Difference between revisions of "Item sets"
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*Due to how the bullet vulnerability is calculated, certain non-bullet weapons deal 10% more damage to a Gas Jockey's Gear Pyro. This includes the [[Syringe Gun]], all [[melee]] weapons, the [[Chargin' Targe]], and most [[Taunts#Special Taunts|taunt attacks]]. | *Due to how the bullet vulnerability is calculated, certain non-bullet weapons deal 10% more damage to a Gas Jockey's Gear Pyro. This includes the [[Syringe Gun]], all [[melee]] weapons, the [[Chargin' Targe]], and most [[Taunts#Special Taunts|taunt attacks]]. | ||
*Snipers who have the entire Croc-O-Style Kit equipped can still die to headshots if they have around 1 health point. This is either a bug, or a misconception caused by the set bonus description. | *Snipers who have the entire Croc-O-Style Kit equipped can still die to headshots if they have around 1 health point. This is either a bug, or a misconception caused by the set bonus description. | ||
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==Trivia== | ==Trivia== |
Revision as of 02:54, 6 February 2011
Item sets are a game concept introduced in the Mann-Conomy Update, which applies new attributes (such as greater damage resistance, immunity to headshots, etc) to the wearer when all items in a set are equipped. There are currently eight item sets, five of which originated from the Polycount Pack. Another three were later added in the Australian Christmas update, leaving the Engineer as the only class to currently lack his own item set. These item sets also do not require the corresponding hat in order for the set bonus to activate.
Since Valve is of the opinion that game-changing effects should be available for every player within a reasonable amount of time, hats included in the five Polycount sets were given guaranteed crafting blueprints. The Polycount set hats require four Refined Metals and any weapon from the set of which the player wishes to craft the hat.
Contents
Polycount sets
Scout
The Special Delivery | |
---|---|
Effect |
Leave a Calling Card on your victims |
- Primary - Shortstop: Mann Co.'s latest in high attitude break-action personal defense.
- Secondary - Mad Milk: Players heal 75% of the damage done to an enemy covered with milk.
- Melee - Holy Mackerel: Getting hit by a fish has got to be humiliating.
- Headwear - Milkman: A headwear item for the Scout.
Soldier
The Tank Buster | |
---|---|
Effect |
Leave a Calling Card on your victims |
- Primary - Black Box: On Hit: +15 health, -25% clip size.
- Secondary - Battalion's Backup: Provides a defensive buff that protects nearby team members from Crits and blocks 35% of incoming damage. Rage increases through damage taken.
- Headwear - Grenadier's Softcap: A headwear item for the Soldier.
Pyro
The Gas Jockey's Gear | |
---|---|
Effect |
Leave a Calling Card on your victims |
- Primary - Degreaser: 65% faster weapon switch, -25% burn damage.
- Melee - Powerjack: +25% damage done, +75 health restored on kill, no random Critical hits.
- Headwear - Attendant: A headwear item for the Pyro.
Sniper
The Croc-o-Style Kit | |
---|---|
Effect |
Leave a Calling Card on your victims |
- Primary - Sydney Sleeper: On Hit: Jarate applied to target for 8 seconds, no random Critical hits, headshots do not Crit.
- Secondary - Darwin's Danger Shield: +25 max health on wearer.
- Melee - Bushwacka: This weapon Crits whenever it would normally Mini-Crit, 20% fire damage vulnerability on wearer.
- Headwear - Ol' Snaggletooth: A headwear item for the Sniper.
Spy
The Saharan Spy | |
---|---|
Effect |
Extra effects when taunting. |
- Primary - L'Etranger: +15% Cloak on hit, -20% damage done.
- Melee - Your Eternal Reward: Upon a successful backstab, the Spy instantly disguises as the victim. This weapon is a silent killer, the wearer cannot use the Disguise Kit.
- Headwear - Familiar Fez: A headwear item for the Spy.
Australian Christmas
20px Demoman
The Expert's Ordnance | |
---|---|
Effect |
No effect |
- Primary - The Loch-N-Load: +10% damage done, +25% projectile speed, -60% clip size, launched bombs shatter on surfaces, +25% damage to self.
- Melee - The Ullapool Caber: Explodes on first hit, reduced damage on subsequent hits, no random Critical hits.
Note: Only the two weapons are needed for the set bonus. The Scotch Bonnet is not required.
Heavy
The Hibernating Bear | |
---|---|
Effect |
No effect |
- Primary - The Brass Beast: +20% Damage done, 50% slower spin up time, -60% slower movement speed while deployed.
- Secondary - The Buffalo Steak Sandvich: While under the effects, move speed is increased, damage done and taken will be Mini-Crits, and the player may only use melee weapons.
- Melee - The Warrior's Spirit: +30% damage done, -20 max health on wearer.
Note: Only the Brass Beast, the Buffalo Steak Sandvich, and the Warrior's Spirit are required for the set bonus. The Big Chief is not required. Additionally, the minus 20 health from the Warrior's Spirit negates the 5% Critical hit resistance.
Medic
The Medieval Medic | |
---|---|
Effect |
No effect |
- Primary - Crusader's Crossbow: Fires special bolts that heal teammates and deal damage to opponents based on distance traveled; the longer the distance, the larger the amount of healing or damage.
- Melee - Amputator: On taunt: heals all nearby teammates within a certain radius, who emit glowing circles similar to that of the Buff Banner or Batallion's Backup.
Note: Only the two weapons are needed for the set bonus. The Berliner's Bucket Helm is not required.
Bugs
- Due to how the bullet vulnerability is calculated, certain non-bullet weapons deal 10% more damage to a Gas Jockey's Gear Pyro. This includes the Syringe Gun, all melee weapons, the Chargin' Targe, and most taunt attacks.
- Snipers who have the entire Croc-O-Style Kit equipped can still die to headshots if they have around 1 health point. This is either a bug, or a misconception caused by the set bonus description.
Trivia
- The Hibernating Bear was originally called Big Chief Hibernating Bear. [1]
- The Medieval Medic was originally named The Medi(c)eval Medic. [2]
Gallery
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