Difference between revisions of "Talk:Telefrag"
Turtlebolt (talk | contribs) |
(→Telefrag range) |
||
Line 17: | Line 17: | ||
==Telefrag range== | ==Telefrag range== | ||
− | The range seems to be exactly the size of the teleporter but spies often kill me when i upgrading teleporter. Whats the exact parameters of the telefrag effect? | + | The range seems to be exactly the size of the teleporter but spies often kill me when i upgrading teleporter. Whats the exact parameters of the telefrag effect? [[User:Turtlebolt|Turtlebolt]] 07:13, 4 February 2011 (UTC) |
+ | :It's based on the invisible non-rotating boxes that surround players and are used for collision detection. You know how you can/always get stuck on nails sticking out of walls that are five feet away? Same object. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 22:56, 5 February 2011 (UTC) | ||
==Original telefrag== | ==Original telefrag== | ||
The term telefrag comes from the game Doom. [[User:Turtlebolt|Turtlebolt]] 07:13, 4 February 2011 (UTC) | The term telefrag comes from the game Doom. [[User:Turtlebolt|Turtlebolt]] 07:13, 4 February 2011 (UTC) |
Revision as of 22:56, 5 February 2011
Can we get a nice image for the article, of say an engineer corpse on a teleporter exit, at the foot of a spy with a devious look on his face? Whoever does the model images for the other articles has done a great job so far, really adds volume to the articles. MK 20:01, 3 October 2010 (UTC)
Contents
Telefraging Demostration Video
A Exmaple Demostration Video for the Telefrag page i created: [1] If you would like to use this video and require the orignal avi file please leave me a message on my Talk Page. ----Coneill987 03:50, 13 December 2010
Telefraging Page...
The only way i could find a link to this page was through the Engineer's Teleporter Page and such, should we add the Telefrag as an ability to the Engineeer? (even though any class can pull this off) or somewhere on his page, unless i missed it lol. Gamecrazy009 22:28, 6 November 2010 (UTC)
- Special:WhatLinksHere/Telefrag. (No opinion on the engineer) --CruelCow 22:29, 6 November 2010 (UTC)
When was that change made?
So, the Trivia section states that telefrags used to be attributed to the Teleporter Exit, not the player. When was this changed? I've searched the patch notes, but I keep on missing it. InShane 05:45, 28 January 2011 (UTC)
Telefrag range
The range seems to be exactly the size of the teleporter but spies often kill me when i upgrading teleporter. Whats the exact parameters of the telefrag effect? Turtlebolt 07:13, 4 February 2011 (UTC)
- It's based on the invisible non-rotating boxes that surround players and are used for collision detection. You know how you can/always get stuck on nails sticking out of walls that are five feet away? Same object. Toomai Glittershine 22:56, 5 February 2011 (UTC)
Original telefrag
The term telefrag comes from the game Doom. Turtlebolt 07:13, 4 February 2011 (UTC)