Difference between revisions of "Ultra high settings"
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== See also == | == See also == | ||
− | * [[LOD | + | * [[LOD]] (level of detail) |
− | * [http://forums.steampowered.com/forums/showthread.php?t=674001 The hidden "Ultra High" settings | + | * [[Model Optimization]] |
+ | |||
+ | == External links == | ||
+ | * "[http://forums.steampowered.com/forums/showthread.php?t=674001 The hidden "Ultra High" settings]" on the [[Steam Users' Forums]] | ||
[[Category:Customization]] | [[Category:Customization]] |
Revision as of 20:31, 5 February 2011
Ultra high setting are "hidden" graphic settings which cannot be enabled through the game's menus. Because enabling all of these settings can cause heavy GPU and CPU usage, their use is mostly suited to screenshots and machinima.
Some of the below settings may require the command sv_cheats 1
to be enabled.
Contents
mat_picmip [defunct]
mat_picmip was the most well known and had one of the biggest visual "gains". This setting used numbers ranging from -10 to 4, -10 being the best quality and 4 being the worst. See the comparison image above.
However, as of the June 10, 2010 Patch, mat_picmip is locked between -1 and 4, corresponding to the settings which have always been available in the game's menu under the "Texture detail" dropdown. This was done to address "significant performance and instability issues" for some users.[1]
mp_usehwmmodels and mp_usehwmvcds
Setting mp_usehwmmodels and mp_usehwmvcds to "1" enables the high polygon versions of the player models, as seen in the "Meet the" videos. This makes player models more detailed, and gives them more realistic facial expressions. However, it does not work for the Pyro, plus all of the models will not have their heads colored when covered with Jarate.
cl_burninggibs
Setting this command to "1" will cause gibs from players who are killed while on fire to display fire effects.
cl_new_impact_effects
If set to "1", this uses the Source Engine's updated, threaded particle system (as opposed to the original engine's system) to render bullet impact effects. The results are most noticeable on glass.
r_lod
By default (r_lod "-1"), the game lowers the level of detail on objects at a distance from the camera, to save on framerate. Setting r_lod to "0" disables this, forcing the game to always display the highest detail version of each model.
See also
- LOD (level of detail)
- Model Optimization