Difference between revisions of "February 14, 2011 Patch"

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=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
  
* Made [[Bill's Hat]] always tradable.
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* Made [[Bill's Hat]] always [[Trading|tradable]].
 
* Fixed a client crash caused by malformed custom client [[spray]].
 
* Fixed a client crash caused by malformed custom client [[spray]].
 
* Added a [[RED|Red]] team skin to the [[Fists of Steel]].
 
* Added a [[RED|Red]] team skin to the [[Fists of Steel]].
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* Added the [[Rimmed Raincatcher]] to the list of [[Quality#Unusual items|Unusual hats]].
 
* Added the [[Rimmed Raincatcher]] to the list of [[Quality#Unusual items|Unusual hats]].
 
* Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]].
 
* Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]].
* Fixed players getting [[Item sets|set bonuses]] applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
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* Fixed players getting [[Item sets|set bonuses]] applied on [[tournament]] servers when the server is restricting the player's weapons using the item_whitelist.
 
* Updated [[Thunder Mountain|PL_Thundermountain]]
 
* Updated [[Thunder Mountain|PL_Thundermountain]]
** Updated the final stage to have the train begin receding after 25 seconds (15 seconds on the final stretch).
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** Updated the final stage to have the [[cart|train]] begin receding after 25 seconds (15 seconds on the final stretch).
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
 
* [[Grenade Launcher]]s, [[Pistol]]s, and [[Shotgun]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent.
 
* [[Grenade Launcher]]s, [[Pistol]]s, and [[Shotgun]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent.
* Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]].
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* Fixed [[Engineer]]'s first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]].
 
* Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
 
* Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
 
* Updated PL_Thundermountain
 
* Updated PL_Thundermountain

Revision as of 01:37, 25 February 2011

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved the version mismatch error message received when connecting to a server with a different version than your client.

Team Fortress 2

Undocumented changes

  • Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the c_model equivalent.
  • Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
  • Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
  • Updated PL_Thundermountain
    • Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.
  • Force-a-Nature changes:
    • The weapon no longer clips into itself or shows shells hovering outside.