Difference between revisions of "Item levels"

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Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|''Sniper vs. Spy'' Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 [[Ambassador]] or Level 69 [[Huntsman]] would be considered quite rare).
 
Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|''Sniper vs. Spy'' Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 [[Ambassador]] or Level 69 [[Huntsman]] would be considered quite rare).
  
Random leveling is no longer a feature as of the [[May 29, 2009 Patch]].  All new items receive a standard level. However, it appears that most [[hats]] will still receive random levels (which can only be seen in a backpack viewing website), and all existing items with random levels will still retain them.
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Random leveling is no longer a feature as of the [[May 29, 2009 Patch]].  All new items receive a standard level. However, it appears that most [[hats]] will still receive random levels (which can only be seen in a backpack viewing website, and only between 1 and 100, rather than 0 and 100), and all existing items with random levels will still retain them.
  
 
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Revision as of 21:31, 17 February 2011

File:GUI Loadout with level.png
The loadout menu showing the item level of a community weapon.

The majority of items in Team Fortress 2 have levels associated with them. Levels, viewed with the item name in the loadout menu, are purely cosmetic and do not modify the effectiveness of any weapon or item.

Originally, when the Backpack was first implemented in the Sniper vs. Spy Update, item levels were added by the developers to test if level functionality could be included in the item drop system. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. It was speculated that this was intentional on Valve's part to increase variety in items in the trading system (e.g. a Level 100 Ambassador or Level 69 Huntsman would be considered quite rare).

Random leveling is no longer a feature as of the May 29, 2009 Patch. All new items receive a standard level. However, it appears that most hats will still receive random levels (which can only be seen in a backpack viewing website, and only between 1 and 100, rather than 0 and 100), and all existing items with random levels will still retain them.

List of item levels

Weapons

Level Items
1 Buffalo Steak Sandvich – Dalokohs Bar – Direct Hit – Normal items – Rocket Jumper – Sandvich – Shortstop – Sticky Jumper – Sydney Sleeper – Your Eternal Reward
5 Ambassador – Battalion's Backup – Black Box – Big Kill – Blutsauger – Bonk! Atomic Punch – Brass Beast – Buff Banner – Bushwacka – Claidheamohmor – Crit-a-Cola – Enthusiast's Timepiece – Eyelander – Frontier Justice – Frying Pan – Homewrecker – Iron Curtain – Jarate – L'Etranger – Lugermorph – Mad Milk – Natascha – Pain Train – Powerjack – Scotsman's Skullcutter – Scottish Resistance – Tribalman's Shiv – Vita-Saw – Wrangler – Ullapool Caber
7 Killing Gloves of Boxing
8 Kritzkrieg
10 Axtinguisher – Backburner – Back Scratcher – Chargin' Targe – Darwin's Danger Shield – Degreaser – Equalizer – Fists of Steel – Flare Gun – Force-A-Nature – Gloves of Running Urgently – Gunboats – Huntsman – Loch-n-Load – Razorback – Sharpened Volcano Fragment – Sun-on-a-Stick – Übersaw – Warrior's Spirit
15 Amputator – Crusader's Crossbow – Gunslinger – Jag – Sandman
20 Southern Hospitality
25 Boston Basher – Candy Cane – Golden Wrench
42 Holy Mackerel
50 Community items – Self-Made items
0-100 Weapons prior to the release of the standard level patch
1-100 Horseless Headless Horsemann's Headtaker
100 Valve weapons

Hats and misc. items

Level Items
1 Cheater's Lament – Foster's Facade – Polycount Pin – Stockbroker's Scarf
5 Mercenary
10 Athletic Supporter – Bill's Hat – Ellis' Cap – Essential Accessories – Ghastlier Gibus – Ghastly Gibus – Halloween Masks – Mann Co. Cap – Mildly Disturbing Halloween Mask – Saxton Hale Mask – Soldier of Fortune – Superfan
15 Grizzled Veteran – Treasure Hat
20 Alien Swarm Parasite – Dangeresque, Too? – License to Maim – Primeval Warrior – Wiki Cap
1-24 Bronze Dueling Badge
25-49 Silver Dueling Badge
28 Hat of Undeniable Wealth And Respect
30 Bounty Hat
31 Cadaver's Cranium – Horseless Headless Horsemann's Head – Horrific Headsplitter – Spine-Chilling Skull – Voodoo Juju
50 Dealer's Visor
50-74 Gold Dueling Badge
0-100 Hats prior to the release of the standard level patch
1-100 All other hats and Miscellaneous items
75-100 Platinum Dueling Badge
100 Gentle Manne's Service Medal

Other items

Level Items
1 Description Tag – Name Tag – RIFT Well Spun Hat Claim Code – Scrap Metal – Secret Saxton
2 Reclaimed Metal
3 Refined Metal
4 Unusual Haunted Metal Scrap
5 Dueling Mini-Game – Gift Wrap – Mann Co. Supply Crate Key – Noise Makers – Paint Can
10 Mann Co. Supply Crate
23 Pile o' Gifts
50 Map Stamps Collection – Box of Fancy Hats – Pile of Nasty Weapons – Polycount Pack – The Croc-o-style Kit – The Expert's Ordnance – The Gas Jockey's Gear – The Hibernating Bear – The Medieval Medic – The Saharan Spy – The Special Delivery – The Tank Buster – Winter Update Pack
50-59 Backpack Expander
75 A Bargaining Manne's Bundle of Bargains