Difference between revisions of "Template:Maps with bot support"
GrampaSwood (talk | contribs) (Template) |
BrazilianNut (talk | contribs) (Replaced some translatable headers with common strings and centered them; added {{common string}} to game modes and {{code}} to file names; added PT-BR translation.) |
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− | <noinclude>{{Translation switching|en}}</noinclude> | + | <noinclude>{{Translation switching|en, pt-br}} |
− | {| class="wikitable sortable grid" | + | |
− | + | </noinclude>{| class="wikitable sortable grid" | |
− | + | ! class="header" style="text-align:center" | {{common string|Map}} | |
− | }} | + | ! class="header" style="text-align:center" | {{common string|Game mode}} |
− | + | ! class="header" style="text-align:center" | {{common string|File name}} | |
− | |||
− | |||
− | }} | ||
|- | |- | ||
− | | {{map link|Dustbowl}}||Attack/Defend||cp_dustbowl | + | | {{map link|Dustbowl}}||{{common string|Attack/Defend}}||{{code|cp_dustbowl}} |
|- | |- | ||
− | | {{map link|Gorge}}||Attack/Defend||cp_gorge | + | | {{map link|Gorge}}||{{common string|Attack/Defend}}||{{code|cp_gorge}} |
|- | |- | ||
− | | {{map link|Gorge Event}}||Attack/Defend||cp_gorge_event | + | | {{map link|Gorge Event}}||{{common string|Attack/Defend}}||{{code|cp_gorge_event}} |
|- | |- | ||
− | | {{map link|Mann Manor}}||Attack/Defend||cp_manor_event | + | | {{map link|Mann Manor}}||{{common string|Attack/Defend}}||{{code|{{code|cp_manor_event}} |
|- | |- | ||
− | | {{map link|Mercenary Park|Mercenary Park (map)}}||Attack/Defend||cp_mercenarypark | + | | {{map link|Mercenary Park|Mercenary Park (map)}}||{{common string|Attack/Defend}}||{{code|cp_mercenarypark}} |
|- | |- | ||
− | | {{map link|Mossrock}}||Attack/Defend||cp_mossrock | + | | {{map link|Mossrock}}||{{common string|Attack/Defend}}||{{code|cp_mossrock}} |
|- | |- | ||
− | | {{map link|Badlands (Control Point)}}||Control | + | | {{map link|Badlands (Control Point)}}||{{common string|Control Point}}||{{code|cp_badlands}} |
|- | |- | ||
− | | {{map link|Foundry (Control Point)}}||Control | + | | {{map link|Foundry (Control Point)}}||{{common string|Control Point}}||{{code|cp_foundry}} |
|- | |- | ||
− | | {{map link|Granary (Control Point)}}||Control | + | | {{map link|Granary (Control Point)}}||{{common string|Control Point}}||{{code|cp_granary}} |
|- | |- | ||
− | | {{map link|Gullywash}}||Control | + | | {{map link|Gullywash}}||{{common string|Control Point}}||{{code|cp_gullywash_final1}} |
|- | |- | ||
− | | {{map link|Metalworks}}||Control | + | | {{map link|Metalworks}}||{{common string|Control Point}}||{{code|cp_metalworks}} |
|- | |- | ||
− | | {{map link|Process}}||Control | + | | {{map link|Process}}||{{common string|Control Point}}||{{code|cp_process_final}} |
|- | |- | ||
− | | {{map link|Snakewater}}||Control | + | | {{map link|Snakewater}}||{{common string|Control Point}}||{{code|cp_snakewater_final1}} |
|- | |- | ||
− | | {{map link|Sunshine}}||Control | + | | {{map link|Sunshine}}||{{common string|Control Point}}||{{code|cp_sunshine}} |
|- | |- | ||
− | | {{map link|Vanguard}}||Control | + | | {{map link|Vanguard}}||{{common string|Control Point}}||{{code|cp_vanguard}} |
|- | |- | ||
− | | {{map link|Turbine}}||Capture | + | | {{map link|Turbine}}||{{common string|Capture the Flag}}||{{code|ctf_turbine}} |
|- | |- | ||
− | | {{map link|Badlands (KOTH)}}||King of the Hill||koth_badlands | + | | {{map link|Badlands (KOTH)}}||{{common string|King of the Hill}}||{{code|koth_badlands}} |
|- | |- | ||
− | | {{map link|Brazil}}||King of the Hill||koth_brazil | + | | {{map link|Brazil}}||{{common string|King of the Hill}}||{{code|koth_brazil}} |
|- | |- | ||
− | | {{map link|Eyeaduct}}||King of the Hill||koth_viaduct_event | + | | {{map link|Eyeaduct}}||{{common string|King of the Hill}}||{{code|koth_viaduct_event}} |
|- | |- | ||
− | | {{map link|Ghost Fort}}||King of the Hill||koth_lakeside_event | + | | {{map link|Ghost Fort}}||{{common string|King of the Hill}}||{{code|koth_lakeside_event}} |
|- | |- | ||
− | | {{map link|Kong King}}||King of the Hill||koth_king | + | | {{map link|Kong King}}||{{common string|King of the Hill}}||{{code|koth_king}} |
|- | |- | ||
− | | {{map link|Lakeside}}||King of the Hill||koth_lakeside_final | + | | {{map link|Lakeside}}||{{common string|King of the Hill}}||{{code|koth_lakeside_final}} |
|- | |- | ||
− | | {{map link|Laughter}}||King of the Hill||koth_slaughter_event | + | | {{map link|Laughter}}||{{common string|King of the Hill}}||{{code|koth_slaughter_event}} |
|- | |- | ||
− | | {{map link|Lazarus}}||King of the Hill||koth_lazarus | + | | {{map link|Lazarus}}||{{common string|King of the Hill}}||{{code|koth_lazarus}} |
|- | |- | ||
− | | {{map link|Moldergrove}}||King of the Hill||koth_undergrove_event | + | | {{map link|Moldergrove}}||{{common string|King of the Hill}}||{{code|koth_undergrove_event}} |
|- | |- | ||
− | | {{map link|Moonshine Event}}||King of the Hill||koth_moonshine_event | + | | {{map link|Moonshine Event}}||{{common string|King of the Hill}}||{{code|koth_moonshine_event}} |
|- | |- | ||
− | | {{map link|Nucleus (KOTH)}}||King of the Hill||koth_nucleus | + | | {{map link|Nucleus (KOTH)}}||{{common string|King of the Hill}}||{{code|koth_nucleus}} |
|- | |- | ||
− | | {{map link|Probed}}||King of the Hill||koth_probed | + | | {{map link|Probed}}||{{common string|King of the Hill}}||{{code|koth_probed}} |
|- | |- | ||
− | | {{map link|Sawmill (KOTH)}}||King of the Hill||koth_sawmill | + | | {{map link|Sawmill (KOTH)}}||{{common string|King of the Hill}}||{{code|koth_sawmill}} |
|- | |- | ||
− | | {{map link|Slasher}}||King of the Hill||koth_slasher | + | | {{map link|Slasher}}||{{common string|King of the Hill}}||{{code|koth_slasher}} |
|- | |- | ||
− | | {{map link|Viaduct}}||King of the Hill||koth_viaduct | + | | {{map link|Viaduct}}||{{common string|King of the Hill}}||{{code|koth_viaduct}} |
|- | |- | ||
− | | {{map link|Badwater Basin}}||Payload||pl_badwater | + | | {{map link|Badwater Basin}}||{{common string|Payload}}||{{code|pl_badwater}} |
|- | |- | ||
− | | {{map link|Barnblitz}}||Payload||pl_barnblitz | + | | {{map link|Barnblitz}}||{{common string|Payload}}||{{code|pl_barnblitz}} |
|- | |- | ||
− | | {{map link|Bloodwater}}||Payload||pl_bloodwater | + | | {{map link|Bloodwater}}||{{common string|Payload}}||{{code|pl_bloodwater}} |
|- | |- | ||
− | | {{map link|Camber}}||Payload||pl_camber | + | | {{map link|Camber}}||{{common string|Payload}}||{{code|pl_camber}} |
|- | |- | ||
− | | {{map link|Brimstone|Brimstone (map)}}||Payload||pl_fifthcurve_event | + | | {{map link|Brimstone|Brimstone (map)}}||{{common string|Payload}}||{{code|pl_fifthcurve_event}} |
|- | |- | ||
− | | {{map link|Enclosure}}||Payload||pl_enclosure_final | + | | {{map link|Enclosure}}||{{common string|Payload}}||{{code|pl_enclosure_final}} |
|- | |- | ||
− | | {{map link|Gold Rush}}||Payload||pl_goldrush | + | | {{map link|Gold Rush}}||{{common string|Payload}}||{{code|pl_goldrush}} |
|- | |- | ||
− | | {{map link|Gravestone}}||Payload||pl_rumble_event | + | | {{map link|Gravestone}}||{{common string|Payload}}||{{code|pl_rumble_event}} |
|- | |- | ||
− | | {{map link|Hoodoo}}||Payload||pl_hoodoo_final | + | | {{map link|Hoodoo}}||{{common string|Payload}}||{{code|pl_hoodoo_final}} |
|- | |- | ||
− | | {{map link|Precipice}}{{sup|†}} ||Payload||pl_precipice_event_final | + | | {{map link|Precipice}}{{sup|†}}||{{common string|Payload}}||{{code|pl_precipice_event_final}} |
|- | |- | ||
− | | {{map link|Swiftwater}}||Payload||pl_swiftwater_final1 | + | | {{map link|Swiftwater}}||{{common string|Payload}}||{{code|pl_swiftwater_final1}} |
|- | |- | ||
− | | {{map link|Thunder Mountain}}||Payload||pl_thundermountain | + | | {{map link|Thunder Mountain}}||{{common string|Payload}}||{{code|pl_thundermountain}} |
|- | |- | ||
− | | {{map link|Upward}}||Payload||pl_upward | + | | {{map link|Upward}}||{{common string|Payload}}||{{code|pl_upward}} |
|- | |- | ||
− | | {{map link|Pier}} ||Payload||pl_pier | + | | {{map link|Pier}}||{{common string|Payload}}||{{code|pl_pier}} |
|- | |- | ||
− | | {{map link|Wutville}}{{sup|†}} ||Payload||pl_wutville_event | + | | {{map link|Wutville}}{{sup|†}}||{{common string|Payload}}||{{code|pl_wutville_event}} |
|} | |} | ||
{{sup|†}} {{lang | {{sup|†}} {{lang | ||
| en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point. | | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point. | ||
+ | | pt-br = Bots BLU ficam presos tentando sair de uma das bases BLU. Sendo assim, BLU só consegue vencer se poucos ou nenhum bot BLU morrer quando o carrinho estiver perto daquela base. | ||
}}<noinclude>{{Doc begin}} | }}<noinclude>{{Doc begin}} | ||
List of maps with bot support | List of maps with bot support | ||
</noinclude> | </noinclude> |
Revision as of 02:45, 31 December 2023
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Maps with bot support/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, pt-br (add) |
Map | Game mode | File name |
---|---|---|
Dustbowl | Attack/Defend | cp_dustbowl
|
Gorge | Attack/Defend | cp_gorge
|
Gorge Event | Attack/Defend | cp_gorge_event
|
Mann Manor | Attack/Defend | cp_manor_event
|
Mercenary Park | Attack/Defend | cp_mercenarypark
|
Mossrock | Attack/Defend | cp_mossrock
|
Badlands (Control Point) | Control Point | cp_badlands
|
Foundry (Control Point) | Control Point | cp_foundry
|
Granary (Control Point) | Control Point | cp_granary
|
Gullywash | Control Point | cp_gullywash_final1
|
Metalworks | Control Point | cp_metalworks
|
Process | Control Point | cp_process_final
|
Snakewater | Control Point | cp_snakewater_final1
|
Sunshine | Control Point | cp_sunshine
|
Vanguard | Control Point | cp_vanguard
|
Turbine | Capture the Flag | ctf_turbine
|
Badlands (King of the Hill) | King of the Hill | koth_badlands
|
Brazil | King of the Hill | koth_brazil
|
Eyeaduct | King of the Hill | koth_viaduct_event
|
Ghost Fort | King of the Hill | koth_lakeside_event
|
Kong King | King of the Hill | koth_king
|
Lakeside | King of the Hill | koth_lakeside_final
|
Laughter | King of the Hill | koth_slaughter_event
|
Lazarus | King of the Hill | koth_lazarus
|
Moldergrove | King of the Hill | koth_undergrove_event
|
Moonshine Event | King of the Hill | koth_moonshine_event
|
Nucleus (King of the Hill) | King of the Hill | koth_nucleus
|
Probed | King of the Hill | koth_probed
|
Sawmill (King of the Hill) | King of the Hill | koth_sawmill
|
Slasher | King of the Hill | koth_slasher
|
Viaduct | King of the Hill | koth_viaduct
|
Badwater Basin | Payload | pl_badwater
|
Barnblitz | Payload | pl_barnblitz
|
Bloodwater | Payload | pl_bloodwater
|
Camber | Payload | pl_camber
|
Brimstone | Payload | pl_fifthcurve_event
|
Enclosure | Payload | pl_enclosure_final
|
Gold Rush | Payload | pl_goldrush
|
Gravestone | Payload | pl_rumble_event
|
Hoodoo | Payload | pl_hoodoo_final
|
Precipice† | Payload | pl_precipice_event_final
|
Swiftwater | Payload | pl_swiftwater_final1
|
Thunder Mountain | Payload | pl_thundermountain
|
Upward | Payload | pl_upward
|
Pier | Payload | pl_pier
|
Wutville† | Payload | pl_wutville_event
|
† BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.