Difference between revisions of "Atrophy (Capture the Flag)"
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* Due to the amount of height variation, mobile classes such as [[Scout|Scouts]], [[Soldier|Soldiers]], and [[Demoman|Demomen]] are effective at navigating the map | * Due to the amount of height variation, mobile classes such as [[Scout|Scouts]], [[Soldier|Soldiers]], and [[Demoman|Demomen]] are effective at navigating the map | ||
* Because the Intelligence moves, sentry defenses are less effective than on other CTF maps. More offensive [[Engineer]] strategies are encouraged. | * Because the Intelligence moves, sentry defenses are less effective than on other CTF maps. More offensive [[Engineer]] strategies are encouraged. | ||
+ | |||
+ | == Changelog == | ||
+ | {{Changelog|B4: | ||
+ | * Exploits eliminated associated with being trapped in capture zones | ||
+ | * Sniper sightline in middle cut down | ||
+ | * Small aesthetic changes | ||
+ | * Various playerclipping issues resolved | ||
+ | * Overpowered position near capture zone lowered | ||
+ | * Cart speed multiplied by 1.25x | ||
+ | * Other various changes | ||
+ | |||
+ | B3: | ||
+ | * Flags now require ownership of both flags to cap (flag must be at home) | ||
+ | * Optimization all around | ||
+ | * Small geometry changes | ||
+ | ** Fence added within base's courtyard | ||
+ | ** Fence lowered near cap zone to allow headshots, projectiles to intercept carrier | ||
+ | * Map now autoexecs server cmd disabling ctf crit bonus | ||
+ | * Map now properly ends after time runs out | ||
+ | * Cart speed reduced by 1/5th on return | ||
+ | |||
+ | B2: | ||
+ | * Detailing pass | ||
+ | * Lighting Fixes | ||
+ | * Hull/clipping fixes | ||
+ | * Hanging plank reduced to wooden plank | ||
+ | * Pakratted properly | ||
+ | * Optimization | ||
+ | * Public release | ||
+ | |||
+ | B1: | ||
+ | * Lighting Changed | ||
+ | * Skybox Changed | ||
+ | * Massive detail pass | ||
+ | * Cart path widened | ||
+ | * Sentry cover added | ||
+ | * Adjusted health/ammo | ||
+ | * Added filters to cart hurt triggers | ||
+ | * More signs added | ||
+ | |||
+ | A1: | ||
+ | * Private Release | ||
+ | * Point C mirrored onto itself | ||
+ | * CTF mechanics added | ||
+ | * Various bsp changes to accomodate | ||
+ | * Lighting/skybox changed | ||
+ | }} | ||
|ADDITIONALLINKS= | |ADDITIONALLINKS= |