Difference between revisions of "User:Fresh/Sandbox/ro"

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=== Outside Locations ===
 
=== Outside Locations ===
  
*'''Bridge:''' The bridge connecting the two forts. In the TF2 incarnation, unlike in the previous renditions, the bridge is covered, allowing [[Scout]]s to double-jump from the top of the one battlement, run across the bridge roof and onto the opposing Battlement. The roof also provides cover for advancing players and generally moves the map's action into the bases.
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*'''Bridge:''' Produl care conectează cele două forturi. În încarnarea TF2, diferit de celelalte versiuni, podul este acoperit, dându-le voie jucătorilor [[Scout/ro|Scout]] să facă o săritură dublă din battlement, să alerge peste acoperiș și să sară pe battlement-ul opus. Acoperișul de asemenea oferă acoperire jucătorilor care avansează și în general mută acțiunea hărții către baze.
  
:Commonly, [[Scout]]s will have no problem jumping onto the bridge, but will falter on the second jump to the opposing Battlement landing short in front of one of the doors. The very edge of the bridge roof is bugged; If a Scout attempts to jump from the very edge, in terms of game mechanics, they will be "falling" and thus have only one jump to use, rather than two. Jumping a split-second earlier is enough to remedy this problem.
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:În mod comun, [[Scout/ro|Scout]] nu are nicio problemă să sară pe pod, dar ar putea cădea la a doua săritură către fortul opus aterizând scurt în fața unei uși. Marginea adoperișului podului are probleme; dacă un Scout încearcă să sară chiar pe margine, în termenii mecanici ai jocului aceștia vor cădea și vor avea doar o săritură de folosit. Săritul cu o secundă mai repede este destul pentru a remedia această problemă.
  
:Scouts on the roof of the bridge are susceptible to [[Sniper]] fire, which limits the distance of jumps, providing another obstacle to attacking Scouts.
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:Scout de pe acoperișul podului sunt expuși focului unui [[Sniper/ro|Sniper]], care limitează disanța săriturilor, acesta fiind un alt obstacol al unui Scout ofensiv.
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{{trans}}
  
*'''Entrance:''' After crossing the bridge, there are two ground floor entrances into the base.  The "Entrance" extends from those two doorways into the base a short distance.  From here, the layout of the entrance is a T-shape. Turning left brings the player to the stairs that lead down to the sewers, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). Turning right leads you into a medium-sized room with a door at the opposite end which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance. [[Engineer]]s can set up small camps in here if the enemy is attempting to push through the entrance. In addition, because the room is large, it is often a hiding place for [[Spy|Spies]]. In most other parts of 2Fort, corridors are too narrow to provide much cover for an invisible Spy, but this room is an exception, allowing them to move past battles occurring in the entrance undetected.
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*'''Entrance:''' After crossing the bridge, there are two ground floor entrances into the base.  The "Entrance" extends from those two doorways into the base a short distance.  From here, the layout of the entrance is a T-shape. Turning left brings the player to the stairs that lead down to the sewers, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). Turning right leads you into a medium-sized room with a door at the opposite end which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance. [[Engineer]]s can set up small camps in here if the enemy is attempting to push through the entrance. In addition, because the room is large, it is often a hiding place for [[Spy|Spies]]. In most other parts of 2Fort, corridors are too narrow to provide much cover for an invisible Spy, but this room is an exception, allowing them to move past battles occurring in the entrance undetected.
  
 
*'''Battlements:''' The Battlements are on the front of the second floor of each base and have a center "bunker" section. This section has large glass-less windows and is a roofed structure. The windows allow almost unbroken line of sight into the area. In TF2, the battlements are also referred to as the "balcony," as well as the "Sniper ledge," or "Sniper deck," due to their main purpose as a platform for [[Sniper]]s. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the bridge and under the water beneath it.  
 
*'''Battlements:''' The Battlements are on the front of the second floor of each base and have a center "bunker" section. This section has large glass-less windows and is a roofed structure. The windows allow almost unbroken line of sight into the area. In TF2, the battlements are also referred to as the "balcony," as well as the "Sniper ledge," or "Sniper deck," due to their main purpose as a platform for [[Sniper]]s. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the bridge and under the water beneath it.  

Revision as of 11:50, 26 February 2011