Difference between revisions of "Polycount Pack"
GeminiViRiS (talk | contribs) (Added trivia for the Peyote Cactus (or should I say copied?)) |
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− | The '''Polycount Pack''' was a contest by Valve and the modeling community, [[Polycount.com|Polycount]], to develop new community item packs to be introduced into Team Fortress 2. These items would be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest winners were announced on July 15, 2010, and the items were added in the [[Mann-Conomy Update]]. | + | The '''Polycount Pack''' was a contest by Valve and the modeling community, [[Polycount.com|Polycount]], to develop new community item packs to be introduced into ''Team Fortress 2''. These items would be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest winners were announced on July 15, 2010, and the items were added in the [[Mann-Conomy Update]]. |
In addition to the five winning packs, Valve confirmed that several other packs[http://www.polycount.com/forum/showthread.php?t=74543] were of high enough quality to be in-game, and may be added in later updates. According to PC gamer, a 6th pack was supposed to be included, along with a new [[Medieval Mode|gamemode]] as a bonus. They were cut from the update due to time constraints, and were later added in the [[Australian Christmas]] update, along with two other packs. It was also hinted in a blog post that Valve were working on a new training map for a class, similar to the [[Soldier]]'s training map released with the Mac update, but this never happened. | In addition to the five winning packs, Valve confirmed that several other packs[http://www.polycount.com/forum/showthread.php?t=74543] were of high enough quality to be in-game, and may be added in later updates. According to PC gamer, a 6th pack was supposed to be included, along with a new [[Medieval Mode|gamemode]] as a bonus. They were cut from the update due to time constraints, and were later added in the [[Australian Christmas]] update, along with two other packs. It was also hinted in a blog post that Valve were working on a new training map for a class, similar to the [[Soldier]]'s training map released with the Mac update, but this never happened. | ||
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Everyone who entered the contest received a [[Polycount Pin]], as well as a few select people who did not enter but helped the contest out in some way. A list of Polycount Pin owners can be found [[List of Polycount Pin owners|here]]. | Everyone who entered the contest received a [[Polycount Pin]], as well as a few select people who did not enter but helped the contest out in some way. A list of Polycount Pin owners can be found [[List of Polycount Pin owners|here]]. | ||
− | The five Polycount sets make up the first five [[Item Sets]]. Wearing all items of a given set | + | The five Polycount sets make up the first five [[Item Sets]]. Wearing all items of a given set, including the hat, will confer a bonus. The packs added in the [[Australian Christmas]] update, on the other hand, '''do not''' require the hat for their bonus. |
Revision as of 14:09, 1 March 2011
The Polycount Pack was a contest by Valve and the modeling community, Polycount, to develop new community item packs to be introduced into Team Fortress 2. These items would be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest winners were announced on July 15, 2010, and the items were added in the Mann-Conomy Update.
In addition to the five winning packs, Valve confirmed that several other packs[1] were of high enough quality to be in-game, and may be added in later updates. According to PC gamer, a 6th pack was supposed to be included, along with a new gamemode as a bonus. They were cut from the update due to time constraints, and were later added in the Australian Christmas update, along with two other packs. It was also hinted in a blog post that Valve were working on a new training map for a class, similar to the Soldier's training map released with the Mac update, but this never happened.
Everyone who entered the contest received a Polycount Pin, as well as a few select people who did not enter but helped the contest out in some way. A list of Polycount Pin owners can be found here.
The five Polycount sets make up the first five Item Sets. Wearing all items of a given set, including the hat, will confer a bonus. The packs added in the Australian Christmas update, on the other hand, do not require the hat for their bonus.
Winners
The Special Delivery
- Shortstop (Primary)
- Mad Milk (Secondary) (Originally entered with the nailbiter)
- Milkman (Hat)
- Holy Mackerel (Melee)
The Tank Buster
The Gas Jockey's Gear
The Croc-O-Style Kit
- Ol' Snaggletooth (Hat)
- Sydney Sleeper (Primary)
- Darwin's Danger Shield (Secondary)
- Bushwacka (Melee)
The Saharan Spy
Australian Christmas Packs
20px The Expert's Ordnance (Pack)
The Hibernating Bear (previously known as Big Chief Hibernating Bear)
The Medi-eval Medic (previously known as The Medi(c)eval Pack)
Gallery
See also
Trivia
- The original melee weapon for the 'Special Delivery' pack was a bat with nails, similar to the Boston Basher, called the 'Nail Biter', as seen here.
- Another melee weapon designed but never included was an crocodile tooth-studded aboriginal club for the 'Croc-o-Style Kit' pack.[2]
- The pack of darts included with the Sydney Sleeper was intended to be a miscellaneous item.[3]
- The Peyote Cactus was originally intended to go with the Hibernating Bear set instead of the Buffalo Steak Sandvich.