locate, marked as unused, maybe you'll have more luck finding it.
Luno 22:23, 17 June 2022 (UTC)
|
- Thank you, hugely! I will try to complete a full review by end of play Sunday.
- I might try to tighten up the captions. In gallery captions, in the Style and my preference is less than 5 lines, less than 4 is better. Precise location is not necessary; "in First/Second/Final RED Spawn" does it for me, for example. Let the reader commit a little to the hunt.
- GJ on the improving the collage image! THX!
- M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Talk with Mikado282 (SM)) | contribs) (Help Wanted!) 01:14, 18 June 2022 (UTC)
Community MVM Mission Tables
Hi there, I've recently converted mission tables for community MVM operations to use a dedicated template for each campaign from now on. That will stop localized pages from having to use their own, potentially outdated separate tables, and keep everything consistent between translated operation articles.
What I need you to do is, since you were doing French translations, please add the rest of the French translations you can to the Mann vs. Machine community operation tables common string set. I've already added the ones that were visually used in the table you translated, but you'll need to fill in the rest. Thank you! —
01:53, 8 November 2022 (UTC)
- Done ✅, poke me if you need anything else, I don't usually edit dictionary strings since they get quite long and laggy, but this was acceptable.
![]() ![]() ![]() ![]() |
Blurry Image
Hello. I noticed you replaced the Heavy Heating infobox picture as it was requested by an improveimage
tag. While your image does look good, I just want to mention that you have a blurry problem on HLMV. Actually, on the 200k picture, I already noticed this problem, but I didn't mention anything since it was just an "UserPage" image, and not something for an official item article, so I didn't want to sound too nitpicky with that one. I don't know the solution as to how to fix the blur problem on regular HLMV, I do know that, when I had two monitors on my Laptop, I had my higher resolution monitor set as the secondary one, and the smaller resolution as the main one, this caused issues with the blur back then. If that's the case, make sure the high resolution monitor is set as your primary one. If that's not the case, then I suggest using HLMV++, as that fixes the blur issues along other problems. -
▪
-
14:25, 12 December 2022 (UTC)
- Hey Gabriel, I haven't noticed any blur, I am using HLMV with all the recommended settings and fixes applied, I also only have one monitor and its 1080p, are you sure you are not seeing blur caused by caching problems that cause pictures to use the previous version's dimensions? Do flag any blurry images I may have uploaded, and I may stop uploading anything as long as I can't figure this out, here is a link to the Heavy pose in HLMV++
(☁️ Temporary OneDrive link). Only issue I found with the ++ is version is that there seems to be a lot of blinky artifacts around Heavy's textures (face, gloves), more noticeable than in regular HLMV, that might just be me though. And if by blur you mean the lack of sharpness it could always be Paint.NET compressing some sharpness off, idk, also sorry for the wait I had to revamp my signature.
Luno 🪐🌕🎄 Talk / Contributions / Team 17:27, 12 December 2022 (UTC)- Hmm, it seems you have the same problem as ThatHatGuy? Try loading the
models\workshop\player\items\all_class\robotarm_silver\robotarm_silver.mdl
model and send me a screenshot of it. No, I can see the blur, it's not a problem with the cache, as I also noticed on your 200k loadout pic. Use the built-in "Options -> Make Screenshot..." on HLMV++ to make screenshots, maybe this will result in better quality, and make sure to max everything out on the Render tab (see this section of the guide). You can also try reverting the .cfg file to default (by verifying the integrity of files via Steam on TF2, and then only doing the HLMV++ part without modifying the .cfg file). You can use HLMV++ as your preferred model viewer tool, as it results in better transparency by using the screenshot tool. If you are using the fix for the grey cornea, make sure to remove it as HLMV++ doesn't have that problem, and will result in overly bright eyes if that fix is kept in tf/custom.-
▪
-
17:40, 12 December 2022 (UTC)
- Check the link again, added two files. Luno 🪐🌕🎄 Talk / Contributions / Team 18:42, 12 December 2022 (UTC)
- Well, uh... can you please take the screenshot again on a better angle? Specifically:
Rot:
(26.489668 -33.962471 -16.721867) |Trans:
(13.205357 0.000000 1.095742) |lightrot:
(4.112211 158.787827 5.268893). That's the same angle I took on my tests, so it will be easier to analyze. Thanks.-
▪
-
20:45, 12 December 2022 (UTC)
- Righto, check again. Luno 🪐🌕🎄 Talk / Contributions / Team 21:40, 12 December 2022 (UTC)
- Yeah, this is the same issue that ThatHatGuy has. I posted on the HLMV++ bug report, and someone said that putting HLMV++ to Battery Saving solved the issue (which isn't unusual since I also did that when I had my Laptop, as it fixed the grey cornea issue on regular HLMV). Follow this guide and set both HLMV and HLMV++'s .exe files to "Power saving", and see if it fixes it. This most likely won't fix the blur problem on regular HLMV, but may fix the tearing issue on some parts of the model on both programs, like in that robotarm_silver medal.
-
▪
-
22:30, 12 December 2022 (UTC)
- P.S.: You need to select "Classic app" to select an .exe from that Windows setting.
-
▪
-
22:31, 12 December 2022 (UTC)
- Done, you can check the link again, tell me if you see any improvement. Luno 🪐🌕🎄 Talk / Contributions / Team 23:02, 12 December 2022 (UTC)
- Yeah, sadly, nothing has changed. Andrew sent me pictures of his HLMV with and without power saving and it did work for him. I do think that the small tearing is not much of a big deal compared to the blur issue. In reality, the blur issue might have made more difficult to notice these in the first place, since it's also there on regular HLMV, if you look closely on the robotarm_silver medal. I didn't knew you already did older pictures before the Heavy Heating one, but well, I don't think the small tearing is much of a big deal, unless it's very apparent like the robotarm_silver one. I would suggest doing one last picture, a new version of the Heavy Heating image, but taken both on HLMV and HLMV++, with the same angle, animations, and so forth. Do the facial flexing on the HLMV++ version, but there's not much need for the HLMV version as it's just for comparison. I'll let the HLMV++ dev know about that the power saving method did not work for two people so far, however, there is a possibility this is a hardware issue and not a software issue. Thanks.
-
▪
-
21:38, 14 December 2022 (UTC)
- Also, I was talking about the same thing with ThatHatGuy before. You can read it here: User_talk:Gabrielwoj#Strange_Tearing_w.2FNVIDIA_Card, it has a couple things I didn't suggested here, as I don't know your graphics card, NVIDIA I presume.
-
▪
-
21:42, 14 December 2022 (UTC)
- 1070 Ti, I will try doing the Heavy Heating again when I can. Luno 🪐🌕🎄 Talk / Contributions / Team 22:40, 14 December 2022 (UTC)
- I was about to go do the Heavy Heating in HLMV when I noticed Microsoft Defender did a cloud scan on the exe, it seems that HLMV was updated to Dec 7 2022 build, I wonder what that means since I don't recall HLMV getting updates, anyways I'll post the pictures in the same link when I am done.
Luno 🪐🌕🎄 Talk / Contributions / Team 02:45, 15 December 2022 (UTC)- Let me know if I can take down the link. Luno 🪐🌕🎄 Talk / Contributions / Team 00:10, 18 December 2022 (UTC)
- Yeah, the HLMV++ ones look better. As mentioned, both regular HLMV and ++ have the same tearing problem, it's just that regular HLMV has the blur so it's harder to see, so I would go with ++, and the tearing is not too noticeable, at least not on the Heavy model. Also, did you extract the game files to load the models? I noticed the window title showing the full path for hwm/heavy.mdl. Use "(Steam) Load Model..." instead and load it from there, it's recommended. If for some reason Valve update the player models or any cosmetics (with "Add [Steam]" on the Submodel tab), the Steam Load model method will always use the one from the game files directly. You can delete the OneDrive files.
-
▪
-
01:29, 18 December 2022 (UTC)
- Yeah, the HLMV++ ones look better. As mentioned, both regular HLMV and ++ have the same tearing problem, it's just that regular HLMV has the blur so it's harder to see, so I would go with ++, and the tearing is not too noticeable, at least not on the Heavy model. Also, did you extract the game files to load the models? I noticed the window title showing the full path for hwm/heavy.mdl. Use "(Steam) Load Model..." instead and load it from there, it's recommended. If for some reason Valve update the player models or any cosmetics (with "Add [Steam]" on the Submodel tab), the Steam Load model method will always use the one from the game files directly. You can delete the OneDrive files.
- Let me know if I can take down the link. Luno 🪐🌕🎄 Talk / Contributions / Team 00:10, 18 December 2022 (UTC)
- I was about to go do the Heavy Heating in HLMV when I noticed Microsoft Defender did a cloud scan on the exe, it seems that HLMV was updated to Dec 7 2022 build, I wonder what that means since I don't recall HLMV getting updates, anyways I'll post the pictures in the same link when I am done.
- 1070 Ti, I will try doing the Heavy Heating again when I can. Luno 🪐🌕🎄 Talk / Contributions / Team 22:40, 14 December 2022 (UTC)
- Also, I was talking about the same thing with ThatHatGuy before. You can read it here: User_talk:Gabrielwoj#Strange_Tearing_w.2FNVIDIA_Card, it has a couple things I didn't suggested here, as I don't know your graphics card, NVIDIA I presume.
- Yeah, sadly, nothing has changed. Andrew sent me pictures of his HLMV with and without power saving and it did work for him. I do think that the small tearing is not much of a big deal compared to the blur issue. In reality, the blur issue might have made more difficult to notice these in the first place, since it's also there on regular HLMV, if you look closely on the robotarm_silver medal. I didn't knew you already did older pictures before the Heavy Heating one, but well, I don't think the small tearing is much of a big deal, unless it's very apparent like the robotarm_silver one. I would suggest doing one last picture, a new version of the Heavy Heating image, but taken both on HLMV and HLMV++, with the same angle, animations, and so forth. Do the facial flexing on the HLMV++ version, but there's not much need for the HLMV version as it's just for comparison. I'll let the HLMV++ dev know about that the power saving method did not work for two people so far, however, there is a possibility this is a hardware issue and not a software issue. Thanks.
- Done, you can check the link again, tell me if you see any improvement. Luno 🪐🌕🎄 Talk / Contributions / Team 23:02, 12 December 2022 (UTC)
- P.S.: You need to select "Classic app" to select an .exe from that Windows setting.
- Yeah, this is the same issue that ThatHatGuy has. I posted on the HLMV++ bug report, and someone said that putting HLMV++ to Battery Saving solved the issue (which isn't unusual since I also did that when I had my Laptop, as it fixed the grey cornea issue on regular HLMV). Follow this guide and set both HLMV and HLMV++'s .exe files to "Power saving", and see if it fixes it. This most likely won't fix the blur problem on regular HLMV, but may fix the tearing issue on some parts of the model on both programs, like in that robotarm_silver medal.
- Righto, check again. Luno 🪐🌕🎄 Talk / Contributions / Team 21:40, 12 December 2022 (UTC)
- Well, uh... can you please take the screenshot again on a better angle? Specifically:
- Check the link again, added two files. Luno 🪐🌕🎄 Talk / Contributions / Team 18:42, 12 December 2022 (UTC)
- Hmm, it seems you have the same problem as ThatHatGuy? Try loading the
- Hey Gabriel, I haven't noticed any blur, I am using HLMV with all the recommended settings and fixes applied, I also only have one monitor and its 1080p, are you sure you are not seeing blur caused by caching problems that cause pictures to use the previous version's dimensions? Do flag any blurry images I may have uploaded, and I may stop uploading anything as long as I can't figure this out, here is a link to the Heavy pose in HLMV++
Well, the reason why I extract everything and keep the whole thing up to date after each update is because it allows to use the more convenient interface of the File Explorer, the UI given by HLMV and ++ has no sorting option, so you'd have to scroll trough and know the exact name of the item's model, and HLMV has the problem that has you downloading a fix so you can actually open most models.
File Explorer allows for fast searches and sorting, although I used to use the Steam option I'm actually glad I switched, and since I use TFMV for painted items (rarely), I doubt it would launch ++ instead of HLMV.
That said I will use ++ from now on as I've used Hammer++ in the past, if you have the time, do show me which pictures I made that I should redo, even though I should focus more on translating a lot of stuff in French, there is still a lot of stuff for me to do.
Luno 🪐🌕🎄 Talk / Contributions / Team 02:42, 18 December 2022 (UTC)
Style translation switch
Hi,
In reference of this.
You can check an item string name for each style in the code behind the style table:
== Styles ==
{{Styles table
| image1 = RED Glasgow Bankroll Plaid.png
| image2 = RED Glasgow Bankroll Pinstripes.png
| image3 = RED Glasgow Bankroll Plain.png
| style1 = Plaid - Glasgow Bankroll
| style2 = Pinstripes
| style3 = Plain - Glasgow Bankroll
}}
In this example, the string would be:
{{item name|Plaid - Glasgow Bankroll}}
{{item name|Pinstripes}}
{{item name|Plain - Glasgow Bankroll}}
If you wish to see all the string names for each item/style/quality/etc. you can refer them in the dictionary.
Yossef • Talk 19:18, 7 January 2023 (UTC)
Thank You Luno!
Thanks for repairing This Image. I appreciate it. --Dix (talk) 12:41, 9 January 2023 (UTC)