Difference between revisions of "Particle effects"
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'''Particle effects''' are used frequently in ''[[Team Fortress 2]]'' to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any [[item]] or model theoretically, however, some effects appear exclusively on items with a particular quality; for example, [[#Unusual effects|unusual effects]] only appear on items with the [[unusual]] quality. | '''Particle effects''' are used frequently in ''[[Team Fortress 2]]'' to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any [[item]] or model theoretically, however, some effects appear exclusively on items with a particular quality; for example, [[#Unusual effects|unusual effects]] only appear on items with the [[unusual]] quality. | ||
− | == | + | == Status effects == |
− | + | Status effects are used to indicate a change in player state to other players. A common example would be the [[overheal|#Overheal]] particles emitted from an overhealed player or one that recently picked up a health kit. | |
=== G.R.U. skull === | === G.R.U. skull === | ||
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</gallery> | </gallery> | ||
− | + | == Weapon effects == | |
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Most non-hitscan weapons have particle effects. These include the [[Rocket Launcher]] and [[Flamethrower]]. | Most non-hitscan weapons have particle effects. These include the [[Rocket Launcher]] and [[Flamethrower]]. | ||
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</gallery> | </gallery> | ||
− | == | + | == Decorative effects == |
− | + | Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics. | |
=== Holy Glow === | === Holy Glow === | ||
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File:Ghost_Particle.png|"Noise" particle effect. | File:Ghost_Particle.png|"Noise" particle effect. | ||
File:Music_Note_Particle.png|"Noise" particle effect. | File:Music_Note_Particle.png|"Noise" particle effect. | ||
+ | </gallery> | ||
+ | |||
+ | === Flying Bits === | ||
+ | Intended to be used for rendering flames on [[gibs]], this effect is also attached to certain [[Quality#Valve weapons|Valve weapons]]. | ||
+ | |||
+ | <gallery> | ||
+ | File:Flying bits.png|In-game screenshot | ||
</gallery> | </gallery> | ||
Revision as of 17:21, 9 March 2011
Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items with a particular quality; for example, unusual effects only appear on items with the unusual quality.
Contents
Status effects
Status effects are used to indicate a change in player state to other players. A common example would be the #Overheal particles emitted from an overhealed player or one that recently picked up a health kit.
G.R.U. skull
The G.R.U. skull particle effect is emitted when the Gloves of Running Urgently are wielded by the player.
Overheal
When a player is overhealed by a Medic, the player will emit medical crosses. The particle effect is also emitted when injured players pick up health kits.
- Overheal particle ingame.png
In-game screenshot
Weapon effects
Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.
Decorative effects
Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.
Holy Glow
The Holy Glow particle effect is attached to the Cheater's Lament.
Community sparkle
The community sparkle effect is attached to Community or Self-made items.
- Selfmadedalokohs.png
In-game screenshot
Treasure Hat
There is no known localized name for the Treasure Hat's effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player is in motion.
Map stamps
The map stamp particle effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
- Stamp sprites.png
The sprite sheet used for the effect's spinning animation.
Musical notes
The musical note particle effect is attached to the Earbuds and to Noise Makers (see below section).
Noise Maker effect
The Noise Makers emit musical note or ghost particles when used.
Flying Bits
Intended to be used for rendering flames on gibs, this effect is also attached to certain Valve weapons.
Unusual effects
Unusual particle effects are attached to Unusual quality items. The different particle effects are viewable in this animation, as well as in this video.
- Unusual purple Confetti.png
Purple Confetti (Effect #7)
- Unusual Ghost.png
Haunted Ghosts (Effect #8)
- Unusual green energy glow.png
Green Energy (Effect #9)
- Unusual purple energy.png
Purple Energy (Effect #10)
- Unusual tf2logo effect.jpg
Circling TF Logo (Effect #11)
- Unusual Flies.png
Massed Flies (Effect #12)
- Unusual Chieftain's Challenge normal burning fire effect.png
Burning Flames (Effect #13)
- Unusual Green Flame Effect.png
Scorching Flames (Effect #14)
- Unusual plasma effect 2.png
Searing Plasma (Effect #15)
- Vivid Plasma.png
Vivid Plasma (Effect #16)
- Unusual sunbeam.png
Sunbeams (Effect #17)
- Unusual Peace.png
Circling Peace Sign (Effect #18)
- Medic Unusual Heart Effect.png
Circling Heart (Effect #19)