Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"
m (→King of the Hill) |
m (→Capture the Flag) |
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Line 3,509: | Line 3,509: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 230px |
− | | | + | | spawn-top1 = 386px |
| spawn2 = BLU spawn | | spawn2 = BLU spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 260px |
− | | | + | | spawn-top2 = 174px |
| spawn3 = RED spawn | | spawn3 = RED spawn | ||
| spawn-color3 = red | | spawn-color3 = red | ||
− | | | + | | spawn-left3 = 542px |
− | | | + | | spawn-top3 = 201px |
| spawn4 = RED spawn | | spawn4 = RED spawn | ||
| spawn-color4 = red | | spawn-color4 = red | ||
− | | | + | | spawn-left4 = 503px |
− | | | + | | spawn-top4 = 426px |
| - | | - | ||
| area1 = Bridge | | area1 = Bridge | ||
− | | | + | | area-left1 = 390px |
− | | | + | | area-top1 = 300px |
| area2 = Entrance | | area2 = Entrance | ||
− | | | + | | area-left2 = 450px |
− | | | + | | area-top2 = 265px |
| area3 = Battlements | | area3 = Battlements | ||
− | | | + | | area-left3 = 470px |
− | | | + | | area-top3 = 294px |
− | | area11 = Sewer | + | | area11 = Sewer Exit |
− | | | + | | area-left11 = 512px |
− | | | + | | area-top11= 182px |
| area4 = Grate | | area4 = Grate | ||
− | | | + | | area-left4 = 510px |
− | | | + | | area-top4 = 296px |
− | | area5 = Entrance | + | | area5 = Entrance Side Room |
− | | | + | | area-left5 = 512px |
− | | | + | | area-top5 = 357px |
| area6 = Courtyard | | area6 = Courtyard | ||
− | | | + | | area-left6 = 555px |
− | | | + | | area-top6 = 383px |
| area7 = Stairs | | area7 = Stairs | ||
− | | | + | | area-left7 = 615px |
− | | | + | | area-top7 = 390px |
| area8 = Basement | | area8 = Basement | ||
− | | | + | | area-left8 = 630px |
− | | | + | | area-top8 = 340px |
| area9 = Spiral | | area9 = Spiral | ||
− | | | + | | area-left9 = 595px |
− | | | + | | area-top9 = 290px |
| area10 = Intelligence Room | | area10 = Intelligence Room | ||
− | | | + | | area-left10 = 665px |
− | | | + | | area-top10 = 252px |
}} | }} | ||
Line 3,566: | Line 3,566: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 495px |
− | | | + | | spawn-top1 = 595px |
| spawn2 = BLU spawn | | spawn2 = BLU spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 250px |
− | | | + | | spawn-top2 = 546px |
| spawn3 = RED spawn | | spawn3 = RED spawn | ||
| spawn-color3 = red | | spawn-color3 = red | ||
− | | | + | | spawn-left3 = 276px |
− | | | + | | spawn-top3 = 186px |
| spawn4 = RED spawn | | spawn4 = RED spawn | ||
| spawn-color4 = red | | spawn-color4 = red | ||
− | | | + | | spawn-left4 = 527px |
− | | | + | | spawn-top4 = 229px |
| - | | - | ||
| area1 = Bridge | | area1 = Bridge | ||
− | | | + | | area-left1 = 389px |
− | | | + | | area-top1 = 394px |
| area2 = Entrance | | area2 = Entrance | ||
− | | | + | | area-left2 = 423px |
− | | | + | | area-top2 = 473px |
| area3 = Battlements | | area3 = Battlements | ||
− | | | + | | area-left3 = 387px |
− | | | + | | area-top3 = 503px |
− | | area11 = Sewer | + | | area11 = Sewer Exit |
− | | | + | | area-left11 = 540px |
− | | | + | | area-top11 = 570px |
| area4 = Grate | | area4 = Grate | ||
− | | | + | | area-left4 = 387px |
− | | | + | | area-top4 = 547px |
− | | area5 = Entrance | + | | area5 = Entrance Side Room |
− | | | + | | area-left5 = 322px |
− | | | + | | area-top5 = 567px |
| area6 = Courtyard | | area6 = Courtyard | ||
− | | | + | | area-left6 = 276px |
− | | | + | | area-top6 = 611px |
| area7 = Stairs | | area7 = Stairs | ||
− | | | + | | area-left7 = 263px |
− | | | + | | area-top7 = 692px |
| area8 = Basement | | area8 = Basement | ||
− | | | + | | area-left8 = 320px |
− | | | + | | area-top8 = 762px |
| area9 = Spiral | | area9 = Spiral | ||
− | | | + | | area-left9 = 384px |
− | | | + | | area-top9 = 685px |
| area10 = Intelligence Room | | area10 = Intelligence Room | ||
− | | | + | | area-left10 = 445px |
− | | | + | | area-top10 = 769px |
}} | }} | ||
Line 3,623: | Line 3,623: | ||
| spawn1 = RED spawn | | spawn1 = RED spawn | ||
| spawn-color1 = red | | spawn-color1 = red | ||
− | | | + | | spawn-left1 = 263px |
− | | | + | | spawn-top1 = 413px |
| spawn2 = BLU spawn | | spawn2 = BLU spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 510px |
− | | | + | | spawn-top2 = 123px |
| - | | - | ||
| area1 = Main Bridge | | area1 = Main Bridge | ||
− | | | + | | area-left1 = 393px |
− | | | + | | area-top1 = 285px |
| area2 = Train Bridge | | area2 = Train Bridge | ||
− | | | + | | area-left2 = 393px |
− | | | + | | area-top2 = 336px |
| area3 = Battlements | | area3 = Battlements | ||
− | | | + | | area-left3 = 354px |
− | | | + | | area-top3 = 380px |
| area4 = Courtyard | | area4 = Courtyard | ||
− | | | + | | area-left4 = 334px |
− | | | + | | area-top4 = 445px |
− | | area5 = Intelligence | + | | area5 = Intelligence Room |
− | | | + | | area-left5 = 276px |
− | | | + | | area-top5 = 478px |
}} | }} | ||
Line 3,654: | Line 3,654: | ||
| spawn1 = RED spawn | | spawn1 = RED spawn | ||
| spawn-color1 = red | | spawn-color1 = red | ||
− | | | + | | spawn-left1 = 90px |
− | | | + | | spawn-top1 = 350px |
| spawn2 = BLU spawn | | spawn2 = BLU spawn | ||
| spawn-color2 = blu | | spawn-color2 = blu | ||
− | | | + | | spawn-left2 = 620px |
− | | | + | | spawn-top2 = 90px |
| - | | - | ||
| area1 = Tree | | area1 = Tree | ||
− | | | + | | area-left1 = 378px |
− | | | + | | area-top1 = 188px |
− | | area2 = Resources | + | | area2 = Resources Deck |
− | | | + | | area-left2 = 479px |
− | | | + | | area-top2 = 151px |
| area3 = Lumber Building | | area3 = Lumber Building | ||
− | | | + | | area-left3 = 520px |
− | | | + | | area-top3 = 230px |
− | | area4 = Side | + | | area4 = Side Route |
− | | | + | | area-left4 = 524px |
− | | | + | | area-top4 = 338px |
| area5 = Shack | | area5 = Shack | ||
− | | | + | | area-left5 = 583px |
− | | | + | | area-top5 = 370px |
| area6 = Courtyard | | area6 = Courtyard | ||
− | | | + | | area-left6 = 611px |
− | | | + | | area-top6 = 283px |
| area7 = Rooftops | | area7 = Rooftops | ||
− | | | + | | area-left7 = 695px |
− | | | + | | area-top7 = 220px |
}} | }} | ||
Line 3,691: | Line 3,691: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 70px |
− | | | + | | spawn-top1 = 275px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 700px |
− | | | + | | spawn-top2 = 820px |
| - | | - | ||
| area1 = Tree | | area1 = Tree | ||
− | | | + | | area-left1 = 385px |
− | | | + | | area-top1 = 561px |
− | | area2 = Resources | + | | area2 = Resources Deck |
− | | | + | | area-left2 = 498px |
− | | | + | | area-top2 = 608px |
| area3 = Lumber Building | | area3 = Lumber Building | ||
− | | | + | | area-left3 = 416px |
− | | | + | | area-top3 = 700px |
− | | area4 = Side | + | | area4 = Side Route |
− | | | + | | area-left4 = 335px |
− | | | + | | area-top4 = 783px |
| area5 = Shack | | area5 = Shack | ||
− | | | + | | area-left5 = 303px |
− | | | + | | area-top5 = 854px |
| area6 = Courtyard | | area6 = Courtyard | ||
− | | | + | | area-left6 = 493px |
− | | | + | | area-top6 = 853px |
| area7 = Rooftops | | area7 = Rooftops | ||
− | | | + | | area-left7 = 530px |
− | | | + | | area-top7 = 965px |
}} | }} | ||
Line 3,728: | Line 3,728: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 260px |
− | | | + | | spawn-top1 = 332px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 543px |
− | | | + | | spawn-top2 = 82px |
| - | | - | ||
| area1 = Rooftops | | area1 = Rooftops | ||
− | | | + | | area-left1 = 275px |
− | | | + | | area-top1 = 249px |
| area2 = Cave | | area2 = Cave | ||
− | | | + | | area-left2 = 280px |
− | | | + | | area-top2 = 121px |
− | | area3 = | + | | area3 = Waterfall |
− | | | + | | area-left3 = 318px |
− | | | + | | area-top3 = 144px |
| area4 = Alcoves | | area4 = Alcoves | ||
− | | | + | | area-left4 = 377px |
− | | | + | | area-top4 = 200px |
| area5 = Center Shed | | area5 = Center Shed | ||
− | | | + | | area-left5 = 410px |
− | | | + | | area-top5 = 220px |
| area6 = Log Shed | | area6 = Log Shed | ||
− | | | + | | area-left6 = 508px |
− | | | + | | area-top6 = 303px |
}} | }} | ||
Line 3,762: | Line 3,762: | ||
| spawn1 = BLU spawn | | spawn1 = BLU spawn | ||
| spawn-color1 = blu | | spawn-color1 = blu | ||
− | | | + | | spawn-left1 = 70px |
− | | | + | | spawn-top1 = 90px |
| spawn2 = RED spawn | | spawn2 = RED spawn | ||
| spawn-color2 = red | | spawn-color2 = red | ||
− | | | + | | spawn-left2 = 697px |
− | | | + | | spawn-top2 = 215px |
| - | | - | ||
| area1 = Turbines | | area1 = Turbines | ||
− | | | + | | area-left1 = 387px |
− | | | + | | area-top1 = 168px |
| area2 = Alcoves | | area2 = Alcoves | ||
− | | | + | | area-left2 = 422px |
− | | | + | | area-top2 = 249px |
| area3 = Balcony | | area3 = Balcony | ||
− | | | + | | area-left3 = 451px |
− | | | + | | area-top3 = 192px |
| area4 = Vents | | area4 = Vents | ||
− | | | + | | area-left4 = 484px |
− | | | + | | area-top4 = 164px |
| area5 = Main Hallway | | area5 = Main Hallway | ||
− | | | + | | area-left5 = 516px |
− | | | + | | area-top5 = 109px |
| area6 = Raised Platform | | area6 = Raised Platform | ||
− | | | + | | area-left6 = 550px |
− | | | + | | area-top6 = 36px |
}} | }} | ||
Line 3,795: | Line 3,795: | ||
|- | |- | ||
| spawn1 = RED first spawn | | spawn1 = RED first spawn | ||
− | | | + | | spawn-left1 = 13px |
− | | | + | | spawn-top1 = 189px |
| spawn2 = RED second spawn | | spawn2 = RED second spawn | ||
− | | | + | | spawn-left2 = 180px |
− | | | + | | spawn-top2 = 238px |
| spawn3 = RED third spawn | | spawn3 = RED third spawn | ||
− | | | + | | spawn-left3 = 352px |
− | | | + | | spawn-top3 = 220px |
| - | | - | ||
| area1 = Main building | | area1 = Main building | ||
− | | | + | | area-left1 = 385px |
− | | | + | | area-top1 = 228px |
| area2 = Yard | | area2 = Yard | ||
− | | | + | | area-left2 = 329px |
− | | | + | | area-top2 = 200px |
| area3 = Swing door | | area3 = Swing door | ||
− | | | + | | area-left3 = 275px |
− | | | + | | area-top3 = 184px |
| area4 = Swing door | | area4 = Swing door | ||
− | | | + | | area-left4 = 275px |
− | | | + | | area-top4 = 234px |
| area5 = Battlements | | area5 = Battlements | ||
− | | | + | | area-left5 = 254px |
− | | | + | | area-top5 = 209px |
− | | area6 = Inner | + | | area6 = Inner Lobby |
− | | | + | | area-left6 = 200px |
− | | | + | | area-top6 = 201px |
| area7 = Command room | | area7 = Command room | ||
− | | | + | | area-left7 = 174px |
− | | | + | | area-top7 = 201px |
| area8 = Catwalks | | area8 = Catwalks | ||
− | | | + | | area-left8 = 145px |
− | | | + | | area-top8 = 201px |
}} | }} | ||
Revision as of 13:34, 22 July 2024
Contents
- 1 Payload
- 2 Paarea-topload Race
- 3 Attack'n'Defend
- 4 Control Points
- 5 King of the Hill
- 5.1 Badlands
- 5.2 Brazil
- 5.3 Cauldron
- 5.4 Harvest
- 5.5 Harvest Event
- 5.6 Highpass
- 5.7 Kong King
- 5.8 Lakeside
- 5.9 Ghost Fort
- 5.10 Laughter
- 5.11 Lazarus
- 5.12 Maple Ridge Event
- 5.13 Megalo
- 5.14 Moldergrove
- 5.15 Moonshine Event
- 5.16 Nucleus (King of the Hill)
- 5.17 Probed
- 5.18 Sawmill (King of the Hill)
- 5.19 Slasher
- 5.20 Suijin
- 5.21 Viaduct
- 5.22 Sinthetic
- 5.23 Los Muertos
- 6 Capture the Flag
- 7 Player Destruction
- 8 Arena
- 9 Mann versus Machine
Payload
Badwater
Badwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Back roof 6 courtyard 7 Back steps 8 Roof 9 Front steps 10 Alcove 11 Side room 12 Map room 13 Bridge 14 Attic 15 Alley/Chokepoint 16 Chicken wire room 17 Sniper's hut 18 Backyard 19 Platforms 20 Pit
Locations
|
Barnblitz
Barnblitz - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Attacker's yard 2 Approach 3 Left shed 4 Platform 5 Defender's yard 6 Entrance 7 Dropdown 8 Upper level 9 House entrance 10 Second storey 11 Third storey 12 Roof 13 Left entrance 14 Main entrance 15 Right entrance A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Bloodwater
Bloodwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Alcove 11 Side room 12 Map room 13 Bridge 14 Attic 15 Alley/Chokepoint 16 Chicken wire room 17 Sniper's hut 18 Backyard 19 Platforms 20 Pit
Locations
|
Borneo
Borneo - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shed 2 Small house 3 Maintenance building 4 Grey structure 5 Bridge 6 Hill interior 7 Tunnel 8 Giant garage 9 Casali building A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Brimstone
Brimstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Lumber mill 2 Garage 3 Wet paint! 4 Shortcut to B 5 Library 6 Dump truck 7 Brick building 8 Warehouse 9 Sniper's nest A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Goldrush
Stage 1
Goldrush, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Elevated tracks 2 Cliffs 3 Hut 4 Tunnel 5 Imperial building 6 Red deck 7 Ditch 8 Attic 9 Mine shaft
Locations
|
Stage 2
Goldrush, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Watchtower 2 House 3 Bridge 4 Sniper's ledge 5 Battlements 6 Choke area 7 Main buildings 8 Sentry-deck
Locations
|
Stage 3
Goldrush, stage3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Truck house 2 Basin 3 Platform 4 Main deck 5 Main hallway 6 Sentry deck 7 Sniper's deck 8 Valley 9 Narrow building 10 Chokepoint 11 House 12 Battlements
Locations
|
Gravestone
Gravestone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shack 2 Shortcut 3 Red barn 4 Jimi Jam 5 Kitchen 6 Binski logging sawmill 7 Backyard A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Hellstone
Hellstone - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Freight House 2 Cubby hole 3 Mine shack 4 Horsemann's house 5 Yard 6 Hells bells A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Pier
Pier - location indicators |
---|
Mouseover the markers to see the name of the location
1 Beach 2 Caves 3 Minivan parking space 4 Cliff 5 Bridge 6 Red carpet building 7 Wine cellar 8 Docks 9 Warehouse 10 Kitchen 11 Sandy beach 12 Barn bridge 13 Small barn 14 Building adjacent to the barn 15 Target range A BLU first spawn B BLU second spawn C RED first spawn / BLU third spawn D RED final spawn Locations
Spawns
|
Precipice
Precipice - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Courtyard 2 Buildings 3 Loading zone 4 Shack A 5 Shack B 6 Caves 7 Flank 8 Shipping yard 9 Hidden room A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
|
Snowarea-topcoast
Snowarea-topcoast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side structure 2 Quonset hut 3 Kennels 4 Mines 5 Shutter gate 6 Excevation site A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Swiftwater
Swiftwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Main house 3 Ditch 4 Shifty's Quick Shot shack 5 Tunnel 6 Sawmill 7 Catwalks 8 Barn 9 Silos 10 Front area 11 Railway building 12 Corner house 13 Steep decline 14 Battlements 15 Cliff A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Upward
Upward - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Hassle Castle
Hassle Castle - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Roof 2 Behind roof 3 Slope 4 House 5 Cliff 6 Hill 7 Rocks 8 Flanking cliff 9 B hut 10 Apartments 11 Platform 12 Balcony 13 Spiraling bridge 14 Under bridge 15 C hut 16 Valley 17 Across buildings A BLU first spawn B BLU second spawn C RED first spawn/ BLU third spawn D RED second spawn Locations
Spawns
|
Wutville
Wutville - overview indicators |
---|
Mouseover the markers to see the name of the location
1 RÜDY's station 2 Arch 3 Plaza 4 Alleyway 5 Wooden path 6 Side path A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED third spawn Locations
Spawns
|
Terror
Terror - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Low Hanging Roof 3 RED shed 4 Rocks 5 Crossing 6 Slope 7 Cliffside Shed 8 Old Geeser 9 Bridge 10 Mann Mannor 11 Tree 12 Casali Shafting 13 Flank House 14 Pit 15 Outhouse A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Chilly
Chilly - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Front yard 2 Low Hanging Roof 3 RED shed 4 Rocks 5 Crossing 6 Slope 7 Cliffside Shed 8 Old Geeser 9 Bridge 10 Mann Mannor 11 Tree 12 Casali Shafting 13 Flank House 14 Pit 15 Outhouse A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED third spawn Locations
Spawns
|
Paarea-topload Race
Banana Bay
Banana Bay - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Highline 2 Siphon 3 Start point 4 Docks 5 Sallarea-top Port 6 Deck 7 Platform 8 Incline A RED spawn B BLU spawn Locations
Spawns
|
Helltower
Helltower - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tower Corridor 2 Balconies 3 Central Tower 4 Crossing 5 The Ramp 6 Cliff House 7 Clocktower A RED spawn B BLU spawn Locations
Spawns
|
Attack'n'Defend
DeGroot Keep
DeGroot Keep - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rock 2 Main battlefield 3 Battlements 4 Castle halls
Locations
|
Dustbowl
Dustbowl - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Right Exit Shed 2 Canyon 3 Left Exit Shed 4 Tunnels 5 Bridge 6 Platform 7 Dugout 8 Large shed 9 Control point building 10 Office 11 Mining tunnel 12 Double tunnels 13 Gated tunnel 14 Courtyard 15 Middle building 16 Loading dock 17 Ledge 18 Alleys 19 Valley A BLU first spawn B BLU second spawn/RED first spawn C BLU third spawn/RED second spawn D RED final spawn Locations
Spawns
|
Egypt
Egypt - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledges 2 Large Courtyard 3 Small Courtyard 4 Tunnels 5 Point Courtyard 6 Stairs 7 Main Building 8 Side path 9 Flank 10 Opening 11 Valley 12 Central Pillar 13 Caves 14 Open Courtyard A BLU first spawn B BLU second spawn C BLU final spawn D RED first spawn E RED second spawn Locations
Spawns
|
Erebus
Stage 1
Erebus, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tree Stumps 2 Lower Area 3 Lumber Yard 4 Sawmill 5 Mineshafts A BLU spawn B RED spawn Locations
Spawns
|
Stage 2
Erebus, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ravine 2 Cliff 3 Cave 4 Sniper's Deck 5 Shed 6 Left Flank 7 Central area 8 Church A BLU spawn B RED spawn Locations
Spawns
|
Stage 3
Scout - Locations |
---|
Mouseover the markers to see the name of the location
1 Building 237 2 Yard 3 Elevation 4 Computer room 5 Under Flank 6 Propane Housing 7 Red Shed A BLU spawn B RED spawn Locations
Spawns
|
Gorge
Gorge - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance Courtyard 2 Toll both 3 Upper Deck 4 Checkpoint Building 5 Gorge (Valley) 6 Flank Hallway 7 Main Hallway 8 Second floor 9 Flank room A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
|
Gorge Event
Gorge Event - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Entrance Yard 2 Toll Both 3 Upper Deck 4 Checkpoint Building 5 Gorge (Valley) 6 Flank Hallway 7 Main Hallway 8 Second Floor 9 Flank Room A BLU first spawn B BLU second spawn C RED onlarea-top spawn Locations
Spawns
|
Gravel Pit
Gravel Pit - overview indicators |
---|
Mouseover the markers to see the name of the location
1 B Side Tunnel 2 Radar Complex 3 Shadow Side 4 Balcony 5 A/B Connector 6 A Side Tunnel 7 Path 8 Valley 9 Radio Tower 10 Laser Tower 11 Ground Level A BLU spawn B RED spawn Locations
Spawns
|
Junction
Junction - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Balconies 2 B Lobby 3 Balconies 4 B/C Flank 5 Platform 6 A/C Flank 7 A/B Route 8 A Lobby 9 Stairs A BLU spawn B RED spawn Locations
Spawns
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Mercenararea-top Park
Mercenary Park - overview indicators |
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Mouseover the markers to see the name of the location
1 Gift shop 2 Playground 3 Mann.Co building 4 Transport cages 5 Catwalks 6 Server room 7 Elevator shaft 8 Institute for Research and Development (YTI Room) 9 Ventilation shaft 10 Side stairs 11 Platform A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED final spawn Locations
Spawns
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Mossrock
Mossrock - overview indicators |
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Mouseover the markers to see the name of the location
1 Captain Dan's Wood pulp 2 Casali Shafting Co. 3 Riverwalk 4 Radio Shack with Radio Room 5 Island flank 6 Jenkin Coal Co. 7 Shipping 8 One tree hill 9 Trestle A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
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Mountain Lab
Mountain Lab - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
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Mann Manor
Mann Manor - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 Warehouse 3 Shed 4 Tunnel 5 Small house 6 Cliffs 7 Upper entrance tunnels 8 Lower entrance tunnels 9 Top floor A BLU spawn B RED spawn Locations
Spawns
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Snowplow
Stage 1
Snowplow, stage 1 - overview indicators |
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Mouseover the markers to see the name of the location
1 Left Exit Building 2 Right Side Building 3 Right Side Structure 4 Structural Path 5 Warehouse 6 Wooden Tower A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn Locations
Spawns
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Stage 2
Snowplow, stage 2 - overview indicators |
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Mouseover the markers to see the name of the location
1 Supply Shed 2 Left House 3 Battlements 4 Left Path Structure A BLU first spawn B BLU second spawn C RED spawn Locations
Spawns
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Steel
Steel - overview indicators |
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Mouseover the markers to see the name of the location
1 Hill 2 Cliffs 3 Shipping Dock 4 Launch Room 5 Storehouse 6 Canyon 7 Rocks 8 Truck Yard 9 Wooden Building 10 Narrow Building A BLU spawn B RED spawn Locations
Spawns
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Control Points
5Gorge
5Gorge = overview indicators |
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Mouseover the markers to see the name of the location
1 Pit 2 Upper ring 3 Lobby 4 Main Hallway 5 Flank Hallway 6 Valley(Gorge) 7 Main Building 8 Second Floor 9 Small Shed 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Badlands
Badlands (Control point) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rail cars 2 Pillars 3 Window and the Balcony 4 Valley 5 Ledge 6 Bridge 7 Battlements 8 Lower Left Entrance
Locations
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Coldfront
Coldfront - overview indicators |
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Mouseover the markers to see the name of the location
1 Rocks 2 High Cliff 3 Yard 4 Garage 5 Platform 6 Silo 7 Outer Ring 8 Side Entrance A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Fastlane
Fastlane - overview indicators |
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Mouseover the markers to see the name of the location
1 Shacks 2 Valley 3 House 4 Bridge 5 Lobby 6 Upper Hallway A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Foundry-top
Foundry- overview indicators |
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Mouseover the markers to see the name of the location
1 Roof and the Central Platform 2 Transition Building 3 Platform 4 Yard 5 Side path 6 Upper Walkway 7 Stairs 8 Foundry A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Freight
Freight - overview indicatotors |
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Mouseover the markers to see the name of the location
1 Central Building 2 Yard 3 Stairs 4 Water 5 Main Entrance 6 Flank Entrance 7 Yard Exit 8 Stairs to the Second Floor 9 Tracks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Granary
Granary - overview indicators |
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Mouseover the markers to see the name of the location
1 Crates 2 Garage 3 Choke 4 Left Yard 5 Chute Hallway 6 Right Yard 7 Granary Mill 8 Grand Yard 9 Pipes 10 Grand Yard 11 Headquarters
Locations
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Metalworks
Metalworks - overview indicators |
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Mouseover the markers to see the name of the location
1 Control Point Bridge 2 Choke 3 Pipe Room 4 Yard 5 Flank 6 Bridge 7 Main Building 8 Walkway 9 Front Yard A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Powerhouse
Powerhouse - overview indicators |
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Mouseover the markers to see the name of the location
1 Fence 2 Team Sides 3 Water 4 Chokepoint 5 Launch Pad Room 6 Control Room A RED spawn B BLU spawn Locations
Spawns
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Process
Process - overview indicators |
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Mouseover the markers to see the name of the location
1 Platform 2 Behind 3 Sewers 4 Choke 5 IT/PC 6 Spiral 7 Balcony 8 Rollout 9 Tunnel 10 Upper A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Sunshine
Sunshine - overview indicators |
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Mouseover the markers to see the name of the location
1 Shacks 2 Caffe 3 Chokepoint 4 Valley 5 Platform 6 Staircase 7 Wooden Warehouse 8 Elevation 9 Wall 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Sinshine
Sinshine - overview indicators |
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Mouseover the markers to see the name of the location
1 Shacks 2 Caffe 3 Chokepoint 4 Valley 5 Platform 6 Staircase 7 Wooden Warehouse 8 Elevation 9 Wall 10 Crates A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Snakewater
Snakewater - overview indicators |
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Mouseover the markers to see the name of the location
1 Kitchen/Shed 2 House 3 Buildings 4 Main 5 Cliff 6 Lobby 7 Right Flank 8 Lower/Main 9 Left Flank A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Vanguard
Vanguard - overview indicators |
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Mouseover the markers to see the name of the location
1 Center Yard 2 Scaffoldings 3 Right Balcony 4 Center Scaffoldings 5 Elevator 6 Left Building 7 Observation Room 8 Air Vent A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Well (Control point)
Well (Control point) - overview indicators |
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Mouseover the markers to see the name of the location
1 Main building 2 Yard 3 Swing Door 4 Swing Door 5 Battlements 6 Inner Lobby 7 Command Room 8 Catwalks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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Yukon
Yukon - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge Valley 2 Valley 3 Back Path 4 Main Path 5 Lower Tunnel 6 Side Tunnel 7 Bridge 8 Basin 9 Right Path A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
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King of the Hill
Badlands
Badlands (King of the Hill) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rail cars 2 Rocky Pillars 3 Balcony 4 Valley A RED spawn B BLU spawn Locations
Spawns
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Brazil
Brazil - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Outside Route 3 Middle route 4 Inside route 5 Vault room (Above the Alley) 6 Alley 7 Stairwell 8 Huge Perch 9 Coal House 10 Back Road A BLU spawn B RED spawn Locations
Spawns
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Cauldron
Cauldron - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn areas 2 Tracks/Ramp 3 Battlements 4 High Ground 5 Side Buildings A RED spawn B BLU spawn Locations
Spawns
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Harvest
Harvest - overview indicators |
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Mouseover the markers to see the name of the location
1 Center Shed 2 Farmhouse 3 Side Sheds A RED spawn B BLU spawn Locations
Spawns
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Harvest Event
Harvest event - overview indicators |
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Mouseover the markers to see the name of the location
1 Center Shed 2 Farmhouse 3 Side Sheds A RED spawn B BLU spawn Locations
Spawns
|
Highpass
Highpass - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge 2 Yard 3 Industrial Houses A BLU spawn B RED spawn Locations
Spawns
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Kong King
Kong King - overview indicators |
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Mouseover the markers to see the name of the location
1 Alleyways 2 Buses 3 Covered Bridges 4 Double Stairs 5 Short Stairs 6 Side Stairs 7 Pillar Rooms A RED spawn B BLU spawn Locations
Spawns
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Lakeside
Lakeside - overview indicators |
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Mouseover the markers to see the name of the location
1 Team Courtyard 2 Small Wooden Structure 3 Sandstone Archway 4 Winding Tunnel 5 Forts 6 Health Room 7 Ammunition Archway 8 Obelisk 9 Water Temple A RED spawn B BLU spawn Locations
Spawns
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Ghost Fort
Ghost Fort - overview images |
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Mouseover the markers to see the name of the location
1 Team Courtyard 2 Small Wooden Structure 3 Catwalks Archway 4 Winding Tunnel 5 Forts 6 Health Room 7 Ammunition Archway 8 Tower 9 Pit Temple A RED spawn B BLU spawn Locations
Spawns
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Laughter
Laughter - overview indicators |
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Mouseover the markers to see the name of the location
1 Badlands Bandito/Pirate's Blunder 2 Bottle Buster/Pumpkin Smash 3 Spawn Yard 4 Gift Shop/Arcade 5 Robotic Sideshow/Real Live Crocodiles 6 Balcony 7 Stairs 8 Mike Toss/Hall of Mirrors 9 Sawmill of Love/Mad Mansion A BLU spawn B RED spawn Locations
Spawns
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Lazarus
Lazarus - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 Outside Exit 3 Low Route 4 High Route 5 Digs 6 Corridor 7 Stairs 8 Garage 9 Altar A BLU spawn B RED spawn Locations
Spawns
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Maple Ridge Event
Maple Ridge Event - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 Hall 3 Flank Fence 4 Library 5 Patio 6 Chapel 7 Pipes 8 Ramp 9 Redmond's House A RED spawn B BLU spawn Locations
Spawns
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Megalo
Megalo - overview indicators |
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Mouseover the markers to see the name of the location
1 Yard 2 Valley 3 Factories A RED spawn B BLU spawn Locations
Spawns
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Moldergrove
Moldergrove - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Blinski Logging 3 End of the Line 4 Central building 5 Mine Pit 6 Red Valley Mountain A RED spawn B BLU spawn Locations
Spawns
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Moonshine Event
Moonshine Event - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Industrial Houses 3 Bay Shipping House A RED spawn B BLU spawn Locations
Spawns
|
Nucleus (King of the Hill)
Nucleus (King of the Hill) - overview indicators |
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Mouseover the markers to see the name of the location
1 Perimeter 2 Roofs 3 Bridges 4 Flank Buildings 5 Access Building A RED spawn B BLU spawn Locations
Spawns
|
Probed
Probed - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transition Building 3 Sheds 4 Grain Silo A RED spawn B BLU spawn Locations
Spawns
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Sawmill (King of the Hill)
Sawmill (King of the Hill) - overview indicators |
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Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A RED spawn B BLU spawn Locations
Spawns
|
Slasher
Slasher - overview indicators |
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Mouseover the markers to see the name of the location
1 Campfire 2 Mines 3 Middle Entrance 4 Boat Rentals 5 Maintenance 6 Boat Dock 7 Bonfire 8 Supply Shed 9 Ramps 10 Ranger Lodge A RED spawn B BLU spawn Locations
Spawns
|
Suijin
Suijin - overview indicators |
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Mouseover the markers to see the name of the location
1 Far Islands 2 Cliffside Temple 3 Bamboo Buildings 4 Temple Tower 5 Calligaphy Temple A RED spawn B BLU spawn Locations
Spawns
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Viaduct
Viaduct - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transition Building 3 Valley 4 Scullery (House) 5 Stairs 6 Hills 7 Summit with the Point A RED spawn B BLU spawn Locations
Spawns
|
Sinthetic
Sinthetic - overview indicators |
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Mouseover the markers to see the name of the location
1 Spawn Yard 2 Transitional Building 3 Valley 4 House 5 Flanks 6 Tunnels A RED spawn B BLU spawn Locations
Spawns
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Los Muertos
Los Muertos - overview indicators |
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Mouseover the markers to see the name of the location
1 Bus 2 Terminal 3 Bakery 4 Alley (And the Balcony) 5 House 6 Street 7 Bell Tower 8 Cathedral (And the Sarcophagus) 9 Entrance 10 Town Square 11 Planters 12 Crypt 13 Church A RED spawn B BLU spawn Locations
Spawns
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Capture the Flag
2Fort
2Fort - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge 2 Entrance 3 Battlements 4 Grate 5 Entrance Side Room 6 Courtyard 7 Stairs 8 Basement 9 Spiral 10 Intelligence Room 11 Sewer Exit A BLU spawn B BLU spawn C RED spawn D RED spawn Locations
Spawns
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2Fort Invasion
2Fort Invasion - overview indicators |
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Mouseover the markers to see the name of the location
1 Bridge 2 Entrance 3 Battlements 4 Grate 5 Entrance Side Room 6 Courtyard 7 Stairs 8 Basement 9 Spiral 10 Intelligence Room 11 Sewer Exit A BLU spawn B BLU spawn C RED spawn D RED spawn Locations
Spawns
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Double Cross
Double Cross - overview indicators |
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Mouseover the markers to see the name of the location
1 Main Bridge 2 Train Bridge 3 Battlements 4 Courtyard 5 Intelligence Room A RED spawn B BLU spawn Locations
Spawns
|
Landfall
Landfall - overview indicators |
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Mouseover the markers to see the name of the location
1 Tree 2 Resources Deck 3 Lumber Building 4 Side Route 5 Shack 6 Courtyard 7 Rooftops A RED spawn B BLU spawn Locations
Spawns
|
Snowfall
Snowfall - overview indicators |
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Mouseover the markers to see the name of the location
1 Tree 2 Resources Deck 3 Lumber Building 4 Side Route 5 Shack 6 Courtyard 7 Rooftops A BLU spawn B RED spawn Locations
Spawns
|
Sawmill (Capture the Flag)
Sawmill (Capture the Flag) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A BLU spawn B RED spawn Locations
Spawns
|
Turbine
Turbine - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Turbines 2 Alcoves 3 Balcony 4 Vents 5 Main Hallway 6 Raised Platform A BLU spawn B RED spawn Locations
Spawns
|
Well (Capture the Flag)
Well (Control point) - overview indicators |
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Mouseover the markers to see the name of the location
1 Main building 2 Yard 3 Swing door 4 Swing door 5 Battlements 6 Inner Lobby 7 Command room 8 Catwalks A RED first spawn B RED second spawn C RED third spawn Locations
Spawns
|
Player Destruction
Farmagddon
Farmageddon - overview indicators |
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Mouseover the markers to see the name of the location
1 Grain Shed 2 Road 3 Hayrack Ride 4 Combine 5 Machine Shed 6 Machine room A RED spawn B BLU spawn Locations
Spawns
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SnowVille
SnowVille . overview indicators |
---|
Mouseover the markers to see the name of the location
1 Wood Shed 2 Rooftops 3 Garage 4 Coal Shed 5 Alcoves 6 Center Shed 7 Sewers 8 Small Delivery Zone 9 Cave A RED spawn B BLU spawn Locations
Spawns
|
Cursed Cove
Cursed Cove - overview indicators |
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Mouseover the markers to see the name of the location
1 Beach 2 Docks 3 Port 4 Gate 5 Courtyard A BLU spawn B RED spawn Locations
Spawns
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Monster Bash
Monster Bash - overview indicators |
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Mouseover the markers to see the name of the location
1 Chemicals 2 Courtyard 3 Causeway 4 Grand Foyer 5 Lab 6 Ballroom 7 Balcony 8 Patio 9 Gallery 10 Library A BLU spawn B RED spawn Locations
Spawns
|
Pit of Death
Pit of Death - overview indicators |
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Mouseover the markers to see the name of the location
1 Courtyard 2 Bridge Route 3 Dock Route 4 Staircase 5 Rooftops (Above)/Hallway (Below) 6 Ledges 7 Pit Access 8 Basemenet 9 Pit Flanks 10 Overlook Building 11 Broken Bridge A RED spawn B BLU spawn Locations
Spawns
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Watergate
Watergate - overview indicators |
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Mouseover the markers to see the name of the location
1 Open Alley 2 Catwalk 3 Gatehouse 4 Dropoff 5 Central Corridors 6 Cellars (Entrance) 7 Sewers 8 Overhead Bar (Above)/Central Sewer (Below) 9 Dilapidated Boat 10 Overhead Catwalks A RED spawn B BLU spawn Locations
Spawns
|
Arena
Lumberyard
Lumberyard - overview indicators |
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Mouseover the markers to see the name of the location
1 Cliff Side 2 Central Building 3 Mountain Side
Locations
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Graveyard
Graveyard - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Cliff Side 2 Charnel Church 3 Mountain Side A RED spawn B BLU spawn Locations
Spawns
|
Badlands (Arena)
Badlands (Arena) - overview indicators |
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Mouseover the markers to see the name of the location
1 Closet 2 Rail Cars 3 Bridge 4 Pillars 5 House 6 Valley 7 Well 8 Spire (Blocked off)
Locations
|
Byre
Byre - overview indicators |
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Mouseover the markers to see the name of the location
1 Ditch 2 Tool Barn 3 Tool Shed 4 Death ray A RED spawn B BLU spawn Locations
Spawns
|
Watchtower
Watchtower - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Tower Shack 2 Lower Pipe 3 Higher Pipe 4 Center Valley 5 External Ring
Locations
|
Granary (Arena)
Granary (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Ledge 2 Choke 3 Garage 4 Catwalks 5 Crates
Locations
|
Nucleus (Arena)
Nucleus (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Perimiter 2 Roofs 3 Bridges 4 Flank buildings 5 Access Building
Locations
|
Offblast
Offblast - overview indicators |
---|
Mouseover the markers to see the name of the location
1 House 2 Cliff-Side 3 Top Floor 4 Main Floor 5 Top Floor
Locations
|
Ravine
Ravine - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Yard 2 House 3 Shack 4 Well
Locations
|
Sawmill (Arena)
Sawmill (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Rooftops 2 Cave 3 Waterfall 4 Alcoves 5 Center Shed 6 Log Shed A RED spawn B BLU spawn Locations
Spawns
|
Well (Arena)
Well (Arena) - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Boxcars 2 Waterways 3 Battlements 4 Train Rails 5 Catwalk A BLU spawn B RED spawn Locations
Spawns
|
Mann versus Machine
Big Rock
Big Rock - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Left Catwalk 2 Center Bridge 3 Right Catwalk 4 Right Lane 5 Casali Shafting Co. 6 Left Lane 7 Entrance 8 Robot Cave A RED spawn B Robot spawn C Tank spawn Locations
Spawns
|
Coal Town
Coal Town - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Left Side Hotel 2 Mining Accident Simulator 3 Right Side Mann Mining 4 Right Lane 5 Salt Rock Interior 6 Rooftop 7 Left Lane A RED spawn B RED spawn C Robot/Tank spawn Locations
Spawns
|
Ghost Town
Ghost Town - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Left Side Hotel 2 Mining Accident Simulator 3 Right Side Mann Mining 4 Right Lane 5 Salt Rock Interior 6 Rooftop 7 Left Lane A RED spawn B RED spawn C Robot/Tank spawn Locations
Spawns
|
Decoy
Decoy - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Mann Co. Hatch of Great Importance 2 Base Bridge 3 Base Bridge 4 Left Cliff 5 Center Structure 6 Right Structure 7 Structure Bridge 8 Left Structure A RED spawn B RED spawn C Robot spawn Locations
Spawns
|
Rottenburg
Rottenburg - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Hatch Area 2 Tank Path 3 Overhead Platform 4 Catwalks 5 Tunnel Entrance 6 Stone Tower 7 Pitchfork checkpoint 8 City Gates 9 Barricade 10 Field 11 Rightside Cliff A RED spawn B RED spawn C Robot spawn D Robot/Tank spawn Locations
Spawns
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Mannhattan
Mannhattan - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Warehouse 2 Shipping Containers 3 Grinder 4 Mannhattan Used Fireworks (And Repair) 5 Old Railway Ditch A Robot spawn #1 B Robot spawn #2 C Robot spawn #3 D RED spawn Locations
Spawns
|
Mannworks
Mannworks - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Central Hatch 2 Dual Structures 3 Red Structure 4 Center Structure 5 Valley A RED spawn B Robot spawn Locations
Spawns
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