Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"
(→Attack'n'Defend) |
m (→Control Points) |
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Line 2,026: | Line 2,026: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 431px |
− | | | + | | spawn-top1 = 15px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 400px |
− | | | + | | spawn-top2 = 211px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 307px |
− | | | + | | spawn-top3 = 512px |
| - | | - | ||
| area1 = Pit | | area1 = Pit | ||
− | | | + | | area-left1 = 383px |
− | | | + | | area-top1 = 491px |
| area2 = Upper ring | | area2 = Upper ring | ||
− | | | + | | area-left2 = 433px |
− | | | + | | area-top2 = 465px |
| area3 = Lobby | | area3 = Lobby | ||
− | | | + | | area-left3 = 386px |
− | | | + | | area-top3 = 412px |
− | | area4 = Main | + | | area4 = Main Hallway |
− | | | + | | area-left4 = 330px |
− | | | + | | area-top4 = 390px |
− | | area5 = Flank | + | | area5 = Flank Hallway |
− | | | + | | area-left5 = 397px |
− | | | + | | area-top5 = 361px |
− | | area6 = Valley (Gorge) | + | | area6 = Valley(Gorge) |
− | | | + | | area-left6 = 420px |
− | | | + | | area-top6 = 293px |
− | | area7 = Main | + | | area7 = Main Building |
− | | | + | | area-left7 = 365px |
− | | | + | | area-top7 = 228px |
− | | area8 = Second | + | | area8 = Second Floor |
− | | | + | | area-left8 = 467px |
− | | | + | | area-top8 = 202px |
− | | area9 = Small | + | | area9 = Small Shed |
− | | | + | | area-left9 = 377px |
− | | | + | | area-top9 = 166px |
| area10 = Crates | | area10 = Crates | ||
− | | | + | | area-left10 = 412px |
− | | | + | | area-top10 = 130px |
}} | }} | ||
Line 2,073: | Line 2,073: | ||
| - | | - | ||
| area1 = Rail cars | | area1 = Rail cars | ||
− | | | + | | area-left1 = 388px |
− | | | + | | area-top1 = 528px |
| area2 = Pillars | | area2 = Pillars | ||
− | | | + | | area-left2 = 356px |
− | | | + | | area-top2 = 474px |
| area3 = Window and the Balcony | | area3 = Window and the Balcony | ||
− | | | + | | area-left3 = 312px |
− | | | + | | area-top3 = 486px |
| area4 = Valley | | area4 = Valley | ||
− | | | + | | area-left4 = 275px |
− | | | + | | area-top4 = 470px |
| area5 = Ledge | | area5 = Ledge | ||
− | | | + | | area-left5 = 320px |
− | | | + | | area-top5 = 309px |
| area6 = Bridge | | area6 = Bridge | ||
− | | | + | | area-left6 = 226px |
− | | | + | | area-top6 = 377px |
| area7 = Battlements | | area7 = Battlements | ||
− | | | + | | area-left7 = 150px |
− | | | + | | area-top7 = 395px |
− | | area8 = Lower | + | | area8 = Lower Left Entrance |
− | | | + | | area-left8 = 43px |
− | | | + | | area-top8 = 331px |
}} | }} | ||
Line 2,104: | Line 2,104: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 758px |
− | | | + | | spawn-top1 = 164px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 582px |
− | | | + | | spawn-top2 = 121px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 441px |
− | | | + | | spawn-top3 = 146px |
| - | | - | ||
| area1 = Rocks | | area1 = Rocks | ||
− | | | + | | area-left1 = 377px |
− | | | + | | area-top1 = 183px |
− | | area2 = High | + | | area2 = High Cliff |
− | | | + | | area-left2 = 427px |
− | | | + | | area-top2 = 189px |
| area3 = Yard | | area3 = Yard | ||
− | | | + | | area-left3 = 490px |
− | | | + | | area-top3 = 173px |
| area4 = Garage | | area4 = Garage | ||
− | | | + | | area-left4 = 538px |
− | | | + | | area-top4 = 147px |
| area5 = Platform | | area5 = Platform | ||
− | | | + | | area-left5 = 560px |
− | | | + | | area-top5 = 170px |
| area6 = Silo | | area6 = Silo | ||
− | | | + | | area-left6 = 622px |
− | | | + | | area-top6 = 179px |
− | | area7 = Outer | + | | area7 = Outer Ring |
− | | | + | | area-left7 = 645px |
− | | | + | | area-top7 = 218px |
− | | area8 = Side | + | | area8 = Side Entrance |
− | | | + | | area-left8 = 614px |
− | | | + | | area-top8 = 256px |
}} | }} | ||
Line 2,145: | Line 2,145: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 735px |
− | | | + | | spawn-top1 = 186px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 543px |
− | | | + | | spawn-top2 = 140px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 429px |
− | | | + | | spawn-top3 = 185px |
| - | | - | ||
| area1 = Shacks | | area1 = Shacks | ||
− | | | + | | area-left1 = 379px |
− | | | + | | area-top1 = 260px |
| area2 = Valley | | area2 = Valley | ||
− | | | + | | area-left2 = 427px |
− | | | + | | area-top2 = 270px |
| area3 = House | | area3 = House | ||
− | | | + | | area-left3 = 461px |
− | | | + | | area-top3 = 231px |
| area4 = Bridge | | area4 = Bridge | ||
− | | | + | | area-left4 = 570px |
− | | | + | | area-top4 = 227px |
| area5 = Lobby | | area5 = Lobby | ||
− | | | + | | area-left5 = 615px |
− | | | + | | area-top5 = 222px |
− | | area6 = Upper | + | | area6 = Upper Hallway |
− | | | + | | area-left6 = 690px |
− | | | + | | area-top6 = 250px |
}} | }} | ||
− | ===Foundry=== | + | ===Foundry-top=== |
{{User:Wookipan/Map overview | {{User:Wookipan/Map overview | ||
− | | title = Foundry - overview indicators | + | | title = Foundry- overview indicators |
| image = Foundry overview.png | | image = Foundry overview.png | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 420px |
− | | | + | | spawn-top1 = 287px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 421px |
− | | | + | | spawn-top2 = 436px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 265px |
− | | | + | | spawn-top3 = 722px |
| - | | - | ||
− | | area1 = Roof and the | + | | area1 = Roof and the Central Platform |
− | | | + | | area-left1 = 391px |
− | | | + | | area-top1 = 843px |
− | | area2 = Transition | + | | area2 = Transition Building |
− | | | + | | area-left2 = 493px |
− | | | + | | area-top2 = 653px |
| area3 = Platform | | area3 = Platform | ||
− | | | + | | area-left3 = 541px |
− | | | + | | area-top3 = 508px |
| area4 = Yard | | area4 = Yard | ||
− | | | + | | area-left4 = 414px |
− | | | + | | area-top4 = 547px |
| area5 = Side path | | area5 = Side path | ||
− | | | + | | area-left5 = 322px |
− | | | + | | area-top5 = 472px |
− | | area6 = Upper | + | | area6 = Upper Walkway |
− | | | + | | area-left6 = 391px |
− | | | + | | area-top6 = 407px |
| area7 = Stairs | | area7 = Stairs | ||
− | | | + | | area-left7 = 492px |
− | | | + | | area-top7 = 397px |
− | | area8 = Foundry | + | | area8 = Foundry |
− | | | + | | area-left8 = 424px |
− | | | + | | area-top8 = 341px |
}} | }} | ||
Line 2,221: | Line 2,221: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 630px |
− | | | + | | spawn-top1 = 341px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 558px |
− | | | + | | spawn-top2 = 152px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 418px |
− | | | + | | spawn-top3 = 397px |
| - | | - | ||
− | | area1 = Central | + | | area1 = Central Building |
− | | | + | | area-left1 = 431px |
− | | | + | | area-top1 = 310px |
| area2 = Yard | | area2 = Yard | ||
− | | | + | | area-left2 = 377px |
− | | | + | | area-top2 = 275px |
| area3 = Stairs | | area3 = Stairs | ||
− | | | + | | area-left3 = 416px |
− | | | + | | area-top3 = 252px |
| area4 = Water | | area4 = Water | ||
− | | | + | | area-left4 = 460px |
− | | | + | | area-top4 = 237px |
− | | area5 = Main | + | | area5 = Main Entrance |
− | | | + | | area-left5 = 496px |
− | | | + | | area-top5 = 257px |
− | | area6 = Flank | + | | area6 = Flank Entrance |
− | | | + | | area-left6 = 533px |
− | | | + | | area-top6 = 179px |
− | | area7 = Yard | + | | area7 = Yard Exit |
− | | | + | | area-left7 = 615px |
− | | | + | | area-top7 = 195px |
− | | area8 = Stairs to the | + | | area8 = Stairs to the Second Floor |
− | | | + | | area-left8 = 570px |
− | | | + | | area-top8 = 265px |
| area9 = Tracks | | area9 = Tracks | ||
− | | | + | | area-left9 = 591px |
− | | | + | | area-top9 = 304px |
}} | }} | ||
Line 2,265: | Line 2,265: | ||
| - | | - | ||
| area1 = Crates | | area1 = Crates | ||
− | | | + | | area-left1 = 380px |
− | | | + | | area-top1 = 240px |
| area2 = Garage | | area2 = Garage | ||
− | | | + | | area-left2 = 438px |
− | | | + | | area-top2 = 253px |
| area3 = Choke | | area3 = Choke | ||
− | | | + | | area-left3 = 451px |
− | | | + | | area-top3 = 327px |
− | | area4 = Left | + | | area4 = Left Yard |
− | | | + | | area-left4 = 505px |
− | | | + | | area-top4 = 290px |
− | | area5 = Chute | + | | area5 = Chute Hallway |
− | | | + | | area-left5 = 529px |
− | | | + | | area-top5 = 251px |
− | | area6 = Right | + | | area6 = Right Yard |
− | | | + | | area-left6 = 544px |
− | | | + | | area-top6 = 194px |
− | | area7 = Granary | + | | area7 = Granary Mill |
− | | | + | | area-left7 = 570px |
− | | | + | | area-top7 = 230px |
− | | area8 = Yard | + | | area8 = Grand Yard |
− | | | + | | area-left8 = 648px |
− | | | + | | area-top8 = 230px |
| area9 = Pipes | | area9 = Pipes | ||
− | | | + | | area-left9 = 660px |
− | | | + | | area-top9 = 280px |
− | | area10 = Yard | + | | area10 = Grand Yard |
− | | | + | | area-left10 = 685px |
− | | | + | | area-top10 = 317px |
| area11 = Headquarters | | area11 = Headquarters | ||
− | | | + | | area-left11 = 740px |
− | | | + | | area-top11 = 274px |
}} | }} | ||
Line 2,305: | Line 2,305: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 141px |
− | | | + | | spawn-top1 = 7px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 40px |
− | | | + | | spawn-top2 = 437px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 257px |
− | | | + | | spawn-top3 = 628px |
| - | | - | ||
− | | area1 = Control | + | | area1 = Control Point Bridge |
− | | | + | | area-left1 = 391px |
− | | | + | | area-top1 = 634px |
| area2 = Choke | | area2 = Choke | ||
− | | | + | | area-left2 = 339px |
− | | | + | | area-top2 = 544px |
− | | area3 = Pipe | + | | area3 = Pipe Room |
− | | | + | | area-left3 = 280px |
− | | | + | | area-top3 = 617px |
| area4 = Yard | | area4 = Yard | ||
− | | | + | | area-left4 = 204px |
− | | | + | | area-top4 = 658px |
| area5 = Flank | | area5 = Flank | ||
− | | | + | | area-left5 = 142px |
− | | | + | | area-top5 = 632px |
− | | area6 = | + | | area6 = Bridge |
− | | | + | | area-left6 = 203px |
− | | | + | | area-top6 = 515px |
− | | area7 = Main | + | | area7 = Main Building |
− | | | + | | area-left7 = 192px |
− | | | + | | area-top7 = 351px |
| area8 = Walkway | | area8 = Walkway | ||
− | | | + | | area-left8 = 210px |
− | | | + | | area-top8 = 230px |
− | | area9 = Front | + | | area9 = Front Yard |
− | | | + | | area-left9 = 136px |
− | | | + | | area-top9 = 159px |
}} | }} | ||
Line 2,350: | Line 2,350: | ||
| spawn1 = RED spawn | | spawn1 = RED spawn | ||
| spawn-color1 = red | | spawn-color1 = red | ||
− | | | + | | spawn-left1 = 612px |
− | | | + | | spawn-top1 = 66px |
| spawn2 = BLU spawn | | spawn2 = BLU spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 165px |
− | | | + | | spawn-top2 = 66px |
| - | | - | ||
− | | area1 = | + | | area1 = Fence |
− | | | + | | area-left1 = 391px |
− | | | + | | area-top1 = 470px |
− | | area2 = Team | + | | area2 = Team Sides |
− | | | + | | area-left2 = 501px |
− | | | + | | area-top2 = 423px |
| area3 = Water | | area3 = Water | ||
− | | | + | | area-left3 = 382px |
− | | | + | | area-top3 = 371px |
| area4 = Chokepoint | | area4 = Chokepoint | ||
− | | | + | | area-left4 = 497px |
− | | | + | | area-top4 = 316px |
− | | area5 = Launch | + | | area5 = Launch Pad Room |
− | | | + | | area-left5 = 572px |
− | | | + | | area-top5 = 256px |
− | | area6 = Control | + | | area6 = Control Room |
− | | | + | | area-left6 = 525px |
− | | | + | | area-top6 = 199px |
}} | }} | ||
Line 2,383: | Line 2,383: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 654px |
− | | | + | | spawn-top1 = 322px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 604px |
− | | | + | | spawn-top2 = 156px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 405px |
− | | | + | | spawn-top3 = 270px |
| - | | - | ||
| area1 = Platform | | area1 = Platform | ||
− | | | + | | area-left1 = 403px |
− | | | + | | area-top1 = 230px |
| area2 = Behind | | area2 = Behind | ||
− | | | + | | area-left2 = 409px |
− | | | + | | area-top2 = 172px |
| area3 = Sewers | | area3 = Sewers | ||
− | | | + | | area-left3 = 456px |
− | | | + | | area-top3 = 129px |
| area4 = Choke | | area4 = Choke | ||
− | | | + | | area-left4 = 477px |
− | | | + | | area-top4 = 177px |
| area5 = IT/PC | | area5 = IT/PC | ||
− | | | + | | area-left5 = 503px |
− | | | + | | area-top5 = 208px |
| area6 = Spiral | | area6 = Spiral | ||
− | | | + | | area-left6 = 568px |
− | | | + | | area-top6 = 172px |
| area7 = Balcony | | area7 = Balcony | ||
− | | | + | | area-left7 = 566px |
− | | | + | | area-top7 = 216px |
| area8 = Rollout | | area8 = Rollout | ||
− | | | + | | area-left8 = 599px |
− | | | + | | area-top8 = 224px |
| area9 = Tunnel | | area9 = Tunnel | ||
− | | | + | | area-left9 = 631px |
− | | | + | | area-top9 = 220px |
| area10 = Upper | | area10 = Upper | ||
− | | | + | | area-left10 = 625px |
− | | | + | | area-top10 = 317px |
}} | }} | ||
Line 2,430: | Line 2,430: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 523px |
− | | | + | | spawn-top1 = 675px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 580px |
− | | | + | | spawn-top2 = 384px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 459px |
− | | | + | | spawn-top3 = 353px |
| - | | - | ||
| area1 = Shacks | | area1 = Shacks | ||
− | | | + | | area-left1 = 420px |
− | | | + | | area-top1 = 322px |
− | | area2 = | + | | area2 = Caffe |
− | | | + | | area-left2 = 489px |
− | | | + | | area-top2 = 349px |
| area3 = Chokepoint | | area3 = Chokepoint | ||
− | | | + | | area-left3 = 455px |
− | | | + | | area-top3 = 401px |
| area4 = Valley | | area4 = Valley | ||
− | | | + | | area-left4 = 451px |
− | | | + | | area-top4 = 452px |
| area5 = Platform | | area5 = Platform | ||
− | | | + | | area-left5 = 480px |
− | | | + | | area-top5 = 482px |
| area6 = Staircase | | area6 = Staircase | ||
− | | | + | | area-left6 = 582px |
− | | | + | | area-top6 = 480px |
− | | area7 = Wooden | + | | area7 = Wooden Warehouse |
− | | | + | | area-left7 = 529px |
− | | | + | | area-top7 = 543px |
| area8 = Elevation | | area8 = Elevation | ||
− | | | + | | area-left8 = 474px |
− | | | + | | area-top8 = 603px |
| area9 = Wall | | area9 = Wall | ||
− | | | + | | area-left9 = 522px |
− | | | + | | area-top9 = 643px |
| area10 = Crates | | area10 = Crates | ||
− | | | + | | area-left10 = 593px |
− | | | + | | area-top10 = 624px |
}} | }} | ||
Line 2,477: | Line 2,477: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 485px |
− | | | + | | spawn-top1 = 594px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 546px |
− | | | + | | spawn-top2 = 310px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 429px |
− | | | + | | spawn-top3 = 290px |
| - | | - | ||
| area1 = Shacks | | area1 = Shacks | ||
− | | | + | | area-left1 = 393px |
− | | | + | | area-top1 = 269px |
− | | area2 = | + | | area2 = Caffe |
− | | | + | | area-left2 = 472px |
− | | | + | | area-top2 = 305px |
| area3 = Chokepoint | | area3 = Chokepoint | ||
− | | | + | | area-left3 = 428px |
− | | | + | | area-top3 = 349px |
| area4 = Valley | | area4 = Valley | ||
− | | | + | | area-left4 = 412px |
− | | | + | | area-top4 = 385px |
| area5 = Platform | | area5 = Platform | ||
− | | | + | | area-left5 = 450px |
− | | | + | | area-top5 = 422px |
| area6 = Staircase | | area6 = Staircase | ||
− | | | + | | area-left6 = 544px |
− | | | + | | area-top6 = 408px |
− | | area7 = Wooden | + | | area7 = Wooden Warehouse |
− | | | + | | area-left7 = 498px |
− | | | + | | area-top7 = 462px |
| area8 = Elevation | | area8 = Elevation | ||
− | | | + | | area-left8 = 445px |
− | | | + | | area-top8 = 534px |
| area9 = Wall | | area9 = Wall | ||
− | | | + | | area-left9 = 490px |
− | | | + | | area-top9 = 560px |
| area10 = Crates | | area10 = Crates | ||
− | | | + | | area-left10 = 543px |
− | | | + | | area-top10 = 545px |
}} | }} | ||
Line 2,524: | Line 2,524: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 749px |
− | | | + | | spawn-top1 = 422px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 473px |
− | | | + | | spawn-top2 = 465px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 487px |
− | | | + | | spawn-top3 = 280px |
| - | | - | ||
| area1 = Kitchen/Shed | | area1 = Kitchen/Shed | ||
− | | | + | | area-left1 = 390px |
− | | | + | | area-top1 = 360px |
| area2 = House | | area2 = House | ||
− | | | + | | area-left2 = 421px |
− | | | + | | area-top2 = 394px |
| area3 = Buildings | | area3 = Buildings | ||
− | | | + | | area-left3 = 466px |
− | | | + | | area-top3 = 354px |
| area4 = Main | | area4 = Main | ||
− | | | + | | area-left4 = 468px |
− | | | + | | area-top4 = 425px |
| area5 = Cliff | | area5 = Cliff | ||
− | | | + | | area-left5 = 555px |
− | | | + | | area-top5 = 472px |
| area6 = Lobby | | area6 = Lobby | ||
− | | | + | | area-left6 = 590px |
− | | | + | | area-top6 = 438px |
− | | area7 = Right | + | | area7 = Right Flank |
− | | | + | | area-left7 = 645px |
− | | | + | | area-top7 = 475px |
| area8 = Lower/Main | | area8 = Lower/Main | ||
− | | | + | | area-left8 = 663px |
− | | | + | | area-top8 = 434px |
− | | area9 = Left | + | | area9 = Left Flank |
− | | | + | | area-left9 = 681px |
− | | | + | | area-top9 = 381px |
}} | }} | ||
Line 2,568: | Line 2,568: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 755px |
− | | | + | | spawn-top1 = 324px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 569px |
− | | | + | | spawn-top2 = 221px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 460px |
− | | | + | | spawn-top3 = 220px |
| - | | - | ||
− | | area1 = Center | + | | area1 = Center Yard |
− | | | + | | area-left1 = 385px |
− | | | + | | area-top1 = 273px |
| area2 = Scaffoldings | | area2 = Scaffoldings | ||
− | | | + | | area-left2 = 425px |
− | | | + | | area-top2 = 240px |
− | | area3 = Right | + | | area3 = Right Balcony |
− | | | + | | area-left3 = 536px |
− | | | + | | area-top3 = 261px |
| area4 = Center Scaffoldings | | area4 = Center Scaffoldings | ||
− | | | + | | area-left4 = 559px |
− | | | + | | area-top4 = 312px |
| area5 = Elevator | | area5 = Elevator | ||
− | | | + | | area-left5 = 535px |
− | | | + | | area-top5 = 350px |
− | | area6 = Left | + | | area6 = Left Building |
− | | | + | | area-left6 = 560px |
− | | | + | | area-top6 = 384px |
− | | area7 = Observation | + | | area7 = Observation Room |
− | | | + | | area-left7 = 633px |
− | | | + | | area-top7 = 342px |
− | | area8 = Air | + | | area8 = Air Vent |
− | | | + | | area-left8 = 689px |
− | | | + | | area-top8 = 279px |
}} | }} | ||
Line 2,609: | Line 2,609: | ||
|- | |- | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 13px |
− | | | + | | spawn-top1 = 189px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 180px |
− | | | + | | spawn-top2 = 238px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 352px |
− | | | + | | spawn-top3 = 220px |
| - | | - | ||
| area1 = Main building | | area1 = Main building | ||
− | | | + | | area-left1 = 385px |
− | | | + | | area-top1 = 228px |
| area2 = Yard | | area2 = Yard | ||
− | | | + | | area-left2 = 329px |
− | | | + | | area-top2 = 200px |
− | | area3 = Swing | + | | area3 = Swing Door |
− | | | + | | area-left3 = 275px |
− | | | + | | area-top3 = 184px |
− | | area4 = Swing | + | | area4 = Swing Door |
− | | | + | | area-left4 = 275px |
− | | | + | | area-top4 = 234px |
| area5 = Battlements | | area5 = Battlements | ||
− | | | + | | area-left5 = 254px |
− | | | + | | area-top5 = 209px |
− | | area6 = Inner | + | | area6 = Inner Lobby |
− | | | + | | area-left6 = 200px |
− | | | + | | area-top6 = 201px |
− | | area7 = Command | + | | area7 = Command Room |
− | | | + | | area-left7 = 174px |
− | | | + | | area-top7 = 201px |
| area8 = Catwalks | | area8 = Catwalks | ||
− | | | + | | area-left8 = 145px |
− | | | + | | area-top8 = 201px |
}} | }} | ||
Line 2,650: | Line 2,650: | ||
| - | | - | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 100px |
− | | | + | | spawn-top1 = 600px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 30px |
− | | | + | | spawn-top2 = 280px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 300px |
− | | | + | | spawn-top3 = 410px |
| - | | - | ||
− | | area1 = Bridge | + | | area1 = Bridge Valley |
− | | | + | | area-left1 = 383px |
− | | | + | | area-top1 = 325px |
| area2 = Valley | | area2 = Valley | ||
− | | | + | | area-left2 = 372px |
− | | | + | | area-top2 = 250px |
− | | area3 = Back | + | | area3 = Back Path |
− | | | + | | area-left3 = 275px |
− | | | + | | area-top3 = 190px |
− | | area4 = Main | + | | area4 = Main Path |
− | | | + | | area-left4 = 266px |
− | | | + | | area-top4 = 240px |
− | | area5 = Lower | + | | area5 = Lower Tunnel |
− | | | + | | area-left5 = 250px |
− | | | + | | area-top5 = 290px |
− | | area6 = Side | + | | area6 = Side Tunnel |
− | | | + | | area-left6 = 111px |
− | | | + | | area-top6 = 360px |
| area7 = Bridge | | area7 = Bridge | ||
− | | | + | | area-left7 = 170px |
− | | | + | | area-top7 = 420px |
| area8 = Basin | | area8 = Basin | ||
− | | | + | | area-left8 = 222px |
− | | | + | | area-top8 = 420px |
− | | area9 = Right | + | | area9 = Right Path |
− | | | + | | area-left9 = 241px |
− | | | + | | area-top9 = 460px |
}} | }} | ||
Revision as of 22:47, 21 July 2024
Contents
- 1 Payload
- 2 Paarea-topload Race
- 3 Attack'n'Defend
- 4 Control Points
- 5 King of the Hill
- 5.1 Badlands
- 5.2 Brazil
- 5.3 Cauldron
- 5.4 Harvest
- 5.5 Harvest Event
- 5.6 Highpass
- 5.7 Kong King
- 5.8 Lakeside
- 5.9 Ghost Fort
- 5.10 Laughter
- 5.11 Lazarus
- 5.12 Maple Ridge Event
- 5.13 Megalo
- 5.14 Moldergrove
- 5.15 Moonshine Event
- 5.16 Nucleus (King of the Hill)
- 5.17 Probed
- 5.18 Sawmill (King of the Hill)
- 5.19 Slasher
- 5.20 Suijin
- 5.21 Viaduct
- 5.22 Sinthetic
- 5.23 Los Muertos
- 6 Capture the Flag
- 7 Player Destruction
- 8 Arena
- 9 Mann versus Machine
Payload
Badwater
Badwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Back roof 6 courtyard 7 Back steps 8 Roof 9 Front steps 10 Alcove 11 Side room 12 Map room 13 Bridge 14 Attic 15 Alley/Chokepoint 16 Chicken wire room 17 Sniper's hut 18 Backyard 19 Platforms 20 Pit
Locations
|
Barnblitz
Barnblitz - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Attacker's yard 2 Approach 3 Left shed 4 Platform 5 Defender's yard 6 Entrance 7 Dropdown 8 Upper level 9 House entrance 10 Second storey 11 Third storey 12 Roof 13 Left entrance 14 Main entrance 15 Right entrance A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Bloodwater
Bloodwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Alcove 11 Side room 12 Map room 13 Bridge 14 Attic 15 Alley/Chokepoint 16 Chicken wire room 17 Sniper's hut 18 Backyard 19 Platforms 20 Pit
Locations
|
Borneo
Borneo - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shed 2 Small house 3 Maintenance building 4 Grey structure 5 Bridge 6 Hill interior 7 Tunnel 8 Giant garage 9 Casali building A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Brimstone
Brimstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Lumber mill 2 Garage 3 Wet paint! 4 Shortcut to B 5 Library 6 Dump truck 7 Brick building 8 Warehouse 9 Sniper's nest A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Goldrush
Stage 1
Goldrush, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Elevated tracks 2 Cliffs 3 Hut 4 Tunnel 5 Imperial building 6 Red deck 7 Ditch 8 Attic 9 Mine shaft
Locations
|
Stage 2
Goldrush, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Watchtower 2 House 3 Bridge 4 Sniper's ledge 5 Battlements 6 Choke area 7 Main buildings 8 Sentry-deck
Locations
|
Stage 3
Goldrush, stage3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Truck house 2 Basin 3 Platform 4 Main deck 5 Main hallway 6 Sentry deck 7 Sniper's deck 8 Valley 9 Narrow building 10 Chokepoint 11 House 12 Battlements
Locations
|
Gravestone
Gravestone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shack 2 Shortcut 3 Red barn 4 Jimi Jam 5 Kitchen 6 Binski logging sawmill 7 Backyard A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Hellstone
Hellstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Freight House 2 Cubby hole 3 Mine shack 4 Horsemann's house 5 Yard 6 Hells bells A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Pier
Pier - location indicators |
---|
Mouseover the markers to see the name of the location
1 Beach 2 Caves 3 Minivan parking space 4 Cliff 5 Bridge 6 Red carpet building 7 Wine cellar 8 Docks 9 Warehouse 10 Kitchen 11 Sandy beach 12 Barn bridge 13 Small barn 14 Building adjacent to the barn 15 Target range A BLU first spawn B BLU second spawn C RED first spawn / BLU third spawn D RED final spawn Locations
Spawns
|
Precipice
Precipice - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Courtyard 2 Buildings 3 Loading zone 4 Shack A 5 Shack B 6 Caves 7 Flank 8 Shipping yard 9 Hidden room A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Snowarea-topcoast
Snowarea-topcoast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side structure 2 Quonset hut 3 Kennels 4 Mines 5 Shutter gate 6 Excevation site A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Swiftwater
Swiftwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Main house 3 Ditch 4 Shifty's Quick Shot shack 5 Tunnel 6 Sawmill 7 Catwalks 8 Barn 9 Silos 10 Front area 11 Railway building 12 Corner house 13 Steep decline 14 Battlements 15 Cliff A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Upward
Upward - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Hassle Castle
Hassle Castle - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Wutville
Wutville - overview indicators |
---|
Mouseover the markers to see the name of the location
1 RÜDY's station 2 Arch 3 Plaza 4 Alleyway 5 Wooden path 6 Side path A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED third spawn Locations
Spawns
|
Terror
Terror - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Low Hanging Roof 3 RED shed 4 Rocks 5 Crossing 6 Slope 7 Cliffside Shed 8 Old Geeser 9 Bridge 10 Mann Mannor 11 Tree 12 Casali Shafting 13 Flank House 14 Pit 15 Outhouse A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Chilly
Chilly - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Low Hanging Roof 3 RED shed 4 Rocks 5 Crossing 6 Slope 7 Cliffside Shed 8 Old Geeser 9 Bridge 10 Mann Mannor 11 Tree 12 Casali Shafting 13 Flank House 14 Pit 15 Outhouse A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Paarea-topload Race
Banana Bay
Banana Bay - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Highline 2 Siphon 3 Start point 4 Docks 5 Sallarea-top Port 6 Deck 7 Platform 8 Incline A RED spawn B BLU spawn Locations
Spawns
|
Helltower
Helltower - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tower Corridor 2 Balconies 3 Central Tower 4 Crossing 5 The Ramp 6 Cliff House 7 Clocktower A RED spawn B BLU spawn Locations
Spawns
|
Attack'n'Defend
DeGroot Keep
DeGroot Keep - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rock 2 Main battlefield 3 Battlements 4 Castle halls
Locations
|
Dustbowl
Dustbowl - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Right Exit Shed 2 Canyon 3 Left Exit Shed 4 Tunnels 5 Bridge 6 Platform 7 Dugout 8 Large shed 9 Control point building 10 Office 11 Mining tunnel 12 Double tunnels 13 Gated tunnel 14 Courtyard 15 Middle building 16 Loading dock 17 Ledge 18 Alleys 19 Valley A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED final spawn Locations
Spawns
|
Egypt
Egypt - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledges 2 Large Courtyard 3 Small Courtyard 4 Tunnels 5 Point Courtyard 6 Stairs 7 Main Building 8 Side path 9 Flank 10 Opening 11 Valley 12 Central Pillar 13 Caves 14 Open Courtyard A BLU first spawn B BLU second spawn C BLU final spawn D RED first spawn E RED second spawn Locations
Spawns
|
Erebus
Stage 1
Erebus, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tree Stumps 2 Lower Area 3 Lumber Yard 4 Sawmill 5 Mineshafts A BLU spawn B RED spawn Locations
Spawns
|
Stage 2
Erebus, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ravine 2 Cliff 3 Cave 4 Sniper's Deck 5 Shed 6 Left Flank 7 Central area 8 Church A BLU spawn B RED spawn Locations
Spawns
|
Stage 3
Scout - Locations |
---|
Mouseover the markers to see the name of the location
1 Building 237 2 Yard 3 Elevation 4 Computer room 5 Under Flank 6 Propane Housing 7 Red Shed A BLU spawn B RED spawn Locations
Spawns
|
Gorge
Gorge - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance Courtyard 2 Toll both 3 Upper Deck 4 Checkpoint Building 5 Gorge (Valley) 6 Flank Hallway 7 Main Hallway 8 Second floor 9 Flank room A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Gorge Event
Gorge Event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance Yard 2 Toll Both 3 Upper Deck 4 Checkpoint Building 5 Gorge (Valley) 6 Flank Hallway 7 Main Hallway 8 Second Floor 9 Flank Room A BLU first spawn B BLU second spawn C RED onlarea-top spawn Locations
Spawns
|
Gravel Pit
Gravel Pit - overview indicators |
---|
Mouseover the markers to see the name of the location
1 B Side Tunnel 2 Radar Complex 3 Shadow Side 4 Balcony 5 A/B Connector 6 A Side Tunnel 7 Path 8 Valley 9 Radio Tower 10 Laser Tower 11 Ground Level A BLU spawn B RED spawn Locations
Spawns
|
Junction
Junction - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Balconies 2 B Lobby 3 Balconies 4 B/C Flank 5 Platform 6 A/C Flank 7 A/B Route 8 A Lobby 9 Stairs A BLU spawn B RED spawn Locations
Spawns
|
Mercenararea-top Park
Mercenary Park - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Gift shop 2 Playground 3 Mann.Co building 4 Transport cages 5 Catwalks 6 Server room 7 Elevator shaft 8 Institute for Research and Development (YTI Room) 9 Ventilation shaft 10 Side stairs 11 Platform A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Mossrock
Mossrock - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Captain Dan's Wood pulp 2 Casali Shafting Co. 3 Riverwalk 4 Radio Shack with Radio Room 5 Island flank 6 Jenkin Coal Co. 7 Shipping 8 One tree hill 9 Trestle A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Mountain Lab
Mountain Lab - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
|
Mann Manor
Mann Manor - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
|
Snowplow
Stage 1
Snowplow, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Left Exit Building 2 Right Side Building 3 Right Side Structure 4 Structural Path 5 Warehouse 6 Wooden Tower A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn Locations
Spawns
|
Stage 2
Snowplow, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Supply Shed 2 Left House 3 Battlements 4 Left Path Structure A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Steel
Steel - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Hill 2 Cliffs 3 Shipping Dock 4 Launch Room 5 Storehouse 6 Canyon 7 Rocks 8 Truck Yard 9 Wooden Building 10 Narrow Building A BLU spawn B RED spawn Locations
Spawns
|
Control Points
5Gorge
5Gorge = overview indicators |
---|
Mouseover the markers to see the name of the location
1 Pit 2 Upper ring 3 Lobby 4 Main Hallway 5 Flank Hallway 6 Valley(Gorge) 7 Main Building 8 Second Floor 9 Small Shed 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Badlands
Badlands (Control point) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rail cars 2 Pillars 3 Window and the Balcony 4 Valley 5 Ledge 6 Bridge 7 Battlements 8 Lower Left Entrance
Locations
|
Coldfront
Coldfront - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rocks 2 High Cliff 3 Yard 4 Garage 5 Platform 6 Silo 7 Outer Ring 8 Side Entrance A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Fastlane
Fastlane - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shacks 2 Valley 3 House 4 Bridge 5 Lobby 6 Upper Hallway A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Foundry-top
Foundry- overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof and the Central Platform 2 Transition Building 3 Platform 4 Yard 5 Side path 6 Upper Walkway 7 Stairs 8 Foundry A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Freight
Freight - overview indicatotors |
---|
Mouseover the markers to see the name of the location
1 Central Building 2 Yard 3 Stairs 4 Water 5 Main Entrance 6 Flank Entrance 7 Yard Exit 8 Stairs to the Second Floor 9 Tracks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Granary
Granary - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Crates 2 Garage 3 Choke 4 Left Yard 5 Chute Hallway 6 Right Yard 7 Granary Mill 8 Grand Yard 9 Pipes 10 Grand Yard 11 Headquarters
Locations
|
Metalworks
Metalworks - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Control Point Bridge 2 Choke 3 Pipe Room 4 Yard 5 Flank 6 Bridge 7 Main Building 8 Walkway 9 Front Yard A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Powerhouse
Powerhouse - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Fence 2 Team Sides 3 Water 4 Chokepoint 5 Launch Pad Room 6 Control Room A RED spawn B BLU spawn Locations
Spawns
|
Process
Process - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Platform 2 Behind 3 Sewers 4 Choke 5 IT/PC 6 Spiral 7 Balcony 8 Rollout 9 Tunnel 10 Upper A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Sunshine
Sunshine - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shacks 2 Caffe 3 Chokepoint 4 Valley 5 Platform 6 Staircase 7 Wooden Warehouse 8 Elevation 9 Wall 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Sinshine
Sinshine - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shacks 2 Caffe 3 Chokepoint 4 Valley 5 Platform 6 Staircase 7 Wooden Warehouse 8 Elevation 9 Wall 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Snakewater
Snakewater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Kitchen/Shed 2 House 3 Buildings 4 Main 5 Cliff 6 Lobby 7 Right Flank 8 Lower/Main 9 Left Flank A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Vanguard
Vanguard - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Center Yard 2 Scaffoldings 3 Right Balcony 4 Center Scaffoldings 5 Elevator 6 Left Building 7 Observation Room 8 Air Vent A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Well (Control point)
Well (Control point) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Main building 2 Yard 3 Swing Door 4 Swing Door 5 Battlements 6 Inner Lobby 7 Command Room 8 Catwalks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Yukon
Yukon - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bridge Valley 2 Valley 3 Back Path 4 Main Path 5 Lower Tunnel 6 Side Tunnel 7 Bridge 8 Basin 9 Right Path A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
King of the Hill
Badlands
Badlands (King of the Hill) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rail cars 2 Rocky pillars 3 Balcony 4 Valley A RED spawn B BLU spawn Locations
Spawns
|
Brazil
Brazil - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn yard 2 Outside route 3 Middle route 4 Inside route 5 Vault room (Above the Alley) 6 Alley 7 Stairwell 8 Hurg perch 9 Coal house 10 Back road A BLU spawn B RED spawn Locations
Spawns
|
Cauldron
Cauldron - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Spawn areas 2 Tracks/Ramp 3 Battlements 4 High ground 5 Side buildings A RED spawn B BLU spawn Locations
Spawns
|
Harvest
Harvest - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Center shed 2 Farmhouse 3 Side sheds A RED spawn B BLU spawn Locations
Spawns
|
Harvest Event
Harvest event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Center shed 2 Farmhouse 3 Side sheds A RED spawn B BLU spawn Locations
Spawns
|
Highpass
Highpass - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Bridge 2 Yard 3 Industrial houses A BLU spawn B RED spawn Locations
Spawns
|
Kong King
Kong King - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Alleyways 2 Buses 3 Covered bridges 4 Double stairs 5 Short stairs 6 Side stairs 7 Pillar rooms A RED spawn B BLU spawn Locations
Spawns
|
Lakeside
Lakeside - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Team courtyards 2 Small wooden structure 3 Sandstone archway 4 Winding tunnel 5 Forts 6 Health room 7 Ammunition archway 8 Obelisk 9 Water temple A RED spawn B BLU spawn Locations
Spawns
|
Ghost Fort
Ghost Fort - overview images |
---|
Mouseover the markers to see the name of the location
1 Team courtyards 2 Small wooden structure 3 Catwalks archway 4 Winding tunnel 5 Forts 6 Health room 7 Ammunition archway 8 Tower 9 Pit temple A RED spawn B BLU spawn Locations
Spawns
|
Laughter
Laughter - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Badlands Bandito/Pirate's Blunder 2 Bottle Buster/Pumpkin Smash 3 Spawn Yard 4 Gift Shop/Arcade 5 Robotic Sideshow/Real Live Crocodiles 6 Stairs 7 Mike Toss/Hall of Mirrors 8 Balcony 9 Sawmill of Love/Mad Mansion A BLU spawn B RED spawn Locations
Spawns
|
Lazarus
Lazarus - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Outside exit 3 Low route 4 High rout 5 Digs 6 Corridor 7 Stairs 8 Garage 9 Altar A BLU spawn B RED spawn Locations
Spawns
|
Maple Ridge Event
Maple Ridge Event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Hall 3 Flank fence 4 Library 5 Patio 6 Chapel 7 Pipes 8 Ramp 9 Redmond's house A RED spawn B BLU spawn Locations
Spawns
|
Megalo
Megalo - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 Valley 3 Factories A RED spawn B BLU spawn Locations
Spawns
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Moldergrove
Moldergrove - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn yard 2 Blinski Logging 3 End of the Line 4 Central building 5 Mine Pit 6 Red valley Mountain A RED spawn B BLU spawn Locations
Spawns
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Moonshine Event
Moonshine Event - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn yard 2 Industrial Houses 3 Bayou Shipping House A RED spawn B BLU spawn Locations
Spawns
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Nucleus (King of the Hill)
Nucleus (King of the Hill) - overview indicators |
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Mouseover the markers to see the name of the location
1 Perimiter 2 Roofs 3 Bridges 4 Flank buildings 5 Access Building A RED spawn B BLU spawn Locations
Spawns
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Probed
Probed - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn yard 2 Transition Building 3 Sheds 4 Grain Silo A RED spawn B BLU spawn Locations
Spawns
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Sawmill (King of the Hill)
Sawmill (King of the Hill) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A RED spawn B BLU spawn Locations
Spawns
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Slasher
Slasher - overview indicators |
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Mouseover the markers to see the name of the location
1 Campfire 2 Mines 3 Middle Entrance 4 Boat Rentals 5 Maintance 6 Boat dock 7 Bonfire 8 Supply Shed 9 Ramps 10 Ranger Lodge A RED spawn B BLU spawn Locations
Spawns
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Suijin
Suijin - overview indicators |
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Mouseover the markers to see the name of the location
1 Far Islands 2 Cliffside Temple 3 Bamboo Buildings 4 Temple Tower 5 Calligraphy Temple A RED spawn B BLU spawn Locations
Spawns
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Viaduct
Viaduct - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transition building 3 Valley 4 Scullery (House) 5 Stairs 6 Hills 7 Summit with the point A RED spawn B BLU spawn Locations
Spawns
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Sinthetic
Sinthetic - overview indicatros |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transitional Building 3 Valley 4 House 5 Flanks 6 Tunnels A RED spawn B BLU spawn Locations
Spawns
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Los Muertos
Los Muertos - overview indicators |
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Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Belltower 8 Cathedral (And the Sarcophagus (Tomb)) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
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Capture the Flag
2Fort
2Fort - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge 2 Entrance 3 Battlements 4 Grate 5 Entrance side room 6 Courtyard 7 Stairs 8 Basement 9 Spiral 10 Intelligence Room 11 Sewer exit A BLU spawn B BLU spawn C RED spawn D RED spawn Locations
Spawns
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2Fort Invasion
2Fort Invasion - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge 2 Entrance 3 Battlements 4 Grate 5 Entrance side room 6 Courtyard 7 Stairs 8 Basement 9 Spiral 10 Intelligence Room 11 Sewer exit A BLU spawn B BLU spawn C RED spawn D RED spawn Locations
Spawns
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Double Cross
Double Cross - overview indicators |
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Mouseover the markers to see the name of the location
1 Main Bridge 2 Train Bridge 3 Battlements 4 Courtyard 5 Intelligence room A RED spawn B BLU spawn Locations
Spawns
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Landfall
Landfall - overview indicators |
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Mouseover the markers to see the name of the location
1 Tree 2 Resources deck 3 Lumber Building 4 Side route 5 Shack 6 Courtyard 7 Rooftops A RED spawn B BLU spawn Locations
Spawns
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Snowfall
Snowfall - overview indicators |
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Mouseover the markers to see the name of the location
1 Tree 2 Resources deck 3 Lumber Building 4 Side route 5 Shack 6 Courtyard 7 Rooftops A BLU spawn B RED spawn Locations
Spawns
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Sawmill (Capture the Flag)
Sawmill (Capture the Flag) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Watterfall 4 Alcoves 5 Center Shed 6 Log Shed A BLU spawn B RED spawn Locations
Spawns
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Turbine
Turbine - overview indicators |
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Mouseover the markers to see the name of the location
1 Turbines 2 Alcoves 3 Balcony 4 Vents 5 Main Hallway 6 Raised Platform A BLU spawn B RED spawn Locations
Spawns
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Well (Capture the Flag)
Well (Control point) - overview indicators |
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Mouseover the markers to see the name of the location
1 Main building 2 Yard 3 Swing door 4 Swing door 5 Battlements 6 Inner lobby 7 Command room 8 Catwalks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Player Destruction
Farmagddon
Farmageddon - overview indicators |
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Mouseover the markers to see the name of the location
1 Grain Shed 2 Road 3 Hayrack Ride 4 Combine 5 Machine Shed 6 Machine room A RED spawn B BLU spawn Locations
Spawns
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SnowVille
SnowVille . overview indicators |
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Mouseover the markers to see the name of the location
1 Wood Shed 2 Rooftops 3 Garage 4 Coal Shed 5 Alcoves 6 Center Shed 7 Sewers 8 Small Delivery Zone 9 Cave A RED spawn B BLU spawn Locations
Spawns
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Cursed Cove
Cursed Cove - overview indicators |
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Mouseover the markers to see the name of the location
1 Beach 2 Docks 3 Port 4 Gate 5 Courtyard A BLU spawn B RED spawn Locations
Spawns
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Monster Bash
Monster Bash - overview indicators |
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Mouseover the markers to see the name of the location
1 Chemicals 2 Courtyard 3 Causeway 4 Grand Foyer 5 Lab 6 Ballroom 7 Balcony 8 Patio 9 Gallery 10 Library A BLU spawn B RED spawn Locations
Spawns
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Pit of Death
Pit of Death - overview indicators |
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Mouseover the markers to see the name of the location
1 Courtyard 2 Bridge Route 3 Dock Route 4 Staircase 5 Rooftops (Above)/Hallway (Below) 6 Ledges 7 Pit Access 8 Basemenet 9 Pit Flanks 10 Overlook Building 11 Broken Bridge A RED spawn B BLU spawn Locations
Spawns
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Watergate
Watergate - overview indicators |
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Mouseover the markers to see the name of the location
1 Open Alley 2 Catwalk 3 Gatehouse 4 Dropoff 5 Central Corridors 6 Cellars (Entrance) 7 Sewers 8 Overhead Bar (Above)/Central Sewer (Below) 9 Dilapidated Boat 10 Overhead Catwalks A RED spawn B BLU spawn Locations
Spawns
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Arena
Lumberyard
Lumberyard - overview indicators |
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Mouseover the markers to see the name of the location
1 Cliff Side 2 Central Building 3 Mountain Side
Locations
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Graveyard
Graveyard - overview indicators |
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Mouseover the markers to see the name of the location
1 Cliff Side 2 Charnel Church 3 Mountain Side A RED spawn B BLU spawn Locations
Spawns
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Badlands (Arena)
Badlands (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Closet 2 Rail Cars 3 Bridge 4 Pillars 5 House 6 Valley 7 Well 8 Spire (Blocked off)
Locations
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Byre
Byre - overview indicators |
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Mouseover the markers to see the name of the location
1 Ditch 2 Tool Barn 3 Tool Shed 4 Death ray A RED spawn B BLU spawn Locations
Spawns
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Watchtower
Watchtower - overview indicators |
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Mouseover the markers to see the name of the location
1 Tower Shack 2 Lower Pipe 3 Higher Pipe 4 Center Valley 5 External Ring
Locations
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Granary (Arena)
Granary (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Ledge 2 Choke 3 Garage 4 Catwalks 5 Crates
Locations
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Nucleus (Arena)
Nucleus (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Perimiter 2 Roofs 3 Bridges 4 Flank buildings 5 Access Building
Locations
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Offblast
Offblast - overview indicators |
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Mouseover the markers to see the name of the location
1 House 2 Cliff-Side 3 Top Floor 4 Main Floor 5 Top Floor
Locations
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Ravine
Ravine - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 House 3 Shack 4 Well
Locations
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Sawmill (Arena)
Sawmill (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A RED spawn B BLU spawn Locations
Spawns
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Well (Arena)
Well (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
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Mann versus Machine
Big Rock
Big Rock - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Catwalk 2 Center Bridge 3 Right Catwalk 4 Right Lane 5 Casali Shafting Co. 6 Left Lane 7 Entrance 8 Robot Cave A RED spawn B Robot spawn C Tank spawn Locations
Spawns
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Coal Town
Coal Town - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Side Hotel 2 Mining Accident Simulator 3 Right Side Mann Mining 4 Right Lane 5 Salt Rock Interior 6 Rooftop 7 Left Lane A RED spawn B RED spawn C Robot/Tank spawn Locations
Spawns
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Ghost Town
Ghost Town - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Side Hotel 2 Mining Accident Simulator 3 Right Side Mann Mining 4 Right Lane 5 Salt Rock Interior 6 Rooftop 7 Left Lane A RED spawn B RED spawn C Robot/Tank spawn Locations
Spawns
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Decoy
Decoy - overview indicators |
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Mouseover the markers to see the name of the location
1 Mann Co. Hatch of Great Importance 2 Base Bridge 3 Base Bridge 4 Left Cliff 5 Center Structure 6 Right Structure 7 Structure Bridge 8 Left Structure A RED spawn B RED spawn C Robot spawn Locations
Spawns
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Rottenburg
Rottenburg - overview indicators |
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Mouseover the markers to see the name of the location
1 Hatch Area 2 Tank Path 3 Overhead Platform 4 Catwalks 5 Tunnel Entrance 6 Stone Tower 7 Pitchfork checkpoint 8 City Gates 9 Barricade 10 Field 11 Rightside Cliff A RED spawn B RED spawn C Robot spawn D Robot/Tank spawn Locations
Spawns
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Mannhattan
Mannhattan - overview indicators |
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Mouseover the markers to see the name of the location
1 Warehouse 2 Shipping Containers 3 Grinder 4 Mannhattan Used Fireworks (And Repair) 5 Old Railway Ditch A Robot spawn #1 B Robot spawn #2 C Robot spawn #3 D RED spawn Locations
Spawns
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Mannworks
Mannworks - overview indicators |
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Mouseover the markers to see the name of the location
1 Central Hatch 2 Dual Structures 3 Red Structure 4 Center Structure 5 Valley A RED spawn B Robot spawn Locations
Spawns
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