Difference between revisions of "Kill icon"
m |
(new items have new kill icons, prepping for when they're uploaded) |
||
Line 43: | Line 43: | ||
! height=35 | {{Icon killicon|weapon=Shortstop}} | ! height=35 | {{Icon killicon|weapon=Shortstop}} | ||
| '''[[Shortstop]]''' | | '''[[Shortstop]]''' | ||
+ | |- | ||
+ | ! height=35 | {{Icon killicon|weapon=Sun-on-a-Stick}} | ||
+ | | '''[[Sun on a Stick]]''' | ||
|- | |- | ||
! height=35 | {{Icon killicon|weapon=Home Run}} | ! height=35 | {{Icon killicon|weapon=Home Run}} | ||
Line 125: | Line 128: | ||
! height=35 | {{Icon killicon|weapon=Powerjack}} | ! height=35 | {{Icon killicon|weapon=Powerjack}} | ||
| '''[[Powerjack]]''' | | '''[[Powerjack]]''' | ||
+ | |- | ||
+ | ! height=35 | {{Icon killicon|weapon=Sharpened Volcano Fragment}} | ||
+ | | '''[[Sharpened Volcano Fragment]]''' | ||
+ | |||
|- | |- | ||
! height=35 | {{Icon killicon|weapon=Hadouken}} | ! height=35 | {{Icon killicon|weapon=Hadouken}} |
Revision as of 00:12, 4 February 2011
When a player dies in Team Fortress 2, the event is logged briefly in the upper right-hand corner of the screen (occasionally referred to as the kill panel), displaying from left to right the name of the player (and, if applicable, an assisting player) responsible for the kill, an icon that reflects the nature of the death and then the name of the player who died. The icon is informally referred to as the kill icon and is a useful method for players to quickly see who died and how. If the death was the result of critical damage, then the icon has a red glowing effect behind it. Additionally, all event logs involving the player are tinted pale yellow (in comparison to the normal brown) and remain on-screen for a longer period of time, in order to assist the player in keeping track of their events.
Most weapons have unique kill icons, but there are some that refer to multiple weapons.
Weapons
These icons are used when one player inflicts a death upon another using an equipped weapon, be it a stock weapon or otherwise.
Environmental Kills
These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or other means.
Kill Icon | Related Death |
---|---|
Being finished off/Suicide | |
Fall damage | |
Telefrag | |
Pumpkin bombs | |
Saw blades | |
Trains |
Unused
There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
Name | Icon | Potential Use |
---|---|---|
Ambassador Headshot | Two unused headshot icons for the Spy's Ambassador. The first was used in-game from the Sniper vs. Spy Update to the Engineer Update, but was changed to the Sniper Rifle headshot icon for unknown reasons. The second icon was included in the game files, but never used in-game. | |
Flaming Arrow Headshot | Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot. Currently unused | |
Deflected Arrow Headshot | Scoring a headshot with a deflected arrow. Currently unused. | |
Deflected Flaming Arrow | Scoring a kill with a deflected flaming arrow. Currently unused. | |
Deflected Flaming Arrow Headshot | Scoring a headshot with a deflected flaming arrow. Currently unused. | |
Deflected Sandman ball | File:Killicon deflected sandman ball.png | Scoring a kill with a deflected ball. Currently unused. |
Level 1 Sentry Gun | This icon has no clear use. It appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. At first glance it appears to be related to the Wrangler; however, the icon was present within the game files long before the Engineer Update was released. | |
Spinal Tap | This kill icon was intended to be for the Medic's Spinal Tap tauntkill, and was added in the Engineer Update, but it is currently unused. | |
Environmental kills: fire and explosion | These two kill icons were introduced for custom use by community developers. The first appears as a skull and crossbones surrounded by flames and the second as an explosion. Their use in custom maps and mods could extend to lava or intense heat, or explosives such as bombs or mines. |