Difference between revisions of "User:Fresh/Sandbox/ro"
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=== Outside Locations === | === Outside Locations === | ||
− | *'''Bridge:''' | + | *'''Bridge:''' Produl care conectează cele două forturi. În încarnarea TF2, diferit de celelalte versiuni, podul este acoperit, dându-le voie jucătorilor [[Scout/ro|Scout]] să facă o săritură dublă din battlement, să alerge peste acoperiș și să sară pe battlement-ul opus. Acoperișul de asemenea oferă acoperire jucătorilor care avansează și în general mută acțiunea hărții către baze. |
− | : | + | :În mod comun, [[Scout/ro|Scout]] nu are nicio problemă să sară pe pod, dar ar putea cădea la a doua săritură către fortul opus aterizând scurt în fața unei uși. Marginea adoperișului podului are probleme; dacă un Scout încearcă să sară chiar pe margine, în termenii mecanici ai jocului aceștia vor cădea și vor avea doar o săritură de folosit. Săritul cu o secundă mai repede este destul pentru a remedia această problemă. |
− | : | + | :Scout de pe acoperișul podului sunt expuși focului unui [[Sniper/ro|Sniper]], care limitează disanța săriturilor, acesta fiind un alt obstacol al unui Scout ofensiv. |
+ | {{trans}} | ||
− | *'''Entrance:''' After crossing the bridge, there are two ground floor entrances into the base. The "Entrance" extends from those two doorways into the base a short distance. From here, the layout of the entrance is a T-shape. Turning left brings the player to the stairs that lead down to the sewers, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). Turning right leads you into a medium-sized room with a door at the opposite end which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance. [[Engineer]]s can set up small camps in here if the enemy is attempting to push through the entrance. In addition, because the room is large, it is often a hiding place for [[Spy|Spies]]. In most other parts of 2Fort, corridors are too narrow to provide much cover for an invisible Spy, but this room is an exception, allowing them to move past battles occurring in the entrance undetected. | + | *'''Entrance:''' After crossing the bridge, there are two ground floor entrances into the base. The "Entrance" extends from those two doorways into the base a short distance. From here, the layout of the entrance is a T-shape. Turning left brings the player to the stairs that lead down to the sewers, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). Turning right leads you into a medium-sized room with a door at the opposite end which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance. [[Engineer]]s can set up small camps in here if the enemy is attempting to push through the entrance. In addition, because the room is large, it is often a hiding place for [[Spy|Spies]]. In most other parts of 2Fort, corridors are too narrow to provide much cover for an invisible Spy, but this room is an exception, allowing them to move past battles occurring in the entrance undetected. |
*'''Battlements:''' The Battlements are on the front of the second floor of each base and have a center "bunker" section. This section has large glass-less windows and is a roofed structure. The windows allow almost unbroken line of sight into the area. In TF2, the battlements are also referred to as the "balcony," as well as the "Sniper ledge," or "Sniper deck," due to their main purpose as a platform for [[Sniper]]s. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the bridge and under the water beneath it. | *'''Battlements:''' The Battlements are on the front of the second floor of each base and have a center "bunker" section. This section has large glass-less windows and is a roofed structure. The windows allow almost unbroken line of sight into the area. In TF2, the battlements are also referred to as the "balcony," as well as the "Sniper ledge," or "Sniper deck," due to their main purpose as a platform for [[Sniper]]s. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the bridge and under the water beneath it. |
Revision as of 11:50, 26 February 2011
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2Fort este o hartă de tip Capturează Steagul și este o refacere a hărții cu același nume din Team Fortress Classic, aceste hărți sunt ambele bazate pe harta Team Fortress "2fort5." 2Fort a fost prima hartă CTF oficială pentru Team Fortress 2. A fost lansată ca una din cele șase hărți inițiale incluse la lansarea jocului. Această hartă constă în două forturi similare opuse unul de altul, care sunt separate de un bazin umplut cu apă. Un pod acoperit trece peste bazin și locurile de bătălie de pe fiecare fort conțin poziții excelente pentru a ataca jucătorii care vin din sens opus, particular pentru Sniper. Sunt câte trei intrări în fiecare fort, oricum nu toate sunt accesibile de fiecare clasă. Intrările primare se află la nivelul solui. Sunt rămpi scurte care duc către fiecare intrare, și intrările se strâng sub o poartă deschisă. Aceste rămpi le dau voie apărătorilor să atace intrușii de sus. A doua intrare este prin canalizările de sub bază. Intrările dintre canal și bază au niște scări și o baltă mare de apă; această zonă este un punct bun pentru atac. A treia intrare sunt zonele de bătălii de la fiecare bază, care pot fi accesate doar folosind tehnici speciale de sărire precum cele pentru Scout, Soldier, Demoman, sau Engineer. Bazele 2fort sunt celem ia ușor de apărat din toate hărțil oficiale CTF mulțumită pasagelor lungi și ușor de blocat către camera steagului echipei. Fiecare captură necesită coordonare în echipă substanțială, mai ales când sunt mulți jucători. Pentru a câștiga, echipa ta trebuie să captureze Inteligența echipei inamice continuu până la limita jocului de capturări (3 în mod normal), în timp ce preveniți echipa opusă în realizarea aceleiași misiuni. CuprinsFilm introducătorLocațiiOutside Locations
Fort Locations
Main Base Locations
File:TF2 2fort intel.jpg BLU intel room
StrategySee 2Fort (strategy)
Related Achievements
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Update history
- Added medium ammo and health to basement hallways.
- Added small ammo and health to top of spiral.
- Fixed a clip brush exploit outside blue Sniper deck.
- Fixed number "2" overlay on front of red base not being assigned to the brush face.
- Fixed BLU players being able to block the BLU spawn room doors to lock in teammates.
- Moved the BLU team Sniper wall down to match the RED team Sniper wall.
Bugs
- Currently, a Dispenser placed in the doorway to the Spiral Ramp will only completely block enemy players and the owning Engineer on the BLU side of the map. A Dispenser placed in a similar position on the RED side of the map can always be bypassed by crouch-jumping over it.
- Due to the ankle-depth water in the sewers, players using them can be heard walking from almost anywhere inside the base, even the Battlements.
- Players can jump in and out of the Sniper battlement window frames when playing 2Fort on the Xbox 360 and PlayStation 3 version; however, in the PC version of 2Fort this is not possible.
- On the corner of the top of the building near spawn near the BLU battlements there is an invisible clipping that allows Soldiers and Demomen to jump up to and see through the map.
Trivia
- In GameInformer's March 2010 issue, 2Fort was named #6 in their list of Top 10 FPS Multiplayer Maps, with Dust from Counter-Strike taking #1 (Issue 203, page 31)
- "The Teufort Times" is the title of the newspaper seen in Crafting, Saxton Hale part of the WAR! Update. "Teufort" is obviously a play on words with 2Fort.
- Teufort is, however, shown to be the real locational name of the map, as suggested by the Mann's land map, and can be seen near the bottom of the Engineer Update.
- According to the map of Mann's Land, 2Fort (again called Teufort) is north of Dustbowl and eastward from Badwater Basin.
- A Beta version of 2Fort can be seen in the second Team Fortress 2 trailer.
References